/* GStreamer * Copyright (C) <2019> Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H # include #endif #include "gstd3d11download.h" #include "gstd3d11memory.h" #include "gstd3d11device.h" #include "gstd3d11bufferpool.h" GST_DEBUG_CATEGORY_STATIC (gst_d3d11_download_debug); #define GST_CAT_DEFAULT gst_d3d11_download_debug static GstStaticPadTemplate sink_template = GST_STATIC_PAD_TEMPLATE ("sink", GST_PAD_SINK, GST_PAD_ALWAYS, GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_FORMATS) "; " GST_VIDEO_CAPS_MAKE (GST_D3D11_FORMATS) )); static GstStaticPadTemplate src_template = GST_STATIC_PAD_TEMPLATE ("src", GST_PAD_SRC, GST_PAD_ALWAYS, GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE (GST_D3D11_FORMATS) )); #define gst_d3d11_download_parent_class parent_class G_DEFINE_TYPE (GstD3D11Download, gst_d3d11_download, GST_TYPE_D3D11_BASE_FILTER); static GstCaps *gst_d3d11_download_transform_caps (GstBaseTransform * trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter); static gboolean gst_d3d11_download_propose_allocation (GstBaseTransform * trans, GstQuery * decide_query, GstQuery * query); static gboolean gst_d3d11_download_decide_allocation (GstBaseTransform * trans, GstQuery * query); static GstFlowReturn gst_d3d11_download_transform (GstBaseTransform * trans, GstBuffer * inbuf, GstBuffer * outbuf); static void gst_d3d11_download_class_init (GstD3D11DownloadClass * klass) { GstElementClass *element_class = GST_ELEMENT_CLASS (klass); GstBaseTransformClass *trans_class = GST_BASE_TRANSFORM_CLASS (klass); gst_element_class_add_static_pad_template (element_class, &sink_template); gst_element_class_add_static_pad_template (element_class, &src_template); gst_element_class_set_static_metadata (element_class, "Direct3D11 downloader", "Filter/Video", "Downloads D3D11 texture memory into system memory", "Seungha Yang "); trans_class->passthrough_on_same_caps = TRUE; trans_class->transform_caps = GST_DEBUG_FUNCPTR (gst_d3d11_download_transform_caps); trans_class->propose_allocation = GST_DEBUG_FUNCPTR (gst_d3d11_download_propose_allocation); trans_class->decide_allocation = GST_DEBUG_FUNCPTR (gst_d3d11_download_decide_allocation); trans_class->transform = GST_DEBUG_FUNCPTR (gst_d3d11_download_transform); GST_DEBUG_CATEGORY_INIT (gst_d3d11_download_debug, "d3d11download", 0, "d3d11download Element"); } static void gst_d3d11_download_init (GstD3D11Download * download) { } static GstCaps * _set_caps_features (const GstCaps * caps, const gchar * feature_name) { GstCaps *tmp = gst_caps_copy (caps); guint n = gst_caps_get_size (tmp); guint i = 0; for (i = 0; i < n; i++) gst_caps_set_features (tmp, i, gst_caps_features_from_string (feature_name)); return tmp; } static GstCaps * gst_d3d11_download_transform_caps (GstBaseTransform * trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter) { GstCaps *result, *tmp; GST_DEBUG_OBJECT (trans, "Transforming caps %" GST_PTR_FORMAT " in direction %s", caps, (direction == GST_PAD_SINK) ? "sink" : "src"); if (direction == GST_PAD_SINK) { tmp = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY); tmp = gst_caps_merge (gst_caps_ref (caps), tmp); } else { GstCaps *newcaps; tmp = gst_caps_ref (caps); newcaps = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY); tmp = gst_caps_merge (tmp, newcaps); } if (filter) { result = gst_caps_intersect_full (filter, tmp, GST_CAPS_INTERSECT_FIRST); gst_caps_unref (tmp); } else { result = tmp; } GST_DEBUG_OBJECT (trans, "returning caps: %" GST_PTR_FORMAT, result); return result; } static gboolean gst_d3d11_download_propose_allocation (GstBaseTransform * trans, GstQuery * decide_query, GstQuery * query) { GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans); GstVideoInfo info; GstBufferPool *pool; GstCaps *caps; guint size; if (!GST_BASE_TRANSFORM_CLASS (parent_class)->propose_allocation (trans, decide_query, query)) return FALSE; /* passthrough, we're done */ if (decide_query == NULL) return TRUE; gst_query_parse_allocation (query, &caps, NULL); if (caps == NULL) return FALSE; if (!gst_video_info_from_caps (&info, caps)) return FALSE; if (gst_query_get_n_allocation_pools (query) == 0) { GstCapsFeatures *features; GstStructure *config; gboolean is_d3d11 = FALSE; features = gst_caps_get_features (caps, 0); if (features && gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)) { GST_DEBUG_OBJECT (filter, "upstream support d3d11 memory"); pool = gst_d3d11_buffer_pool_new (filter->device); is_d3d11 = TRUE; } else { pool = gst_video_buffer_pool_new (); } config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META); /* d3d11 pool does not support video alignment */ if (!is_d3d11) { gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT); } size = GST_VIDEO_INFO_SIZE (&info); gst_buffer_pool_config_set_params (config, caps, size, 0, 0); if (!gst_buffer_pool_set_config (pool, config)) goto config_failed; gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, NULL); /* d3d11 buffer pool might update buffer size by self */ if (is_d3d11) { size = GST_D3D11_BUFFER_POOL (pool)->buffer_size; } gst_query_add_allocation_pool (query, pool, size, 0, 0); gst_object_unref (pool); } return TRUE; /* ERRORS */ config_failed: { GST_ERROR_OBJECT (filter, "failed to set config"); gst_object_unref (pool); return FALSE; } } static gboolean gst_d3d11_download_decide_allocation (GstBaseTransform * trans, GstQuery * query) { GstBufferPool *pool = NULL; GstStructure *config; guint min, max, size; gboolean update_pool; GstCaps *outcaps = NULL; if (gst_query_get_n_allocation_pools (query) > 0) { gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max); if (!pool) gst_query_parse_allocation (query, &outcaps, NULL); update_pool = TRUE; } else { GstVideoInfo vinfo; gst_query_parse_allocation (query, &outcaps, NULL); gst_video_info_from_caps (&vinfo, outcaps); size = vinfo.size; min = max = 0; update_pool = FALSE; } if (!pool) pool = gst_video_buffer_pool_new (); config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META); if (outcaps) gst_buffer_pool_config_set_params (config, outcaps, size, 0, 0); gst_buffer_pool_set_config (pool, config); if (update_pool) gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max); else gst_query_add_allocation_pool (query, pool, size, min, max); gst_object_unref (pool); return GST_BASE_TRANSFORM_CLASS (parent_class)->decide_allocation (trans, query); } typedef struct { GstD3D11BaseFilter *filter; GstBuffer *inbuf; GstBuffer *outbuf; GstFlowReturn ret; } UploadTransformData; static void download_transform (GstD3D11Device * device, UploadTransformData * data) { GstVideoFrame in_frame, out_frame; GstD3D11BaseFilter *filter = data->filter; gint i; if (!gst_video_frame_map (&in_frame, &filter->in_info, data->inbuf, GST_MAP_READ | GST_VIDEO_FRAME_MAP_FLAG_NO_REF)) goto invalid_buffer; if (!gst_video_frame_map (&out_frame, &filter->out_info, data->outbuf, GST_MAP_WRITE | GST_VIDEO_FRAME_MAP_FLAG_NO_REF)) { gst_video_frame_unmap (&in_frame); goto invalid_buffer; } for (i = 0; i < GST_VIDEO_FRAME_N_PLANES (&in_frame); i++) { if (!gst_video_frame_copy_plane (&out_frame, &in_frame, i)) { GST_ERROR_OBJECT (filter, "Couldn't copy %dth plane", i); data->ret = GST_FLOW_ERROR; return; } } gst_video_frame_unmap (&out_frame); gst_video_frame_unmap (&in_frame); data->ret = GST_FLOW_OK; return; /* ERRORS */ invalid_buffer: { GST_ELEMENT_WARNING (filter, CORE, NOT_IMPLEMENTED, (NULL), ("invalid video buffer received")); data->ret = GST_FLOW_ERROR; return; } } static GstFlowReturn gst_d3d11_download_transform (GstBaseTransform * trans, GstBuffer * inbuf, GstBuffer * outbuf) { GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans); GstMemory *mem; GstD3D11Device *device; UploadTransformData data; mem = gst_buffer_peek_memory (inbuf, 0); if (gst_is_d3d11_memory (mem)) { GstD3D11Memory *dmem = (GstD3D11Memory *) mem; device = dmem->device; } else { device = filter->device; } data.filter = filter; data.inbuf = inbuf; data.outbuf = outbuf; data.ret = GST_FLOW_OK; gst_d3d11_device_thread_add (device, (GstD3D11DeviceThreadFunc) download_transform, &data); return data.ret; }