Commit graph

205 commits

Author SHA1 Message Date
Seungha Yang
ac869214ad d3d11testsrc: Use keyed mutex for rendering patterns
D2D operations would not flush D3D commands. Use keyed mutex
to synchronize between them. Note that previous code was wrong
(Flush should be called inside of BeginDraw/EndDraw calls)

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4081>
2023-03-01 14:13:14 +00:00
Seungha Yang
025adaff4b bad: Update indent
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4023>
2023-02-28 10:12:31 +00:00
Seungha Yang
464c51a78a d3d11testsrc: Add circular, blink and ball patterns
Note that circular and ball patterns will be rendered via
Direct2D (and Direct3D11 interop)

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4070>
2023-02-26 22:38:03 +09:00
Célestin Marot
81f121f244 d3d11overlaycompositor: fix texture width and height
The dimension of the overlay texture directly corresponds to the size of the overlay **buffer** which is given by its video meta.
The dimension at which the overlay should be displayed directly correspond to the overlay `render_width`and `render_height`.

This match the behavior of glimagesink

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4046>
2023-02-22 15:18:12 +01:00
Seungha Yang
fd77f088a1 d3d11mpeg2dec: Promote rank to PRIMARY + 1
Make its rank higher than avdec_mpeg2video

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4014>
2023-02-21 17:32:20 +00:00
Seungha Yang
26dd6c5c26 d3d11videosink: Fix rendering on external handle
Partial revert of the commit 068a5c1053.
That introduced size mismatch between internal and external HWND

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4006>
2023-02-20 22:35:27 +00:00
Seungha Yang
2e574a80d9 d3d11: Don't use g_alloca()
_alloca CRT function is deprecated. Moreover, stack allocation
for string is not a good idea. We can use _malloca inline
function instead, but all use of _alloca in d3d11 library/plugin
are not performance critical path at all.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3652>
2023-01-24 20:27:43 +00:00
Seungha Yang
467a2408a1 d3d11compositor: Workaround blending artifacts on Intel platform
Disable vendor implemented converter in d3d11compositor to workaround
artifacts

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3770>
2023-01-23 23:34:04 +09:00
Seungha Yang
7c92ed0bd0 d3d11videosink: Fixing focus lost on desktop layout change
Watch all message on the window thread, instead of internal window only.
Otherwise, some global window messages, such as desktop layout change,
wouldn't be handled by our window.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3593>
2022-12-17 11:17:28 +00:00
Seungha Yang
068a5c1053 d3d11videosink: Move potentially time-consuming operations to ::prepare()
Move following tasks to ::prepare() from ::show_frame()
* CPU -> GPU upload
* GstD3D11Window object setup, including input caps change handling

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3574>
2022-12-17 02:11:07 +09:00
Seungha Yang
04451b108a d3d11videosink: Call ShowWindow() from window thread
... when rendering on external HWND. ShowWindow() will cause
synchronous message passing to window thread and then can be blocked.
At the same time, window thread can wait for GStreamer thread.
Instead of the synchronous call, queue the task to window message
and performs from the window thread.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3583>
2022-12-16 22:18:14 +09:00
Seungha Yang
a27c5c81df d3d11videosink: Fix deadlock when parent window is busy
Deadlock sequence:
* From a streaming thread, d3d11videosink sends synchronous message
  to the parent window, so that internal (child) window can be
  constructed on the parent window's thread
* App thread (parent window thread) is waiting for pipeline's
  state change (to GST_STATE_NULL) but streaming thread is
  blocked and waiting for app thread

To avoid the deadlock, GstD3D11WindowWin32 should send message
to the parent window asynchronously.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3570>
2022-12-15 17:37:48 +00:00
Seungha Yang
ac6b3e9a45 d3d11av1dec: Promote rank to primary + 1
... so that this element can have higher rank than the other software
AV1 decoders

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3495>
2022-12-02 17:56:22 +00:00
Seungha Yang
b9b3a9c4e1 d3d11: Use correct ref/unref methods
Those objects are GstObject subclasses

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3479>
2022-11-28 18:50:03 +00:00
Seungha Yang
349f8de13e d3d11decoder: Handle input caps change
Update output caps if it's notified by baseclass

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3328>
2022-11-16 13:12:38 +00:00
Seungha Yang
219c5cf330 meson: d3d11: Clarify the message for WGC support check
Even Windows10 SDK seems to have required symbols depending on installed
SDK version

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3376>
2022-11-11 19:42:19 +00:00
Seungha Yang
12a2c1dffe d3d11screencapturesrc: Fix build error with MSVC x86
Delete the code for now. Note that the code block is unnecessary already

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3375>
2022-11-11 18:58:54 +00:00
Seungha Yang
99b83f33f7 d3d11screencapturesrc: Specify PAR 1/1 to template caps
... otherwise PAR can be wrongly signalled during the negotiation

Fixing below pipeline when desktop resolution is not 640x480
gst-launch-1.0.exe \
  d3d11screencapturesrc ! videoscale !
  video/x-raw,width=640,height=480,pixel-aspect-ratio=1/1 ! d3d11videosink

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3360>
2022-11-09 11:22:06 +00:00
Seungha Yang
0405e0cfc7 d3d11videosink: Always clear back buffer on resize
Swapchain may not need to be resized if the size of backbuffer
is equal to the previous size. Then previously rendered frame will be stay
on the screen. Do clear back buffer whenever resize() is called

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3341>
2022-11-05 17:23:24 +00:00
Seungha Yang
92e03ba869 d3d11decoder: Fix for VP9 decoding with odd resolution
Fixing off by one mismatch when width and/or height of stream
is odd number

