Commit graph

10 commits

Author SHA1 Message Date
Seungha Yang
76fd732d42 qsv: Check d3d shared resource tier using D3D11 API
We can check the tier using d3d11 API. Thus, don't need to
create d3d12 device

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7099>
2024-06-26 16:25:06 +00:00
Seungha Yang
40f7d7f1f7 d3d11device: Add device-removed-reason property
In addition to device removed status monitoring in gst_d3d11_result()
method, if ID3D11Device4 interface is available,
an event handle will be used for device removed status update.
And "device-removed" signal is removed since applications can monitor
the device removed status via gobject notify

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6699>
2024-04-21 12:06:03 +00:00
Seungha Yang
cab1f3e547 d3d11: Port to d3dshader library
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6434>
2024-03-24 22:28:14 +09:00
Alexander Slobodeniuk
6a6a4bf1a4 d3d11device: raise 'device-removed' signal on DXGI_ERROR_DEVICE_REMOVED
When this error gets caught the GstD3D11Device object raises the new
"device-removed" signal. This allows to handle the error from outside:
stop the playback, re-create the player, replace the catched GstContext by
the new one.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6193>
2024-03-13 17:25:31 +00:00
Seungha Yang
c57fe82a93 d3d11: Implement helper object for converter
This object will upload system memory to GPU and preprocess
texture using compute shader or software converter if needed

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5691>
2023-11-20 20:29:13 +09:00
Seungha Yang
5f44390b3e d3d11converter: Reuse rasterizer state object
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5572>
2023-10-28 22:12:17 +09:00
Seungha Yang
f52ecb9607 d3d11converter: Add support for HLSL precompile and bytecode caching
Precompile pixel shaders for simple conversion path
(without gamma/primaries conversion) in case of MSVC build.
Even if runtime compile is required (cross-compiled or complex conversion
path), do it only once and reuse the compiled bytecode.

This precompile/caching can save about 95% of time taken by
gst_d3d11_converter_new() call.

Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/3004
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5457>
2023-10-11 18:40:46 +00:00
Seungha Yang
83a576e854 d3d11: Reuse sampler object
The linear sampler object can be reused

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5457>
2023-10-11 18:40:46 +00:00
Seungha Yang
92cc5722c8 d3d11: Pass HLSL source size to compile function
The string size is known at build time

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5457>
2023-10-11 18:40:46 +00:00
Seungha Yang
cf1286b0e9 d3d11: Add support for HLSL precompile and shader caching
Compile HLSL at build time in case of MSVC, and use it if device
supports shader model 5. Also cache/reuse pixel shader and vertex
shader objects.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5426>
2023-10-03 09:42:03 +00:00