true
EmitChildAdded
EmitChildRemoved
MiniObjectFlags.Last << 0
MiniObjectFlags.Last << 1
MiniObjectFlags.Last << 2
MiniObjectFlags.Last << 3
MiniObjectFlags.Last << 4
MiniObjectFlags.Last << 5
MiniObjectFlags.Last << 8
1
1
1
1
1
ElementFlags.Last << 5
boxed
true
true
MiniObjectFlags.Readonly
MiniObjectFlags.Last << 0
MiniObjectFlags.Last << 1
MiniObjectFlags.Last << 2
MiniObjectFlags.Last << 3
MiniObjectFlags.Last << 4
MiniObjectFlags.Last << 8
true
Last
MiniObjectFlags.Last << 0
MiniObjectFlags.Last << 1
1
1
1
HasNoMorePads
state_change_ret
1
1
true
Last
ObjectFlags.Last << 0
ObjectFlags.Last << 1
ObjectFlags.Last << 2
ObjectFlags.Last << 16
boxed
true
0
19
39
86
102
118
134
241
257
273
289
513
518
514
519
515
Unknown
FlushStart
FlushStop
Eos
NewSegment
Tag
BufferSize
Qos
Seek
Navigation
Latency
Upstream
Downstream
DownstreamOob
Both
BothOob
flow_ret
get_name_ret
GstPad
1
1
Last
ObjectFlags.Last << 0
ObjectFlags.Last << 1
ObjectFlags.Last << 8
ret_val
1
1
1
1
res
boxed
true
1
1
1
uint
0U
0xffffffff
boxed
true
1
1
Last
1
true
true
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Last
ObjectFlags.Last << 0
ObjectFlags.Last << 1
ObjectFlags.Last << 2
ObjectFlags.Last << 3
ObjectFlags.Last << 4
ObjectFlags.Last << 8
HasPadCreated
Last
ObjectFlags.Last << 0
ObjectFlags.Last << 4
1
1
1
BinFlags.Last << 0
BinFlags.Last << 4
1
1
boxed
true
(State.Null << 3) | State.Ready
(State.Ready << 3) | State.Paused
(State.Paused << 3) | State.Playing
(State.Playing << 3) | State.Paused
(State.Paused << 3) | State.Ready
(State.Ready << 3) | State.Null
true
1
1
1
1
ref
out
out
out
out
out
1