/* * GStreamer * Copyright (C) 2013 Sebastian Dröge * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include /* FIXME: Sharing contexts requires the EGLDisplay to be the same * may need to box it. */ #include "gstglcontext_egl.h" #include #if GST_GL_HAVE_WINDOW_X11 #include "../x11/gstglwindow_x11.h" #include #endif #if GST_GL_HAVE_WINDOW_WAYLAND #include "../wayland/gstglwindow_wayland_egl.h" #endif #if GST_GL_HAVE_WINDOW_WIN32 #include "../win32/gstglwindow_win32.h" #endif #if GST_GL_HAVE_WINDOW_DISPMANX #include "../dispmanx/gstglwindow_dispmanx_egl.h" #endif #define GST_CAT_DEFAULT gst_gl_context_debug static gboolean gst_gl_context_egl_create_context (GstGLContext * context, GstGLAPI gl_api, GstGLContext * other_context, GError ** error); static void gst_gl_context_egl_destroy_context (GstGLContext * context); static gboolean gst_gl_context_egl_choose_format (GstGLContext * context, GError ** error); static gboolean gst_gl_context_egl_activate (GstGLContext * context, gboolean activate); static void gst_gl_context_egl_swap_buffers (GstGLContext * context); static guintptr gst_gl_context_egl_get_gl_context (GstGLContext * context); static GstGLAPI gst_gl_context_egl_get_gl_api (GstGLContext * context); static GstGLPlatform gst_gl_context_egl_get_gl_platform (GstGLContext * context); static gboolean gst_gl_context_egl_check_feature (GstGLContext * context, const gchar * feature); G_DEFINE_TYPE (GstGLContextEGL, gst_gl_context_egl, GST_GL_TYPE_CONTEXT); static void gst_gl_context_egl_class_init (GstGLContextEGLClass * klass) { GstGLContextClass *context_class = (GstGLContextClass *) klass; context_class->get_gl_context = GST_DEBUG_FUNCPTR (gst_gl_context_egl_get_gl_context); context_class->activate = GST_DEBUG_FUNCPTR (gst_gl_context_egl_activate); context_class->create_context = GST_DEBUG_FUNCPTR (gst_gl_context_egl_create_context); context_class->destroy_context = GST_DEBUG_FUNCPTR (gst_gl_context_egl_destroy_context); context_class->choose_format = GST_DEBUG_FUNCPTR (gst_gl_context_egl_choose_format); context_class->swap_buffers = GST_DEBUG_FUNCPTR (gst_gl_context_egl_swap_buffers); context_class->get_gl_api = GST_DEBUG_FUNCPTR (gst_gl_context_egl_get_gl_api); context_class->get_gl_platform = GST_DEBUG_FUNCPTR (gst_gl_context_egl_get_gl_platform); context_class->get_proc_address = GST_DEBUG_FUNCPTR (gst_gl_context_egl_get_proc_address); context_class->check_feature = GST_DEBUG_FUNCPTR (gst_gl_context_egl_check_feature); context_class->get_current_context = GST_DEBUG_FUNCPTR (gst_gl_context_egl_get_current_context); } static void gst_gl_context_egl_init (GstGLContextEGL * context) { } /* Must be called in the gl thread */ GstGLContextEGL * gst_gl_context_egl_new (void) { GstGLContextEGL *window = g_object_new (GST_GL_TYPE_CONTEXT_EGL, NULL); return window; } static const gchar * gst_gl_context_egl_get_error_string (void) { EGLint nErr = eglGetError (); switch (nErr) { case EGL_SUCCESS: return "EGL_SUCCESS"; case EGL_BAD_DISPLAY: return "EGL_BAD_DISPLAY"; case EGL_NOT_INITIALIZED: return "EGL_NOT_INITIALIZED"; case EGL_BAD_ACCESS: return "EGL_BAD_ACCESS"; case EGL_BAD_ALLOC: return "EGL_BAD_ALLOC"; case EGL_BAD_ATTRIBUTE: return "EGL_BAD_ATTRIBUTE"; case EGL_BAD_CONFIG: return "EGL_BAD_CONFIG"; case EGL_BAD_CONTEXT: return "EGL_BAD_CONTEXT"; case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE"; case EGL_BAD_MATCH: return "EGL_BAD_MATCH"; case EGL_BAD_NATIVE_PIXMAP: return "EGL_BAD_NATIVE_PIXMAP"; case EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW"; case