When using an audio sink without a "volume" property, volume control
would only work for the first song. For the next song, we'd try to
re-use the existing audio chain, but inadvertently set chain->volume
to NULL instead of to the existing volume element.
playbin2 inadvertently used autoaudiosink and autovideosink up to now,
since it would overwrite the sinks configured via the "audio-sink"
and "video-sink" properties with the stream-specific group sinks when
configuring the outputs. Those are usually NULL however, so that would
overwrite the configured sinks with NULL which makes playbin2 then
default to the auto sinks. Fix this by keeping a reference to each
configured sink in playbin2 and setting up the right sinks depending
on whether there is a stream-specific sink or not.
Fixes#584020.
Use two flags to remember volume/mute changes at times when we don't have the
audiochain yet (e.g. construction). Only set values when they were actualy
changed. This makes pulseaudio's stream restore functional.
Keep track of the autoplugged custom sinks and configure them in the playsink
element when we have collected all streams.
Also make sure that we only select one custom sink.
When unreffing the internal sink, we don't need to change the state to NULL.
Make playsink go async to the PAUSED state instead of relying on uridecodebin
for async behaviour in playbin. This solves some problems (mainly with DVD)
where the pipeline would go to PLAYING before preroll completed, failing to
select the audiosink clock.
Fixes#581727
Clear the target of our ghostpads before we remove the pad from the element.
This to make sure that the internal pad is not left linked to whatever pad we
were ghosted to. This should only be a problem when we leak the ghostpads.
Also release our subpicture pads.
Fixes#577288.
When reusing playbin with visualisations, reset the async property on the video
sink because some sinks might dynamically recreate their sinks.
Fixes#576188
When we have the textpad configured, enable and disable the subtitles by setting
the silent flag on the overlay element instead of trying to remove elements.
See #576187
Link after doing the state change and unlink before shutting down. Makes the
window for causing races in toggling the visualisations smaller.
See #576187.
Sync the state of the newly added chains to the state of the parent sink element
to avoid lost async-start messages. Fixes cdda:// async-done message storm.
Set the custom sink async=FALSE to not make it participate in preroll because we
are dealing with sparse streams.
Try to set sync=TRUE on the custom text sink.
Add property to playbin2 to configure a custom sink that receives the raw
subtitle buffers instead of using a textoverlay.
Improve the property finding code to make it more usable.
Use property find code to find async properties in custom sinks that are bins.
Improve text overlay code to gracefully handle missing elements.
Make it possible to request a flushing pad from the playsink. We can eventually
use these flushing pads to quickly terminate the dataflow when we are shutting
down.
Rather than only checking for volume property on the audio sink
directly, recursively look for it on sinks within it (if it's a bin).
Allows use of sink-as-volume-control where the application has supplied
an audio-sink bin that includes a real audio sink internally.
Don't keep extra references to volume and mute elements; we don't need
to do so.
Ensure we unref pads that we have references to, and release request
pads.
Original commit message from CVS:
* gst/playback/gstplaybin2.c: (no_more_pads_cb):
Add some debug info.
* gst/playback/gstplaysink.c: (gen_video_chain), (gen_audio_chain),
(gst_play_sink_reconfigure), (gst_play_sink_request_pad),
(gst_play_sink_release_pad):
Add some more debug info.
Reconfigure the audio chain when we switch between raw and encoded audio
in gapless playback.
Original commit message from CVS:
* gst/playback/gstplaysink.c: (gen_audio_chain),
(gst_play_sink_reconfigure):
Add some more debug info.
Fix linking of just an encoded sink.
Handle failure to create a sink chain more gracefully than crashing.
Original commit message from CVS:
* gst/playback/gstplaybin2.c: (pad_added_cb):
Error out with a missing-plugin error when the input-selector was not
found.
* gst/playback/gstplaysink.c: (gst_play_sink_reconfigure):
Indentation.
Original commit message from CVS:
* gst/playback/gstplaysink.c: (gst_play_sink_class_init),
(gst_play_sink_dispose), (gst_play_sink_finalize), (try_element),
(gen_video_chain), (gen_audio_chain), (gst_play_sink_reconfigure),
(gst_play_sink_send_event), (gst_play_sink_change_state):
Use G_DEFINE_TYPE.
Try to set the selected sink to READY before using it. This will allow
for detection of incompatible formats sooner.
Don't cause a fatal error when conversion elements are missing but post
a missing-element message and a warning instead because things might
still link and run fine.
Simplyfy the construction of audio and video sink chains.
Original commit message from CVS:
* gst/playback/gstplaysink.c: (gen_audio_chain):
Don't post an error when we can't configure the volume but post a
warning instead. Fixes#561780.
Original commit message from CVS:
* gst/playback/gstdecodebin2.c:
If the top-level type of the stream is plain text, don't try to decode
it, matching behaviour of decodebin.
* gst/playback/gstplaysink.c:
If we fail to generate a text chain (e.g. due to missing optional
plugins), don't crash.
Original commit message from CVS:
* gst/playback/gstplaysink.c: (gst_play_sink_reconfigure):
Don't try to do crazy things when we only have a text pad without a
video pad. Fixes#559478.
Original commit message from CVS:
* gst/playback/gstplaybin2.c:
* gst/playback/gstplaysink.c:
Fix a whole bunch of typos in comments and log statements.
Original commit message from CVS:
* gst/playback/gstplaysink.c: (gst_play_sink_class_init),
(gst_play_sink_init), (gst_play_sink_dispose),
(gst_play_sink_set_video_sink), (gst_play_sink_get_video_sink),
(gst_play_sink_set_audio_sink), (gst_play_sink_get_audio_sink),
(gst_play_sink_vis_unblocked), (gst_play_sink_vis_blocked),
(gst_play_sink_set_vis_plugin), (gst_play_sink_get_vis_plugin),
(gst_play_sink_set_volume), (gst_play_sink_get_volume),
(gst_play_sink_set_mute), (gen_video_chain), (gen_text_chain),
(gen_audio_chain), (gen_vis_chain), (gst_play_sink_reconfigure),
(gst_play_sink_set_font_desc), (gst_play_sink_get_font_desc),
(gst_play_sink_send_event_to_sink), (gst_play_sink_change_state):
* gst/playback/gstplaysink.h:
Add methods to get audio/video/vis elements.
Add methods to set the font description for the overlay.
Remove properties, we're using this element with its methods only.
Add support for subtitles.
Rearrange the locking a bit to not use the object lock for protecting
the pipeline construction.
Try to use the volume and mute property on the sink when its available.
Implement the mute option with volume when the sink does not have a mute
property.
Only add volume element when the sink has no volume property.
Only do visualisations with raw audio pads.
Original commit message from CVS:
* gst/playback/gstplaybin2.c: (gst_play_bin_set_property):
Enable vis setting.
* gst/playback/gstplaysink.c: (gst_play_sink_init),
(gst_play_sink_dispose), (gst_play_sink_vis_unblocked),
(gst_play_sink_vis_blocked), (gst_play_sink_set_vis_plugin),
(gen_vis_chain):
Implement vis switching while playing.