public object this[string property] { get { Gst.GLib.Value v = GetProperty (property); object o = v.Val; v.Dispose (); return o; } set { Gst.GLib.Value v = new Gst.GLib.Value (this, property); v.Val = value; SetProperty (property, v); v.Dispose (); } } [DllImport ("libgobject-2.0-0.dll") ] static extern IntPtr g_object_class_list_properties (IntPtr klass, out uint n_properties); [DllImport ("libgobject-2.0-0.dll") ] static extern IntPtr g_object_class_find_property (IntPtr gclass, IntPtr name); public PropertyInfo GetPropertyInfo (string property) { IntPtr klass = Marshal.ReadIntPtr (Handle); IntPtr native_property = Gst.GLib.Marshaller.StringToPtrGStrdup (property); IntPtr pspec = g_object_class_find_property (klass, native_property); Gst.GLib.Marshaller.Free (native_property); if (pspec == IntPtr.Zero) throw new ArgumentException ("Unknown property"); return new PropertyInfo (pspec); } public PropertyInfo[] Properties { get { uint n_properties; IntPtr klass = Marshal.ReadIntPtr (Handle); IntPtr properties = g_object_class_list_properties (klass, out n_properties); PropertyInfo[] ret = new PropertyInfo[n_properties]; for (int i = 0; i < n_properties; i++) { IntPtr pspec_ptr = Marshal.ReadIntPtr (properties, i * IntPtr.Size); ret[i] = new PropertyInfo (pspec_ptr); } Gst.GLib.Marshaller.Free (properties); return ret; } } public void Connect (string signal, SignalHandler handler) { DynamicSignal.Connect (this, signal, handler); } public void Disconnect (string signal, SignalHandler handler) { DynamicSignal.Disconnect (this, signal, handler); } public void Connect (string signal, Delegate handler) { DynamicSignal.Connect (this, signal, handler); } public void Disconnect (string signal, Delegate handler) { DynamicSignal.Disconnect (this, signal, handler); } public object Emit (string signal, params object[] parameters) { return DynamicSignal.Emit (this, signal, parameters); } [DllImport ("libgstreamer-0.10.dll") ] static extern IntPtr gst_object_ref_sink (IntPtr raw); protected override IntPtr Raw { get { return base.Raw; } set { if (value != IntPtr.Zero) { gst_object_ref_sink (value); } base.Raw = value; } } [DllImport ("libgstreamer-0.10.dll") ] static extern bool gst_object_set_parent (IntPtr raw, IntPtr parent); [DllImport ("libgstreamer-0.10.dll") ] static extern IntPtr gst_object_get_parent (IntPtr raw); public Gst.Object Parent { set { bool raw_ret = gst_object_set_parent (Handle, value == null ? IntPtr.Zero : value.Handle); if (!raw_ret) throw new ApplicationException (); } get { IntPtr raw_ret = gst_object_get_parent (Handle); Gst.Object ret = Gst.GLib.Object.GetObject (raw_ret, true) as Gst.Object; return ret; } } [DllImport ("gstreamersharpglue-0.10.dll") ] extern static uint gstsharp_gst_object_get_lock_offset (); static uint lock_offset = gstsharp_gst_object_get_lock_offset (); internal IntPtr LockPtr { get { unsafe { IntPtr* raw_ptr = (IntPtr*) ( ( (byte*) Handle) + lock_offset); return (*raw_ptr); } } } [DllImport ("libglib-2.0-0.dll") ] static extern void g_mutex_lock (IntPtr mutex); [DllImport ("libglib-2.0-0.dll") ] static extern void g_mutex_unlock (IntPtr mutex); [DllImport ("libglib-2.0-0.dll") ] static extern bool g_mutex_trylock (IntPtr mutex); public void Lock () { g_mutex_lock (LockPtr); } public void Unlock () { g_mutex_unlock (LockPtr); } public bool TryLock () { return g_mutex_trylock (LockPtr); } [DllImport ("libgstreamer-0.10.dll") ] static extern bool gst_object_check_uniqueness (IntPtr list, IntPtr name); public static bool CheckUniqueness (Gst.Object[] objects, string name) { Gst.GLib.List list = new Gst.GLib.List (objects, typeof (Gst.Object), false, false); IntPtr native_name = Gst.GLib.Marshaller.StringToPtrGStrdup (name); bool raw_ret = gst_object_check_uniqueness (list.Handle, native_name); bool ret = raw_ret; Gst.GLib.Marshaller.Free (native_name); return ret; }