EGL_BAD_PARAMETER: return "EGL_BAD_PARAMETER"; case EGL_BAD_SURFACE: return "EGL_BAD_SURFACE"; default: return "unknown"; } } static gboolean gst_gl_context_egl_choose_format (GstGLContext * context, GError ** error) { #if GST_GL_HAVE_WINDOW_X11 if (GST_GL_IS_WINDOW_X11 (context->window)) { GstGLWindow *window = gst_gl_context_get_window (context); GstGLWindowX11 *window_x11 = GST_GL_WINDOW_X11 (window); gint ret; window_x11->visual_info = g_new0 (XVisualInfo, 1); ret = XMatchVisualInfo (window_x11->device, window_x11->screen_num, window_x11->depth, TrueColor, window_x11->visual_info); gst_object_unref (window); if (ret == 0) { g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_WRONG_CONFIG, "Failed to match XVisualInfo"); return FALSE; } } #endif return TRUE; } static gboolean gst_gl_context_egl_choose_config (GstGLContextEGL * egl, GstGLContext * other_context, GError ** error) { EGLint numConfigs; gint i = 0; EGLint config_attrib[20]; config_attrib[i++] = EGL_SURFACE_TYPE; config_attrib[i++] = EGL_WINDOW_BIT; config_attrib[i++] = EGL_RENDERABLE_TYPE; if (egl->gl_api & GST_GL_API_GLES2) config_attrib[i++] = EGL_OPENGL_ES2_BIT; else config_attrib[i++] = EGL_OPENGL_BIT; #if defined(USE_EGL_RPI) && GST_GL_HAVE_WINDOW_WAYLAND /* The configurations with a=0 seems to be buggy whereas * it works when using dispmanx directly */ config_attrib[i++] = EGL_ALPHA_SIZE; config_attrib[i++] = 1; #endif config_attrib[i++] = EGL_DEPTH_SIZE; config_attrib[i++] = 16; config_attrib[i++] = EGL_RED_SIZE; config_attrib[i++] = 1; config_attrib[i++] = EGL_GREEN_SIZE; config_attrib[i++] = 1; config_attrib[i++] = EGL_BLUE_SIZE; config_attrib[i++] = 1; config_attrib[i++] = EGL_NONE; if (eglChooseConfig (egl->egl_display, config_attrib, &egl->egl_config, 1, &numConfigs)) { GST_INFO ("config set: %" G_GUINTPTR_FORMAT ", %u", (guintptr) egl->egl_config, (unsigned int) numConfigs); } else { g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_WRONG_CONFIG, "Failed to set window configuration: %s", gst_gl_context_egl_get_error_string ()); goto failure; } return TRUE; failure: return FALSE; } static gboolean gst_gl_context_egl_create_context (GstGLContext * context, GstGLAPI gl_api, GstGLContext * other_context, GError ** error) { GstGLContextEGL *egl; GstGLWindow *window = NULL; EGLNativeWindowType window_handle = (EGLNativeWindowType) 0; gint i = 0; EGLint context_attrib[5]; EGLint majorVersion; EGLint minorVersion; const gchar *egl_exts; gboolean need_surface = TRUE; guintptr external_gl_context = 0; GstGLDisplay *display; egl = GST_GL_CONTEXT_EGL (context); window = gst_gl_context_get_window (context); GST_DEBUG_OBJECT (context, "Creating EGL context"); if (other_context) { if (gst_gl_context_get_gl_platform (other_context) != GST_GL_PLATFORM_EGL) { g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_WRONG_CONFIG, "Cannot share context with non-EGL context"); goto failure; } external_gl_context = gst_gl_context_get_gl_context (other_context); } if ((gl_api & (GST_GL_API_OPENGL | GST_GL_API_GLES2)) == GST_GL_API_NONE) { g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_WRONG_API, "EGL supports opengl or gles2"); goto failure; } display = gst_gl_context_get_display (context); if (display->type == GST_GL_DISPLAY_TYPE_EGL) { egl->egl_display = (EGLDisplay) gst_gl_display_get_handle (display); } else { guintptr native_display = gst_gl_display_get_handle (display); if (!native_display) { GstGLWindow *window = NULL; GST_WARNING ("Failed to get a global display handle, falling back to " "per-window display handles. Context sharing may not work"); if (other_context) window = gst_gl_context_get_window (other_context); if (!window) window = gst_gl_context_get_window (context); if (window) { native_display = gst_gl_window_get_display (window); gst_object_unref (window); } } egl->egl_display = eglGetDisplay ((EGLNativeDisplayType) native_display); } gst_object_unref (display); if (eglInitialize (egl->egl_display, &majorVersion, &minorVersion)) { GST_INFO ("egl initialized, version: %d.