Commit 394242c224 ("validate:scenario: Enhance variable
implementation") caused the duration parameter to be stored
as a double instead of GstClockTime, which the _execute_pause
implementation expects. Fix the parameter type and use
gst_validate_action_get_clocktime to handle duration correctly.
https://gitlab.freedesktop.org/gstreamer/gst-devtools/merge_requests/73
With current implementation we would try and install into the system
path regardless of the prefix. On top of that, we could install any left
over pyc file and would install the unit test also.
To fix this, we now list every files to be installed and use
python.install_sources(), leaving to meson the decision on where things
should be installed.
There is a mockdecryptor that has been added into validate-sources and
this element is base on GstBaseTransform. This added a deps against
gstbase which was leading to linking errors when building with meson.
Especially the init section and the --quiet.
Remove the whole manual build/source dir include addition
to the g-ir-scanner args seeing that things worked fine
without the args being passed to the scanner at all.
This suppresses the annoying 'g-ir-scanner: link: cc ..' output
that we get even if everything works just fine.
We still get g-ir-scanner warnings and compiler warnings if
we pass this option.
Previously validateflow tests did not fail when the pad was not
attached.
This was a limitation caused by how the Validate API worked. Before, the
`notify::validate-runner` signal was not emitted until a monitor was
attached to the override. This made impossible to listen for the
runner's `stopping` signal.
This patch fixes the problem by setting `validate-runner` for all
existing overrides when the runner is initialized and adding checks in
validateflow to error in the case no pad was attached.
While in many cases it's desirable to wait for a buffer to be pushed
downstream when using appsrc-push, in some cases this is not possible as
such pushing action is dependent on following actions that would not be
executed if we wait.
An example for this is prerolling:
appsrc ! qtdemux ! video/x-h264 ! decodebin name=dec ! %(videosink)s
description, seek=false, handles-states=true
appsrc-push, target-element-name=appsrc0, file-name="raw_h264.0.mp4"
set-state, state=playing
appsrc-eos, target-element-name=appsrc0
In order for the preroll to occur, both the appsrc needs to push the
buffer and the state needs to reach PLAYING. But `set-state` cannot
finish if the buffer has not been pushed (the state transition does not
finish) and conversely pushing the buffer will not finish until the
state has reached.
Making appsrc-push not wait for the buffer solves this problem. This
patch makes appsrc-push aware of this issue by only waiting for the
buffer to be pushed if the pipeline is in a state that allows buffers to
flow.
Since gst_validate_action_set_done() is asynchronous, the bus EOS
handler may already be running before the action is actually finished.
This patch ensures that is not a problem.
This change allow tests to check performance of elements by checking the
frequency at which buffers are pushed on src pads.
I re-used most of the logic from fpsdisplaysink to compute the
frequency.
We can now uses something like:
GST_VALIDATE_CONFIG='core,min-buffer-frequency=60,target-element-factory-name=v4l2src'
The 'buffer-frequency-start' optional field can be used to ignore the
frequency during the start of the pipeline. This is useful when testing live
pipelines where configuring and setting up elements can take some time slowing
down the first buffers.
- Stop arbitrarily consider params as ClockTime based on their names
but add a convetion that the `.type` field of the ActionType should
end by `(GstClockTime)` when it is a clock time.
And require them to follow the `$varname` (can't be $(varname) as
parenthesis have another meaning in those expressions).
Still accept "duration" and "position" as varname for backward compat
but update our scenarios anyway.
This way it is clear that you are using a variable reading the scenario
and we can verify that what the scenario writer intents is to use an
already set variable.