/* * GStreamer * Copyright (C) 2008 Julien Isorce * Copyright (C) 2014 Sebastian Dröge * * This library is free software; you can redistribute it and/or * modify it un der the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "gstgl_cocoa_private.h" /* =============================================================*/ /* */ /* GstGLNSWindow declaration */ /* */ /* =============================================================*/ @interface GstGLNSWindow: NSWindow { BOOL m_isClosed; GstGLWindowCocoa *window_cocoa; } - (id)initWithContentRect:(NSRect)contentRect styleMask: (unsigned int) styleMask backing: (NSBackingStoreType) bufferingType defer: (BOOL) flag screen: (NSScreen *) aScreen gstWin: (GstGLWindowCocoa *) window; - (void) setClosed; - (BOOL) isClosed; - (BOOL) canBecomeMainWindow; - (BOOL) canBecomeKeyWindow; @end /* =============================================================*/ /* */ /* GstGLWindow */ /* */ /* =============================================================*/ #define GST_GL_WINDOW_COCOA_GET_PRIVATE(o) \ (G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_WINDOW_COCOA, GstGLWindowCocoaPrivate)) #define GST_CAT_DEFAULT gst_gl_window_cocoa_debug GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT); #define DEBUG_INIT \ GST_DEBUG_CATEGORY_GET (GST_CAT_DEFAULT, "glwindow"); #define gst_gl_window_cocoa_parent_class parent_class G_DEFINE_TYPE_WITH_CODE (GstGLWindowCocoa, gst_gl_window_cocoa, GST_GL_TYPE_WINDOW, DEBUG_INIT); static gboolean gst_gl_window_cocoa_open (GstGLWindow *window, GError **err); static void gst_gl_window_cocoa_close (GstGLWindow *window); static guintptr gst_gl_window_cocoa_get_window_handle (GstGLWindow * window); static void gst_gl_window_cocoa_set_window_handle (GstGLWindow * window, guintptr handle); static void gst_gl_window_cocoa_draw (GstGLWindow * window); static void gst_gl_window_cocoa_run (GstGLWindow * window); static void gst_gl_window_cocoa_quit (GstGLWindow * window); static void gst_gl_window_cocoa_send_message_async (GstGLWindow * window, GstGLWindowCB callback, gpointer data, GDestroyNotify destroy); static void gst_gl_window_cocoa_set_preferred_size (GstGLWindow * window, gint width, gint height); struct _GstGLWindowCocoaPrivate { GstGLNSWindow *internal_win_id; NSView *external_view; gboolean visible; GMainContext *main_context; GMainLoop *loop; gint preferred_width; gint preferred_height; GLint viewport_dim[4]; }; static void gst_gl_window_cocoa_class_init (GstGLWindowCocoaClass * klass) { GstGLWindowClass *window_class; window_class = (GstGLWindowClass *) klass; g_type_class_add_private (klass, sizeof (GstGLWindowCocoaPrivate)); window_class->open = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_open); window_class->close = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_close); window_class->get_window_handle = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_get_window_handle); window_class->set_window_handle = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_set_window_handle); window_class->draw_unlocked = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_draw); window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_draw); window_class->run = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_run); window_class->quit = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_quit); window_class->send_message_async = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_send_message_async); window_class->set_preferred_size = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_set_preferred_size); } static void gst_gl_window_cocoa_init (GstGLWindowCocoa * window) { window->priv = GST_GL_WINDOW_COCOA_GET_PRIVATE (window); window->priv->preferred_width = 320; window->priv->preferred_height = 240; } /* Must be called in the gl thread */ GstGLWindowCocoa * gst_gl_window_cocoa_new (void) { GstGLWindowCocoa *window = g_object_new (GST_GL_TYPE_WINDOW_COCOA, NULL); return window; } /* Must be called from the main thread */ gboolean gst_gl_window_cocoa_create_window (GstGLWindowCocoa *window_cocoa, NSRect rect) { GstGLWindowCocoaPrivate *priv = window_cocoa->priv; priv->internal_win_id = [[GstGLNSWindow alloc] initWithContentRect:rect styleMask: (NSTitledWindowMask | NSClosableWindowMask | NSResizableWindowMask | NSMiniaturizableWindowMask) backing: NSBackingStoreBuffered defer: NO screen: nil gstWin: window_cocoa]; GST_DEBUG ("NSWindow id: %"G_GUINTPTR_FORMAT, (guintptr) priv->internal_win_id); return TRUE; } static gboolean gst_gl_window_cocoa_open (GstGLWindow *window, GError **err) { GstGLWindowCocoa *window_cocoa; window_cocoa = GST_GL_WINDOW_COCOA (window); window_cocoa->priv->main_context = g_main_context_new (); window_cocoa->priv->loop = g_main_loop_new (window_cocoa->priv->main_context, FALSE); return TRUE; } static void gst_gl_window_cocoa_close (GstGLWindow *window) { GstGLWindowCocoa *window_cocoa; window_cocoa = GST_GL_WINDOW_COCOA (window); g_main_loop_unref (window_cocoa->priv->loop); g_main_context_unref (window_cocoa->priv->main_context); [window_cocoa->priv->internal_win_id release]; window_cocoa->priv->internal_win_id = nil; } static guintptr gst_gl_window_cocoa_get_window_handle (GstGLWindow *window) { return (guintptr) GST_GL_WINDOW_COCOA (window)->priv->internal_win_id; } static void gst_gl_window_cocoa_set_window_handle (GstGLWindow * window, guintptr handle) { GstGLWindowCocoa *window_cocoa; GstGLWindowCocoaPrivate *priv; window_cocoa = GST_GL_WINDOW_COCOA (window); priv = window_cocoa->priv; if (priv->internal_win_id) { if (handle) { priv->external_view = (NSView *) handle; priv->visible = TRUE; } else { /* bring back our internal window */ priv->external_view = 0; priv->visible = FALSE; } dispatch_async (dispatch_get_main_queue (), ^{ NSView *view = [window_cocoa->priv->internal_win_id contentView]; [window_cocoa->priv->internal_win_id orderOut:window_cocoa->priv->internal_win_id]; [window_cocoa->priv->external_view addSubview: view]; [view setFrame: [window_cocoa->priv->external_view bounds]]; [view setAutoresizingMask: NSViewWidthSizable|NSViewHeightSizable]; }); } else { /* no internal window yet so delay it to the next drawing */ priv->external_view = (NSView*) handle; priv->visible = FALSE; } } void gst_gl_window_cocoa_draw_thread (GstGLWindowCocoa *window_cocoa) { GstGLWindowCocoaPrivate *priv = window_cocoa->priv; /* useful when set_window_handle is called before * the internal NSWindow */ if (priv->external_view && !priv->visible) { gst_gl_window_cocoa_set_window_handle (GST_GL_WINDOW (window_cocoa), (guintptr) priv->external_view); priv->visible = TRUE; } if (!priv->external_view && !priv->visible) { NSRect mainRect = [[NSScreen mainScreen] visibleFrame]; NSRect windowRect = [priv->internal_win_id frame]; gint x = 0; gint y = 0; GST_DEBUG ("main screen rect: %d %d %d %d\n", (int) mainRect.origin.x, (int) mainRect.origin.y, (int) mainRect.size.width, (int) mainRect.size.height); windowRect.origin.x += x; windowRect.origin.y += mainRect.size.height > y ? (mainRect.size.height - y) * 0.5 : y; windowRect.size.width = window_cocoa->priv->preferred_width; windowRect.size.height = window_cocoa->priv->preferred_height; GST_DEBUG ("window rect: %d %d %d %d\n", (int) windowRect.origin.x, (int) windowRect.origin.y, (int) windowRect.size.width, (int) windowRect.size.height); x += 20; y += 20; [priv->internal_win_id setFrame:windowRect display:NO]; GST_DEBUG ("make the window available\n"); [priv->internal_win_id makeMainWindow]; [priv->internal_win_id orderFrontRegardless]; [priv->internal_win_id setViewsNeedDisplay:YES]; priv->visible = TRUE; } if (g_main_loop_is_running (priv->loop)) { if (![priv->internal_win_id isClosed]) { /* draw