/* * GStreamer * Copyright (C) 2008 Julien Isorce * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstglwindow.h" #import /* ============================================================= */ /* */ /* GstGLNSWindow declaration */ /* */ /* ============================================================= */ @interface GstGLNSWindow: NSWindow { BOOL m_isClosed; GstGLWindowPrivate *m_priv; } - (id)initWithContentRect:(NSRect)contentRect styleMask: (unsigned int) styleMask backing: (NSBackingStoreType) bufferingType defer: (BOOL) flag screen: (NSScreen *) aScreen gstWin: (GstGLWindowPrivate *) priv; @end /* ============================================================= */ /* */ /* AppThreadPerformer declaration */ /* */ /* ============================================================= */ /* Perform actions in the Application thread */ @interface AppThreadPerformer : NSObject { GstGLWindowPrivate *m_priv; GstGLWindowCB m_callback; gpointer m_data; } - (id) initWithPrivate : (GstGLWindowPrivate *) priv; - (id) initWithCallback : (GstGLWindowCB) callback userData: (gpointer) data; - (id) initWithAll: (GstGLWindowCB) callback userData: (gpointer) data private: (GstGLWindowPrivate *) priv; - (void) updateWindow; - (void) sendToApp; - (void) setWindow: (NSWindow *) window; - (void) stopApp; @end /* ============================================================= */ /* */ /* GstGLWindow */ /* */ /* ============================================================= */ #ifndef GNUSTEP static BOOL GSRegisterCurrentThread(void) { return TRUE; }; static void GSUnregisterCurrentThread(void) {}; #endif #define GST_GL_WINDOW_GET_PRIVATE(o) \ (G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_WINDOW, GstGLWindowPrivate)) enum { PROP_0 }; struct _GstGLWindowPrivate { GstGLNSWindow *internal_win_id; GstGLWindowCB draw_cb; gpointer draw_data; GstGLWindowCB2 resize_cb; gpointer resize_data; GstGLWindowCB close_cb; gpointer close_data; gboolean visible; NSWindow *parent; }; G_DEFINE_TYPE (GstGLWindow, gst_gl_window, G_TYPE_OBJECT); #undef G_LOG_DOMAIN #define G_LOG_DOMAIN "GstGLWindow" gboolean _gst_gl_window_debug = FALSE; /* Must be called in the gl thread */ static void gst_gl_window_finalize (GObject * object) { G_OBJECT_CLASS (gst_gl_window_parent_class)->finalize (object); } static void gst_gl_window_log_handler (const gchar * domain, GLogLevelFlags flags, const gchar * message, gpointer user_data) { if (_gst_gl_window_debug) { g_log_default_handler (domain, flags, message, user_data); } } static void gst_gl_window_class_init (GstGLWindowClass * klass) { GObjectClass *obj_class = G_OBJECT_CLASS (klass); g_type_class_add_private (klass, sizeof (GstGLWindowPrivate)); obj_class->finalize = gst_gl_window_finalize; } static void gst_gl_window_init (GstGLWindow * window) { window->priv = GST_GL_WINDOW_GET_PRIVATE (window); if (g_getenv ("GST_GL_WINDOW_DEBUG") != NULL) _gst_gl_window_debug = TRUE; g_log_set_handler ("GstGLWindow", G_LOG_LEVEL_DEBUG, gst_gl_window_log_handler, NULL); } /* Must be called in the gl thread */ GstGLWindow * gst_gl_window_new (gint width, gint height, gulong external_gl_context) { GstGLWindow *window = g_object_new (GST_GL_TYPE_WINDOW, NULL); GstGLWindowPrivate *priv = window->priv; NSAutoreleasePool *pool = nil; NSRect rect; static gint x = 0; static gint y = 0; x += 20; y += 20; priv->internal_win_id = nil; priv->draw_cb = NULL; priv->draw_data = NULL; priv->resize_cb = NULL; priv->resize_data = NULL; priv->close_cb = NULL; priv->close_data = NULL; priv->visible = FALSE; priv->parent = nil; GSRegisterCurrentThread(); pool = [[NSAutoreleasePool alloc] init]; [NSApplication sharedApplication]; rect.origin.x = 0; rect.origin.y = 0; rect.size.width = width; rect.size.height = height; priv->internal_win_id =[[GstGLNSWindow alloc] initWithContentRect:rect styleMask: (NSTitledWindowMask | NSClosableWindowMask | NSResizableWindowMask | NSMiniaturizableWindowMask) backing: NSBackingStoreBuffered defer: NO screen: nil gstWin: priv]; if (priv->internal_win_id) { NSRect windowRect; NSRect mainRect = [[NSScreen mainScreen] visibleFrame]; GST_DEBUG ("main screen rect: %d %d %d %d", (int) mainRect.origin.x, (int) mainRect.origin.y, (int) mainRect.size.width, (int) mainRect.size.height); windowRect = [priv->internal_win_id frame]; GST_DEBUG ("window rect: %d %d %d %d", (int) windowRect.origin.x, (int) windowRect.origin.y, (int) windowRect.size.width, (int) windowRect.size.height); windowRect.origin.x += x; windowRect.origin.y += mainRect.size.height > y ? (mainRect.size.height - y) * 0.5 : y; [priv->internal_win_id setFrame:windowRect display:NO]; } [pool release]; return window; } GQuark gst_gl_window_error_quark (void) { return g_quark_from_static_string ("gst-gl-window-error"); } void gst_gl_window_set_external_window_id (GstGLWindow * window, gulong id) { GstGLWindowPrivate *priv = window->priv; if (GSRegisterCurrentThread()) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] initWithPrivate:priv]; [app_thread_performer performSelectorOnMainThread:@selector(setWindow) withObject:(NSWindow *)(gulong)id waitUntilDone:YES]; [pool release]; GSUnregisterCurrentThread(); } else g_debug ("failed to register current thread, cannot set external window id"); } /* Must be called in the gl thread */ void gst_gl_window_set_draw_callback (GstGLWindow * window, GstGLWindowCB callback, gpointer data) { GstGLWindowPrivate *priv = window->priv; priv->draw_cb = callback; priv->draw_data = data; } /* Must be called in the gl thread */ void gst_gl_window_set_resize_callback (GstGLWindow * window, GstGLWindowCB2 callback, gpointer data) { GstGLWindowPrivate *priv = window->priv; priv->resize_cb = callback; priv->resize_data = data; } /* Must be called in the gl thread */ void gst_gl_window_set_close_callback (GstGLWindow * window, GstGLWindowCB callback, gpointer data) { GstGLWindowPrivate *priv = window->priv; priv->close_cb = callback; priv->close_data = data; } void gst_gl_window_draw_unlocked (GstGLWindow * window) { gst_gl_window_draw (window); } /* Thread safe */ void gst_gl_window_draw (GstGLWindow * window) { GstGLWindowPrivate *priv = window->priv; if (GSRegisterCurrentThread()) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] initWithPrivate:priv]; [app_thread_performer performSelectorOnMainThread:@selector(updateWindow) withObject:nil waitUntilDone:YES]; [pool release]; GSUnregisterCurrentThread(); } else g_debug ("failed to register current thread, cannot draw"); } void gst_gl_window_run_loop (GstGLWindow * window) { GstGLWindowPrivate *priv = window->priv; NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; g_debug ("begin loop\n"); if (priv->internal_win_id != nil) { [NSApp setDelegate:priv->internal_win_id]; [NSApp run]; [priv->internal_win_id release]; } [pool release]; g_debug ("end loop\n"); } /* Thread safe */ void gst_gl_window_quit_loop (GstGLWindow * window, GstGLWindowCB callback, gpointer data) { if (window) { if (GSRegisterCurrentThread()) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] initWithCallback:callback userData:data]; [app_thread_performer performSelectorOnMainThread:@selector(stopApp) withObject:nil waitUntilDone:YES]; [pool release]; GSUnregisterCurrentThread(); } else g_debug ("failed to register current thread, application thread is lost"); } } /* Thread safe */ void gst_gl_window_send_message (GstGLWindow * window, GstGLWindowCB callback, gpointer data) { if (window) { GstGLWindowPrivate *priv = window->priv; if (GSRegisterCurrentThread()) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] initWithAll:callback userData:data private:priv]; [app_thread_performer performSelectorOnMainThread:@selector(sendToApp) withObject:nil waitUntilDone:YES]; [pool release]; GSUnregisterCurrentThread(); } else g_debug ("failed to register current thread, cannot send message"); } } /* ============================================================= */ /* */ /* GstGLNSWindow implementation */ /* */ /* ============================================================= */ @implementation GstGLNSWindow - (id) initWithContentRect: (NSRect) contentRect styleMask: (unsigned int) styleMask backing: (NSBackingStoreType) bufferingType defer: (BOOL) flag screen: (NSScreen *) aScreen gstWin: (GstGLWindowPrivate *) priv { NSOpenGLView *glView = nil; NSOpenGLPixelFormat *fmt = nil; NSOpenGLContext *glContext = nil; NSOpenGLPixelFormatAttribute attribs[] = { NSOpenGLPFAAccelerated, NSOpenGLPFANoRecovery, NSOpenGLPFADoubleBuffer, NSOpenGLPFAColorSize, 24, NSOpenGLPFAAlphaSize, 8, NSOpenGLPFADepthSize, 24, NSOpenGLPFAWindow, 0 }; m_isClosed = NO; m_priv = priv; self = [super initWithContentRect: contentRect styleMask: styleMask backing: bufferingType defer: flag screen:aScreen]; [self setReleasedWhenClosed:NO]; g_debug ("initializing GstGLNSWindow"); glView = [NSOpenGLView alloc]; [self setContentView:glView]; fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs]; if (!fmt) { g_warning ("cannot create NSOpenGLPixelFormat"); return nil; } glView = [glView initWithFrame:contentRect pixelFormat:fmt]; glContext = [glView openGLContext]; /* OpenGL context is made current only one time threre. * Indeed, all OpenGL calls are made in only one thread, * the Application thread */ [glContext makeCurrentContext]; [glContext update]; /* Back and front buffers are swapped only during the vertical retrace of the monitor. * Discarded if you configured your driver to Never-use-V-Sync. */ NS_DURING { #if 0 /* FIXME doesn't compile */ if (glContext) { long swapInterval = 1; [[glView openGLContext] setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval]; } #endif } NS_HANDLER { g_debug ("your back-end does not implement NSOpenglContext::setValues"); } NS_ENDHANDLER g_debug ("opengl GstGLNSWindow initialized: %d x %d", (int) contentRect.size.width, (int) contentRect.size.height); [self setTitle:@"OpenGL renderer"]; return self; } - (BOOL) isClosed { return m_isClosed; } - (BOOL) windowShouldClose:(id)sender { g_debug ("user clicked the close button"); m_isClosed = YES; if (m_priv->close_cb) m_priv->close_cb (m_priv->close_data); m_priv->draw_cb = NULL; m_priv->draw_data = NULL; m_priv->resize_cb = NULL; m_priv->resize_data = NULL; m_priv->close_cb = NULL; m_priv->close_data = NULL; return YES; } - (void) windowDidResize: (NSNotification *) not { NSLog(@"windowDidResize"); //FIXME: seems to be not reached on win32 if (m_priv->resize_cb) { NSWindow *window = [not object]; NSRect rect = [window frame]; m_priv->resize_cb (m_priv->resize_data, rect.size.width, rect.size.height); } } - (void) applicationDidFinishLaunching: (NSNotification *) not { } - (void) applicationWillFinishLaunching: (NSNotification *) not { } - (BOOL) applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)app { /* the application is manually stopped by calling stopApp on the AppThreadPerformer */ return NO; } - (void) applicationWillTerminate:(NSNotification *)aNotification { } @end /* ============================================================= */ /* */ /* AppThreadPerformer implementation */ /* */ /* ============================================================= */ @implementation AppThreadPerformer - (id) initWithPrivate: (GstGLWindowPrivate *) priv { m_priv = priv; m_callback = NULL; m_data = NULL; return self; } - (id) initWithCallback: (GstGLWindowCB) callback userData: (gpointer) data { m_priv = NULL; m_callback = callback; m_data = data; return self; } - (id) initWithAll: (GstGLWindowCB) callback userData: (gpointer) data private: (GstGLWindowPrivate *) priv { m_priv = priv; m_callback = callback; m_data = data; return self; } - (void) updateWindow { if ([NSApp isRunning]) { if (![m_priv->internal_win_id isClosed]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; if (!m_priv->visible) { g_debug ("make the window available"); [m_priv->internal_win_id makeMainWindow]; //[m_priv->internal_win_id center]; [m_priv->internal_win_id orderFront:m_priv->internal_win_id]; m_priv->visible = TRUE; } if (m_priv->parent) { NSRect parent_rect = [[m_priv->internal_win_id parentWindow] frame]; NSRect rect = [m_priv->internal_win_id frame]; if (rect.origin.x != parent_rect.origin.x || rect.origin.y != parent_rect.origin.y || rect.size.width != parent_rect.size.width || rect.size.height != parent_rect.size.height) { [m_priv->internal_win_id setFrame:parent_rect display:YES]; g_debug ("parent resize: %d, %d, %d, %d\n", (int) parent_rect.origin.x, (int) parent_rect.origin.y, (int) parent_rect.size.width, (int) parent_rect.size.height); } } if ([[m_priv->internal_win_id contentView] lockFocusIfCanDraw]) { /* draw opengl scene in the back buffer */ m_priv->draw_cb (m_priv->draw_data); /* Copy the back buffer to the front buffer */ [[[m_priv->internal_win_id contentView] openGLContext] flushBuffer]; [[m_priv->internal_win_id contentView] unlockFocus]; } [pool release]; } } } - (void) sendToApp { if ([NSApp isRunning]) { if (![m_priv->internal_win_id isClosed]) { m_callback (m_data); } } } - (void) setWindow: (NSWindow *) window { if ([NSApp isRunning]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; [m_priv->internal_win_id setParentWindow:window]; m_priv->parent = window; [m_priv->internal_win_id setFrame:[window frame] display:YES]; [pool release]; } } - (void) stopApp { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; if ([NSApp isRunning]) [NSApp stop:self]; [pool release]; } @end