/* * GStreamer * Copyright (C) 2008 Julien Isorce * Copyright (C) 2012 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #define GLIB_DISABLE_DEPRECATION_WARNINGS #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "wayland_event_source.h" #include "../gstgl_fwd.h" #include #include "gstgldisplay_wayland.h" #include "gstglwindow_wayland_egl.h" const gchar *WlEGLErrorString (); #define GST_CAT_DEFAULT gst_gl_window_debug #define gst_gl_window_wayland_egl_parent_class parent_class G_DEFINE_TYPE (GstGLWindowWaylandEGL, gst_gl_window_wayland_egl, GST_TYPE_GL_WINDOW); static guintptr gst_gl_window_wayland_egl_get_window_handle (GstGLWindow * window); static void gst_gl_window_wayland_egl_set_window_handle (GstGLWindow * window, guintptr handle); static void gst_gl_window_wayland_egl_show (GstGLWindow * window); static void gst_gl_window_wayland_egl_draw (GstGLWindow * window); static void gst_gl_window_wayland_egl_close (GstGLWindow * window); static gboolean gst_gl_window_wayland_egl_open (GstGLWindow * window, GError ** error); static guintptr gst_gl_window_wayland_egl_get_display (GstGLWindow * window); static gboolean gst_gl_window_wayland_egl_set_render_rectangle (GstGLWindow * window, gint x, gint y, gint width, gint height); #if 0 static void pointer_handle_enter (void *data, struct wl_pointer *pointer, uint32_t serial, struct wl_surface *surface, wl_fixed_t sx_w, wl_fixed_t sy_w) { GstGLWindowWaylandEGL *window_egl = data; struct wl_buffer *buffer; struct wl_cursor_image *image = NULL; window_egl->display.serial = serial; if (window_egl->display.default_cursor) { image = window_egl->display.default_cursor->images[0]; buffer = wl_cursor_image_get_buffer (image); wl_pointer_set_cursor (pointer, serial, window_egl->display.cursor_surface, image->hotspot_x, image->hotspot_y); wl_surface_attach (window_egl->display.cursor_surface, buffer, 0, 0); wl_surface_damage (window_egl->display.cursor_surface, 0, 0, image->width, image->height); wl_surface_commit (window_egl->display.cursor_surface); } } static void pointer_handle_leave (void *data, struct wl_pointer *pointer, uint32_t serial, struct wl_surface *surface) { GstGLWindowWaylandEGL *window_egl = data; window_egl->display.serial = serial; } static void pointer_handle_motion (void *data, struct wl_pointer *pointer, uint32_t time, wl_fixed_t sx_w, wl_fixed_t sy_w) { GstGLWindowWaylandEGL *window_egl = data; window_egl->display.pointer_x = wl_fixed_to_double (sx_w); window_egl->display.pointer_y = wl_fixed_to_double (sy_w); } enum wl_edges { WL_EDGE_NONE = 0, WL_EDGE_TOP = 1, WL_EDGE_BOTTOM = 2, WL_EDGE_LEFT = 4, WL_EDGE_RIGHT = 8, }; static guint _get_closest_pointer_corner (GstGLWindowWaylandEGL * window_egl) { guint edges = 0; gdouble win_width, win_height; gdouble p_x, p_y; win_width = (gdouble) window_egl->window.window_width; win_height = (gdouble) window_egl->window.window_height; p_x = window_egl->display.pointer_x; p_y = window_egl->display.pointer_y; if (win_width == 0.0 || win_height == 0.0) return WL_EDGE_NONE; edges |= win_width / 2.0 - p_x < 0.0 ? WL_EDGE_RIGHT : WL_EDGE_LEFT; edges |= win_height / 2.0 - p_y < 0.0 ? WL_EDGE_BOTTOM : WL_EDGE_TOP; return edges; } static void pointer_handle_button (void *data, struct wl_pointer *pointer, uint32_t serial, uint32_t time, uint32_t button, uint32_t state_w) { GstGLWindowWaylandEGL *window_egl = data; guint edges = _get_closest_pointer_corner (window_egl); window_egl->display.serial = serial; if (button == BTN_LEFT && state_w == WL_POINTER_BUTTON_STATE_PRESSED) wl_shell_surface_move (window_egl->window.shell_surface, window_egl->display.seat, serial); if (button == BTN_RIGHT && state_w == WL_POINTER_BUTTON_STATE_PRESSED) wl_shell_surface_resize (window_egl->window.shell_surface, window_egl->display.seat, serial, edges); } static void pointer_handle_axis (void *data, struct wl_pointer *pointer, uint32_t time, uint32_t axis, wl_fixed_t value) { } static const struct