%d", majorVersion, minorVersion); } else { g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_RESOURCE_UNAVAILABLE, "Failed to initialize egl: %s", gst_gl_context_egl_get_error_string ()); goto failure; } if (gl_api & GST_GL_API_OPENGL) { /* egl + opengl only available with EGL 1.4+ */ if (majorVersion == 1 && minorVersion <= 3) { if ((gl_api & ~GST_GL_API_OPENGL) == GST_GL_API_NONE) { g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_OLD_LIBS, "EGL version (%i.%i) too old for OpenGL support, (needed at least 1.4)", majorVersion, minorVersion); goto failure; } else { GST_WARNING ("EGL version (%i.%i) too old for OpenGL support, (needed at least 1.4)", majorVersion, minorVersion); if (gl_api & GST_GL_API_GLES2) { goto try_gles2; } else { g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_WRONG_CONFIG, "Failed to choose a suitable OpenGL API"); goto failure; } } } if (!eglBindAPI (EGL_OPENGL_API)) { g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED, "Failed to bind OpenGL API: %s", gst_gl_context_egl_get_error_string ()); goto failure; } GST_INFO ("Using OpenGL"); egl->gl_api = GST_GL_API_OPENGL; } else if (gl_api & GST_GL_API_GLES2) { try_gles2: if (!eglBindAPI (EGL_OPENGL_ES_API)) { g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED, "Failed to bind OpenGL|ES API: %s", gst_gl_context_egl_get_error_string ()); goto failure; } GST_INFO ("Using OpenGL|ES 2.0"); egl->gl_api = GST_GL_API_GLES2; } if (!gst_gl_context_egl_choose_config (egl, other_context, error)) { g_assert (error == NULL || *error != NULL); goto failure; } egl_exts = eglQueryString (egl->egl_display, EGL_EXTENSIONS); GST_DEBUG ("about to create gl context"); if (egl->gl_api & GST_GL_API_GLES2) { context_attrib[i++] = EGL_CONTEXT_CLIENT_VERSION; context_attrib[i++] = 2; } #if !defined(GST_DISABLE_GST_DEBUG) && defined(EGL_KHR_create_context) if (gst_gl_check_extension ("EGL_KHR_create_context", egl_exts)) { context_attrib[i++] = EGL_CONTEXT_FLAGS_KHR; context_attrib[i++] = EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR; } #endif context_attrib[i++] = EGL_NONE; egl->egl_context = eglCreateContext (egl->egl_display, egl->egl_config, (EGLContext) external_gl_context, context_attrib); #ifdef EGL_KHR_create_context if (egl->egl_context == EGL_NO_CONTEXT && egl->gl_api & GST_GL_API_GLES2 && eglGetError () != EGL_SUCCESS) { /* try without EGL_CONTEXT_FLAGS flags as it was added to * EGL_KHR_create_context for gles contexts */ int i; for (i = 0; i < G_N_ELEMENTS (context_attrib); i++) { if (context_attrib[i] == EGL_CONTEXT_FLAGS_KHR || context_attrib[i] == EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR) context_attrib[i] = EGL_NONE; } egl->egl_context = eglCreateContext (egl->egl_display, egl->egl_config, (EGLContext) external_gl_context, context_attrib); } #endif if (egl->egl_context != EGL_NO_CONTEXT) { GST_INFO ("gl context created: %" G_GUINTPTR_FORMAT, (guintptr) egl->egl_context); } else { g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_CREATE_CONTEXT, "Failed to create a OpenGL