opengl scene in the back buffer */ GST_GL_WINDOW (window_cocoa)->draw (GST_GL_WINDOW (window_cocoa)->draw_data); } } } static void gst_gl_window_cocoa_draw (GstGLWindow * window) { GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (window); GstGLNSView *view = (GstGLNSView *)[window_cocoa->priv->internal_win_id contentView]; /* this redraws the GstGLCAOpenGLLayer which calls * gst_gl_window_cocoa_draw_thread() */ dispatch_sync (dispatch_get_main_queue(), ^{ [view setNeedsDisplay:YES]; }); } static void gst_gl_window_cocoa_set_preferred_size (GstGLWindow * window, gint width, gint height) { GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (window); window_cocoa->priv->preferred_width = width; window_cocoa->priv->preferred_height = height; } static void gst_gl_window_cocoa_run (GstGLWindow * window) { GstGLWindowCocoa *window_cocoa; window_cocoa = GST_GL_WINDOW_COCOA (window); GST_LOG ("starting main loop"); g_main_loop_run (window_cocoa->priv->loop); GST_LOG ("exiting main loop"); } /* Thread safe */ static void gst_gl_window_cocoa_quit (GstGLWindow * window) { GstGLWindowCocoa *window_cocoa; window_cocoa = GST_GL_WINDOW_COCOA (window); g_main_loop_quit (window_cocoa->priv->loop); } /* Thread safe */ typedef struct _GstGLMessage { GstGLWindowCB callback; gpointer data; GDestroyNotify destroy; } GstGLMessage; static gboolean _run_message (GstGLMessage * message) { if (message->callback) message->callback (message->data); if (message->destroy) message->destroy (message->data); g_slice_free (GstGLMessage, message); return FALSE; } static void gst_gl_window_cocoa_send_message_async (GstGLWindow * window, GstGLWindowCB callback, gpointer data, GDestroyNotify destroy) { GstGLWindowCocoa *window_cocoa; GstGLMessage *message; window_cocoa = GST_GL_WINDOW_COCOA (window); message = g_slice_new (GstGLMessage); message->callback = callback; message->data = data; message->destroy = destroy; g_main_context_invoke (window_cocoa->priv->main_context, (GSourceFunc) _run_message, message); } /* =============================================================*/ /* */ /* GstGLNSWindow implementation */ /* */ /* =============================================================*/ /* Must be called from the main thread */ @implementation GstGLNSWindow - (id) initWithContentRect: (NSRect) contentRect styleMask: (unsigned int) styleMask backing: (NSBackingStoreType) bufferingType defer: (BOOL) flag screen: (NSScreen *) aScreen gstWin: (GstGLWindowCocoa *) cocoa { m_isClosed = NO; window_cocoa = cocoa; self = [super initWithContentRect: contentRect styleMask: styleMask backing: bufferingType defer: flag screen:aScreen]; [self setReleasedWhenClosed:NO]; GST_DEBUG ("initializing GstGLNSWindow\n"); [self setTitle:@"OpenGL renderer"]; [self setBackgroundColor:[NSColor blackColor]]; [self orderOut:window_cocoa->priv->internal_win_id]; if (window_cocoa->priv->external_view) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSView *view = [window_cocoa->priv->internal_win_id contentView]; [window_cocoa->priv->external_view addSubview: view]; [view setFrame: [window_cocoa->priv->external_view bounds]]; [view setAutoresizingMask: NSViewWidthSizable|NSViewHeightSizable]; [pool release]; } return self; } - (void) setClosed { m_isClosed = YES; } - (BOOL) isClosed { return m_isClosed; } - (BOOL) canBecomeMainWindow { return YES; } - (BOOL) canBecomeKeyWindow { return YES; } static void close_window_cb (gpointer data) { GstGLWindowCocoa *window_cocoa = data; GstGLWindow *window; window = GST_GL_WINDOW (window_cocoa); if (window->close) { window->close (window->close_data); } } /* Called in the main thread which is never the gl thread */ - (BOOL) windowShouldClose:(id)sender { GST_DEBUG ("user clicked the close button\n"); [window_cocoa->priv->internal_win_id setClosed]; gst_gl_window_send_message_async (GST_GL_WINDOW (window_cocoa), (GstGLWindowCB) close_window_cb, gst_object_ref (window_cocoa), (GDestroyNotify) gst_object_unref); return YES; } @end /* =============================================================*/ /* */ /* GstGLNSView implementation */ /* */ /* =============================================================*/ @implementation GstGLNSView /* Must be called from the application main thread */ - (id)initWithFrameLayer:(GstGLWindowCocoa *)window rect:(NSRect)contentRect layer:(CALayer *)layerContent { self = [super initWithFrame: contentRect]; window_cocoa = window; /* The order of the next two calls matters. This creates a layer-hosted * NSView. Calling setWantsLayer before setLayer will create a * layer-backed NSView. See the apple developer documentation on the * difference. */ [self setLayer:layerContent]; [self setWantsLayer:YES]; self->layer = (GstGLCAOpenGLLayer *)layerContent; [self setLayerContentsRedrawPolicy:NSViewLayerContentsRedrawOnSetNeedsDisplay]; /* Get notified about changes */ [self setPostsFrameChangedNotifications:YES]; [[NSNotificationCenter defaultCenter] addObserver: self selector:@selector(reshape:) name: NSViewFrameDidChangeNotification object: self]; [self setWantsBestResolutionOpenGLSurface:YES]; return self; } - (void) dealloc { [[NSNotificationCenter defaultCenter] removeObserver: self]; [self->layer release]; [super dealloc]; } struct resize { GstGLWindowCocoa * window; NSRect bounds, visibleRect; }; static void resize_cb (gpointer data) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; struct resize *resize_data = data; GstGLWindowCocoa *window_cocoa = resize_data->window; GstGLWindow *window = GST_GL_WINDOW (window_cocoa); GstGLContext *context = gst_gl_window_get_context (window); if (g_main_loop_is_running (window_cocoa->priv->loop) && ![window_cocoa->priv->internal_win_id isClosed]) { const GstGLFuncs *gl; GstGLCAOpenGLLayer *gl_layer; gl = context->gl_vtable; if (window->resize) { window->resize (window->resize_data, resize_data->bounds.size.width, resize_data->bounds.size.height); gl->GetIntegerv (GL_VIEWPORT, window_cocoa->priv->viewport_dim); } gl->Viewport (window_cocoa->priv->viewport_dim[0] - resize_data->visibleRect.origin.x, window_cocoa->priv->viewport_dim[1] - resize_data->visibleRect.origin.y, window_cocoa->priv->viewport_dim[2], window_cocoa->priv->viewport_dim[3]); gl_layer = ((GstGLNSView *)[window_cocoa->priv->internal_win_id contentView])->layer; [gl_layer resize:resize_data->bounds]; gst_gl_window_draw (window); } gst_object_unref (context); [pool release]; } - (void)renewGState { /* Don't update the screen until we redraw, this * prevents flickering during scrolling, clipping, * resizing, etc */ [[self window] disableScreenUpdatesUntilFlush]; [super renewGState]; } - (void)reshape: (NSNotification*)notification { GstGLWindow *window; window = GST_GL_WINDOW (window_cocoa); if (window->resize) { NSRect bounds = [self bounds]; NSRect visibleRect = [self visibleRect]; struct resize *resize_data = g_new (struct resize, 1); #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 bounds = [self convertRectToBacking:bounds]; visibleRect = [self convertRectToBacking:visibleRect]; #endif GST_DEBUG_OBJECT (window, "Window resized: bounds %lf %lf %lf %lf " "visibleRect %lf %lf %lf %lf", bounds.origin.x, bounds.origin.y, bounds.size.width, bounds.size.height, visibleRect.origin.x, visibleRect.origin.y, visibleRect.size.width, visibleRect.size.height); resize_data->window = window_cocoa; resize_data->bounds = bounds; resize_data->visibleRect = visibleRect; gst_gl_window_send_message_async (GST_GL_WINDOW (window_cocoa), (GstGLWindowCB) resize_cb, resize_data, (GDestroyNotify) g_free); } } - (void)drawRect: (NSRect)dirtyRect { [self reshape:nil]; } - (BOOL) isOpaque { return YES; } - (BOOL) isFlipped { return NO; } @end