wl_pointer_listener pointer_listener = { pointer_handle_enter, pointer_handle_leave, pointer_handle_motion, pointer_handle_button, pointer_handle_axis, }; static void seat_handle_capabilities (void *data, struct wl_seat *seat, enum wl_seat_capability caps) { GstGLWindowWaylandEGL *window_egl = data; struct display *display = &window_egl->display; if ((caps & WL_SEAT_CAPABILITY_POINTER) && !display->pointer) { display->pointer = wl_seat_get_pointer (seat); wl_pointer_set_user_data (display->pointer, window_egl); wl_pointer_add_listener (display->pointer, &pointer_listener, window_egl); } else if (!(caps & WL_SEAT_CAPABILITY_POINTER) && display->pointer) { wl_pointer_destroy (display->pointer); display->pointer = NULL; } #if 0 if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && !input->keyboard) { input->keyboard = wl_seat_get_keyboard (seat); wl_keyboard_set_user_data (input->keyboard, input); wl_keyboard_add_listener (input->keyboard, &keyboard_listener, input); } else if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && input->keyboard) { wl_keyboard_destroy (input->keyboard); input->keyboard = NULL; } #endif } static const struct wl_seat_listener seat_listener = { seat_handle_capabilities, }; #endif static void handle_ping (void *data, struct wl_shell_surface *shell_surface, uint32_t serial) { GstGLWindowWaylandEGL *window_egl = data; GST_TRACE_OBJECT (window_egl, "ping received serial %u", serial); wl_shell_surface_pong (shell_surface, serial); } static void window_resize (GstGLWindowWaylandEGL * window_egl, guint width, guint height); static void handle_configure (void *data, struct wl_shell_surface *shell_surface, uint32_t edges, int32_t width, int32_t height) { GstGLWindowWaylandEGL *window_egl = data; GST_DEBUG ("configure event on surface %p, %ix%i", shell_surface, width, height); window_resize (window_egl, width, height); } static void handle_popup_done (void *data, struct wl_shell_surface *shell_surface) { } static const struct wl_shell_surface_listener shell_surface_listener = { handle_ping, handle_configure, handle_popup_done }; static void destroy_surfaces (GstGLWindowWaylandEGL * window_egl) { if (window_egl->window.subsurface) { wl_subsurface_destroy (window_egl->window.subsurface); window_egl->window.subsurface = NULL; } if (window_egl->window.shell_surface) { wl_shell_surface_destroy (window_egl->window.shell_surface); window_egl->window.shell_surface = NULL; } if (window_egl->window.surface) { wl_surface_destroy (window_egl->window.surface); window_egl->window.surface = NULL; } if (window_egl->window.native) { wl_egl_window_destroy (window_egl->window.native); window_egl->window.native = NULL; } } static void create_surfaces (GstGLWindowWaylandEGL * window_egl) { GstGLDisplayWayland *display = GST_GL_DISPLAY_WAYLAND (GST_GL_WINDOW (window_egl)->display); gint width, height; if (!window_egl->window.surface) { window_egl->window.surface = wl_compositor_create_surface (display->compositor); if (window_egl->window.queue) wl_proxy_set_queue ((struct wl_proxy *) window_egl->window.surface, window_egl->window.queue); } if (window_egl->window.foreign_surface) { /* (re)parent */ if (!display->subcompositor) { GST_ERROR_OBJECT (window_egl, "Wayland server does not support subsurfaces"); window_egl->window.foreign_surface = NULL; goto shell_window; } if (!window_egl->window.subsurface) { window_egl->window.subsurface = wl_subcompositor_get_subsurface (display->subcompositor, window_egl->window.surface, window_egl->window.foreign_surface); if (window_egl->window.queue) wl_proxy_set_queue ((struct wl_proxy *) window_egl->window.subsurface, window_egl->window.queue); wl_subsurface_set_position (window_egl->window.subsurface, window_egl->window.window_x, window_egl->window.window_y); wl_subsurface_set_desync (window_egl->window.subsurface); } } else { shell_window: if (!window_egl->window.shell_surface) { window_egl->window.shell_surface = wl_shell_get_shell_surface (display->shell, window_egl->window.surface); if (window_egl->window.queue) wl_proxy_set_queue ((struct wl_proxy *) window_egl->window. shell_surface, window_egl->window.queue); wl_shell_surface_add_listener (window_egl->window.shell_surface, &shell_surface_listener, window_egl); wl_shell_surface_set_title (window_egl->window.shell_surface, "OpenGL Renderer"); wl_shell_surface_set_toplevel (window_egl->window.shell_surface); } } if (window_egl->window.window_width > 0) width = window_egl->window.window_width; else width = 320; window_egl->window.window_width = width; if (window_egl->window.window_height > 0) height = window_egl->window.window_height; else height = 240; window_egl->window.window_height = height; if (!window_egl->window.native) { gst_gl_window_resize (GST_GL_WINDOW (window_egl), width, height); window_egl->window.native = wl_egl_window_create (window_egl->window.surface, width, height); if (window_egl->window.queue) wl_proxy_set_queue ((struct wl_proxy *) window_egl->window.native, window_egl->window.queue); } } static void gst_gl_window_wayland_egl_class_init (GstGLWindowWaylandEGLClass * klass) { GstGLWindowClass *window_class = (GstGLWindowClass *) klass; window_class->get_window_handle = GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_get_window_handle); window_class->set_window_handle = GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_set_window_handle); window_class->show = GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_show); window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_draw); window_class->close = GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_close); window_class->open = GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_open); window_class->get_display = GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_get_display); window_class->set_render_rectangle = GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_set_render_rectangle); } static void gst_gl_window_wayland_egl_init (GstGLWindowWaylandEGL * window) { } /* Must be called in the gl thread */ GstGLWindowWaylandEGL * gst_gl_window_wayland_egl_new (GstGLDisplay * display) { GstGLWindowWaylandEGL *window; if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_WAYLAND) == 0) /* we require a wayland display to create wayland surfaces */ return NULL; GST_DEBUG ("creating Wayland EGL window"); window = g_object_new (GST_TYPE_GL_WINDOW_WAYLAND_EGL, NULL); gst_object_ref_sink (window); return window; } static void gst_gl_window_wayland_egl_close (GstGLWindow * window) { GstGLWindowWaylandEGL *window_egl; window_egl = GST_GL_WINDOW_WAYLAND_EGL (window); destroy_surfaces (window_egl); g_source_destroy (window_egl->wl_source); g_source_unref (window_egl->wl_source); window_egl->wl_source = NULL; GST_GL_WINDOW_CLASS (parent_class)->close (window); } static gboolean gst_gl_window_wayland_egl_open (GstGLWindow * window, GError ** error) { GstGLDisplayWayland *display; GstGLWindowWaylandEGL *window_egl = GST_GL_WINDOW_WAYLAND_EGL (window); if (!GST_IS_GL_DISPLAY_WAYLAND (window->display)) { g_set_error (error, GST_GL_WINDOW_ERROR, GST_GL_WINDOW_ERROR_RESOURCE_UNAVAILABLE, "Failed to retrieve Wayland display (wrong type?)"); return FALSE; } display = GST_GL_DISPLAY_WAYLAND (window->display); if (!display->display) { g_set_error (error, GST_GL_WINDOW_ERROR, GST_GL_WINDOW_ERROR_RESOURCE_UNAVAILABLE, "Failed to retrieve Wayland display"); return FALSE; } window_egl->window.queue = wl_display_create_queue (display->display); window_egl->wl_source = wayland_event_source_new (display->display, window_egl->window.queue); if (!GST_GL_WINDOW_CLASS (parent_class)->open (window, error)) return FALSE; g_source_attach (window_egl->wl_source, window->main_context); return TRUE; } void gst_gl_window_wayland_egl_create_window (GstGLWindowWaylandEGL * window_egl) { create_surfaces (window_egl); } static guintptr gst_gl_window_wayland_egl_get_window_handle (GstGLWindow * window) { return (guintptr) GST_GL_WINDOW_WAYLAND_EGL (window)->window.native; } static void gst_gl_window_wayland_egl_set_window_handle (GstGLWindow * window, guintptr handle) { GstGLWindowWaylandEGL *window_egl = GST_GL_WINDOW_WAYLAND_EGL (window); struct wl_surface *surface = (struct wl_surface *) handle; /* already set the NULL handle */ if (surface == NULL && window_egl->window.foreign_surface == NULL) return; /* unparent */ destroy_surfaces (window_egl); window_egl->window.foreign_surface = surface; create_surfaces (window_egl); } static void gst_gl_window_wayland_egl_show (GstGLWindow * window) { GstGLDisplayWayland *display_wayland = GST_GL_DISPLAY_WAYLAND (window->display); GstGLWindowWaylandEGL *window_egl = GST_GL_WINDOW_WAYLAND_EGL (window); create_surfaces (window_egl); if (gst_gl_wl_display_roundtrip_queue (display_wayland->display, window_egl->window.queue) < 0) GST_WARNING_OBJECT (window, "failed a roundtrip"); } static void window_resize (GstGLWindowWaylandEGL * window_egl, guint width, guint height) { GstGLWindow *window = GST_GL_WINDOW (window_egl); GST_DEBUG ("resizing window from %ux%u to %ux%u", window_egl->window.window_width, window_egl->window.window_height, width, height); if (window_egl->window.native) { wl_egl_window_resize (window_egl->window.native, width, height, 0, 0); } gst_gl_window_resize (window, width, height); window_egl->window.window_width = width; window_egl->window.window_height = height; } static void draw_cb (gpointer data) { GstGLWindowWaylandEGL *window_egl = data; GstGLWindow *window = GST_GL_WINDOW (window_egl); GstGLContext *context = gst_gl_window_get_context (window); create_surfaces (window_egl); if (window_egl->window.subsurface) wl_subsurface_set_desync (window_egl->window.subsurface); if (window->queue_resize) { guint width, height; gst_gl_window_get_surface_dimensions (window, &width, &height); gst_gl_window_resize (window, width, height); } if (window->draw) window->draw (window->draw_data); gst_gl_context_swap_buffers (context); if (window_egl->window.subsurface) wl_subsurface_set_desync (window_egl->window.subsurface); gst_object_unref (context); } static void gst_gl_window_wayland_egl_draw (GstGLWindow * window) { gst_gl_window_send_message (window, (GstGLWindowCB) draw_cb, window); } struct SetRenderRectangle { GstGLWindowWaylandEGL *window_egl; GstVideoRectangle rect; }; static void _free_set_render_rectangle (struct SetRenderRectangle *render) { if (render) { if (render->window_egl) gst_object_unref (render->window_egl); g_free (render); } } static void _set_render_rectangle (gpointer data) { struct SetRenderRectangle *render = data; GST_LOG_OBJECT (render->window_egl, "setting render rectangle %i,%i+%ix%i", render->rect.x, render->rect.y, render->rect.w, render->rect.h); if (render->window_egl->window.subsurface) { wl_subsurface_set_sync (render->window_egl->window.subsurface); wl_subsurface_set_position (render->window_egl->window.subsurface, render->rect.x, render->rect.y); render->window_egl->window.window_x = render->rect.x; render->window_egl->window.window_y = render->rect.y; } window_resize (render->window_egl, render->rect.w, render->rect.h); } static gboolean gst_gl_window_wayland_egl_set_render_rectangle (GstGLWindow * window, gint x, gint y, gint width, gint height) { GstGLWindowWaylandEGL *window_egl = GST_GL_WINDOW_WAYLAND_EGL (window); struct SetRenderRectangle *render; render = g_new0 (struct SetRenderRectangle, 1); render->window_egl = gst_object_ref (window_egl); render->rect.x = x; render->rect.y = y; render->rect.w = width; render->rect.h = height; gst_gl_window_send_message_async (window, (GstGLWindowCB) _set_render_rectangle, render, (GDestroyNotify) _free_set_render_rectangle); return TRUE; } static guintptr gst_gl_window_wayland_egl_get_display (GstGLWindow * window) { GstGLDisplayWayland *display = GST_GL_DISPLAY_WAYLAND (window->display); return (guintptr) display->display; }