context: %s", gst_gl_context_egl_get_error_string ()); goto failure; } /* FIXME do we want a window vfunc ? */ #if GST_GL_HAVE_WINDOW_X11 if (GST_GL_IS_WINDOW_X11 (context->window)) { gst_gl_window_x11_create_window ((GstGLWindowX11 *) context->window); } #endif if (other_context == NULL) { #if GST_GL_HAVE_WINDOW_WAYLAND if (GST_GL_IS_WINDOW_WAYLAND_EGL (context->window)) { gst_gl_window_wayland_egl_create_window ((GstGLWindowWaylandEGL *) context->window); } #endif #if GST_GL_HAVE_WINDOW_WIN32 if (GST_GL_IS_WINDOW_WIN32 (context->window)) { gst_gl_window_win32_create_window ((GstGLWindowWin32 *) context->window); } #endif #if GST_GL_HAVE_WINDOW_DISPMANX if (GST_GL_IS_WINDOW_DISPMANX_EGL (context->window)) { gst_gl_window_dispmanx_egl_create_window ((GstGLWindowDispmanxEGL *) context->window); } #endif } if (window) window_handle = (EGLNativeWindowType) gst_gl_window_get_window_handle (window); if (window_handle) { GST_DEBUG ("Creating EGLSurface from window_handle %p", (void *) window_handle); egl->egl_surface = eglCreateWindowSurface (egl->egl_display, egl->egl_config, window_handle, NULL); /* Store window handle for later comparision */ egl->window_handle = window_handle; } else if (!gst_gl_check_extension ("EGL_KHR_surfaceless_context", egl_exts)) { EGLint surface_attrib[7]; gint j = 0; GST_DEBUG ("Surfaceless context, creating PBufferSurface"); /* FIXME: Width/height doesn't seem to matter but we can't leave them * at 0, otherwise X11 complains about BadValue */ surface_attrib[j++] = EGL_WIDTH; surface_attrib[j++] = 1; surface_attrib[j++] = EGL_HEIGHT; surface_attrib[j++] = 1; surface_attrib[j++] = EGL_LARGEST_PBUFFER; surface_attrib[j++] = EGL_TRUE; surface_attrib[j++] = EGL_NONE; egl->egl_surface = eglCreatePbufferSurface (egl->egl_display, egl->egl_config, surface_attrib); } else { GST_DEBUG ("No surface/handle !"); egl->egl_surface = EGL_NO_SURFACE; need_surface = FALSE; } if (need_surface) { if (egl->egl_surface != EGL_NO_SURFACE) { GST_INFO ("surface created"); } else { g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED, "Failed to create window surface: %s", gst_gl_context_egl_get_error_string ()); goto failure; } } /* EGLImage functions */ if (GST_GL_CHECK_GL_VERSION (majorVersion, minorVersion, 1, 5)) { egl->eglCreateImage = gst_gl_context_get_proc_address (context, "eglCreateImage"); egl->eglDestroyImage = gst_gl_context_get_proc_address (context, "eglDestroyImage"); } else if (gst_gl_check_extension ("EGL_KHR_image_base", egl_exts)) { egl->eglCreateImage = gst_gl_context_get_proc_address (context, "eglCreateImageKHR"); egl->eglDestroyImage = gst_gl_context_get_proc_address (context, "eglDestroyImageKHR"); } if (egl->eglCreateImage == NULL || egl->eglDestroyImage == NULL) { egl->eglCreateImage = NULL; egl->eglDestroyImage = NULL; } if (window) gst_object_unref (window); return TRUE; failure: if (window) gst_object_unref (window); return FALSE; } static void gst_gl_context_egl_destroy_context (GstGLContext * context) { GstGLContextEGL *egl; egl = GST_GL_CONTEXT_EGL (context); gst_gl_context_egl_activate (context, FALSE); if (egl->egl_surface) { eglDestroySurface (egl->egl_display, egl->egl_surface); egl->egl_surface = EGL_NO_SURFACE; } if (egl->egl_context) { eglDestroyContext (egl->egl_display, egl->egl_context); egl->egl_context = NULL; } egl->window_handle = 0; eglReleaseThread (); } static gboolean gst_gl_context_egl_activate (GstGLContext * context, gboolean activate) { GstGLContextEGL *egl; gboolean result; egl = GST_GL_CONTEXT_EGL (context); if (activate) { GstGLWindow *window = gst_gl_context_get_window (context); EGLNativeWindowType handle = 0; /* Check if the backing handle changed */ if (window) { handle = (EGLNativeWindowType) gst_gl_window_get_window_handle (window); gst_object_unref (window); } if (handle && handle != egl->window_handle) { GST_DEBUG_OBJECT (context, "Handle changed (have:%p, now:%p), switching surface", (void *) egl->window_handle, (void *) handle); if (egl->egl_surface) { result = eglDestroySurface (egl->egl_display, egl->egl_surface); egl->egl_surface = EGL_NO_SURFACE; if (!result) { GST_ERROR_OBJECT (context, "Failed to destroy old window surface: %s", gst_gl_context_egl_get_error_string ()); goto done; } } egl->egl_surface = eglCreateWindowSurface (egl->egl_display, egl->egl_config, handle, NULL); egl->window_handle = handle; if (egl->egl_surface == EGL_NO_SURFACE) { GST_ERROR_OBJECT (context, "Failed to create window surface: %s", gst_gl_context_egl_get_error_string ()); result = FALSE; goto done; } } result = eglMakeCurrent (egl->egl_display, egl->egl_surface, egl->egl_surface, egl->egl_context); } else result = eglMakeCurrent (egl->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); if (!result) { GST_ERROR_OBJECT (context, "Failed to bind context to the current rendering thread: %s", gst_gl_context_egl_get_error_string ()); } done: return result; } static guintptr gst_gl_context_egl_get_gl_context (GstGLContext * context) { return (guintptr) GST_GL_CONTEXT_EGL (context)->egl_context; } static void gst_gl_context_egl_swap_buffers (GstGLContext * context) { GstGLContextEGL *egl; egl = GST_GL_CONTEXT_EGL (context); eglSwapBuffers (egl->egl_display, egl->egl_surface); } static GstGLAPI gst_gl_context_egl_get_gl_api (GstGLContext * context) { return GST_GL_CONTEXT_EGL (context)->gl_api; } static GstGLPlatform gst_gl_context_egl_get_gl_platform (GstGLContext * context) { return GST_GL_PLATFORM_EGL; } static GModule *module_egl; static gpointer load_egl_module (gpointer user_data) { #ifdef GST_GL_LIBEGL_MODULE_NAME module_egl = g_module_open (GST_GL_LIBEGL_MODULE_NAME, G_MODULE_BIND_LAZY); #else /* On Linux the .so is only in -dev packages, try with a real soname * Proper compilers will optimize away the strcmp */ if (strcmp (G_MODULE_SUFFIX, "so") == 0) module_egl = g_module_open ("libEGL.so.1", G_MODULE_BIND_LAZY); /* This automatically handles the suffix and even .la files */ if (!module_egl) module_egl = g_module_open ("libEGL", G_MODULE_BIND_LAZY); #endif return NULL; } gpointer gst_gl_context_egl_get_proc_address (GstGLContext * context, const gchar * name) { gpointer result = NULL; static GOnce g_once = G_ONCE_INIT; GstGLAPI gl_api = gst_gl_context_get_gl_api (context); result = gst_gl_context_default_get_proc_address (gl_api, name); g_once (&g_once, load_egl_module, NULL); if (!result && module_egl) { g_module_symbol (module_egl, name, &result); } /* FIXME: On Android this returns wrong addresses for non-EGL functions */ #if GST_GL_HAVE_WINDOW_ANDROID if (!result && g_str_has_prefix (name, "egl")) { #else if (!result) { result = eglGetProcAddress (name); #endif } return result; } static gboolean gst_gl_context_egl_check_feature (GstGLContext * context, const gchar * feature) { GstGLContextEGL *context_egl = GST_GL_CONTEXT_EGL (context); if (g_strcmp0 (feature, "EGL_KHR_image_base") == 0) { return context_egl->eglCreateImage != NULL && context_egl->eglDestroyImage != NULL; } return FALSE; } guintptr gst_gl_context_egl_get_current_context (void) { return (guintptr) eglGetCurrentContext (); }