true EmitChildAdded EmitChildRemoved MiniObjectFlags.Last << 0 MiniObjectFlags.Last << 1 MiniObjectFlags.Last << 2 MiniObjectFlags.Last << 3 MiniObjectFlags.Last << 4 MiniObjectFlags.Last << 5 MiniObjectFlags.Last << 8 1 1 1 1 1 ElementFlags.Last << 5 boxed true true MiniObjectFlags.Readonly MiniObjectFlags.Last << 0 MiniObjectFlags.Last << 1 MiniObjectFlags.Last << 2 MiniObjectFlags.Last << 3 MiniObjectFlags.Last << 4 MiniObjectFlags.Last << 8 true Last MiniObjectFlags.Last << 0 MiniObjectFlags.Last << 1 1 1 1 HasNoMorePads state_change_ret 1 1 true Last ObjectFlags.Last << 0 ObjectFlags.Last << 1 ObjectFlags.Last << 2 ObjectFlags.Last << 16 boxed true 0 19 39 86 102 118 134 241 257 273 289 513 518 514 519 515 Unknown FlushStart FlushStop Eos NewSegment Tag BufferSize Qos Seek Navigation Latency Upstream Downstream DownstreamOob Both BothOob flow_ret get_name_ret GstPad 1 1 Last ObjectFlags.Last << 0 ObjectFlags.Last << 1 ObjectFlags.Last << 8 ret_val 1 1 1 1 res boxed true 1 1 1 uint 0U 0xffffffff boxed true 1 1 Last 1 true true 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Last ObjectFlags.Last << 0 ObjectFlags.Last << 1 ObjectFlags.Last << 2 ObjectFlags.Last << 3 ObjectFlags.Last << 4 ObjectFlags.Last << 8 HasPadCreated Last ObjectFlags.Last << 0 ObjectFlags.Last << 4 1 1 1 BinFlags.Last << 0 BinFlags.Last << 4 1 1 boxed true (State.Null << 3) | State.Ready (State.Ready << 3) | State.Paused (State.Paused << 3) | State.Playing (State.Playing << 3) | State.Paused (State.Paused << 3) | State.Ready (State.Ready << 3) | State.Null true 1 1 1 1 ref out out out out out 1