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3302>
2022-10-31 20:45:25 +00:00
Seungha Yang
d8bdd9429b d3d11vp9dec: Disallow Profile2 12bits stream
Since DXVA does not support the format, specify bit-depth field
to sinkpad template caps so that d3d11vp9dec can be skipped
during autoplugging

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3297>
2022-10-31 11:29:39 +00:00
Seungha Yang
6974b6f6ff d3d11: Update for documentation
* Use GST_PARAM_DOC_SHOW_DEFAULT flags for GPU ID related
  properties
* Add doc caps
* Increase deinterlace max resolution

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3250>
2022-10-24 12:42:51 +00:00
Seungha Yang
31be056b6e d3d11: Run indent
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3250>
2022-10-24 12:42:51 +00:00
Seungha Yang
426535f3a6 d3d11screencapture: Add WinRT API based capture mode
Add Windows Graphics Capture (WGC) API based screen capture mode.
The conditions where this mode is used:
* Explicitly requested by user (capture-api property)
* To capture specific window
* When DXGI desktop duplication API does not work on hybrid graphics systems
  (e.g., multi-gpu laptop)

Full features of this implementation require Windows 11. And Windows 11
SDK is required to build this feature.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3144>
2022-10-21 14:21:28 +00:00
Seungha Yang
087e335006 d3d11screencapture: Subclassing capture implementation
Preparation to use WinRT capture API

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3144>
2022-10-21 14:21:28 +00:00
Seungha Yang
573a0489f6 d3d11videosink: Add "emit-present" property
Controls the decision for "present" signal use, and
allows delayed "present" signal handler install via the property

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3176>
2022-10-18 21:19:01 +00:00
Thibault Saunier
6a4425e46a meson: Call pkgconfig.generate in the loop where we declare plugins dependencies
Removing some copy pasted code

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2970>
2022-09-01 21:17:35 +00:00
Seungha Yang
c3cf9521a5 d3d11: Update library doc
* Private header name is changed to gstd3d11-private.h to follow
  naming convention
* Add Since mark everywhere
* Update member variable names to be consistent with the other
  object implementations in this library
* Correct outdated documentation

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2945>
2022-08-27 22:40:34 +09:00
Seungha Yang
0a65aaa6d2 d3d11videosink: Add display-format property
Make swapchian's display format configurable, since some DXGI formats
we can use for swapchain are not API interop compatible.
For instance, BGRA format should be used for Direct2D interop.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2923>
2022-08-24 17:44:49 +00:00
Seungha Yang
470436d7e6 d3d11videosink: Add present signal
The "present" signal will be emitted just before the
IDXGISwapChain::Present() call. The client can perform additional
GPU operation with given GstD3D11Device object and
ID3D11RenderTargetView handle. Or, the client can read back
the scene to be displayed on window using the signal.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2923>
2022-08-24 17:44:49 +00:00
Seungha Yang
7bcfccd0bd d3d11: Use CRITICAL_SECTION instead of GRecMutex
The GRecMutex abstraction (and heap allocation happens in GLib)
is unnecessary for this plugin.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2914>
2022-08-18 17:48:57 +00:00
Seungha Yang
df64226e71 d3d11decoder: Do timer based DecoderBeginFrame retry
... instead of retry count based one, because the precision of Sleep()
varies depending on system and application configuration.
Also, don't retry DecoderBeginFrame if decoder is doing flush.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2886>
2022-08-15 19:16:16 +00:00
Seungha Yang
9b4fafb882 d3d11decoder: Do not use miniobject qdata
The miniobject qdata uses global mutex.
Use ID3D11DeviceChild::{Set,Get}PrivateData methods instead.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2885>
2022-08-15 02:50:18 +09:00
Corentin Damman
0d07ff60c9 d3d11window: fix DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING swap chain flag for full screen
Fixes #1372 (regression introduced in 5eeec165)

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2866>
2022-08-12 09:35:40 +00:00
Seungha Yang
05dae94352 d3d11: Use WIN32 API directly for locking with RAII pattern
Such abstraction is unnecessary for this library/plugin.
Use WIN32 API directly instead of GLib wrappers.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2848>
2022-08-08 20:13:51 +00:00
Seungha Yang
66d504ee58 d3d11: Don't find global default allocator
We were using global default allocator already. Pass null
allocator object to *_alloc() methods then the method will
use default allocator.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2843>
2022-08-06 23:55:18 +09:00
Seungha Yang
74f56632c3 d3d11: Use std::call_once()
g_once_init_enter() always takes global mutex for non-GCC build.
Use C++ once call implementation

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2843>
2022-08-06 23:27:23 +09:00
Seungha Yang
b8010e41a1 d3d11compositor: Add gamma-mode and primaries-mode properties
Allows controlling gamma remap and/or chromatic adaptation behavior.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2831>
2022-08-04 03:19:42 +09:00
Seungha Yang
f89cb98495 d3d11videosink: Add gamma-mode and primaries-mode properties
Allows controlling gamma remap and/or chromatic adaptation behavior.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2831>
2022-08-04 02:48:57 +09:00
Seungha Yang
0ac7077d2d d3d11convert: Add gamma-mode and primaries-mode properties
Allows controlling gamma remap and/or chromatic adaptation behavior.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2831>
2022-08-04 02:48:57 +09:00
Seungha Yang
bc065d2cc2 d3d11videosink: Translate mouse position
Converts mouse cursor position represented in display coordinates to
stream coordinates.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2824>
2022-08-02 14:24:22 +00:00
Seungha Yang
7d4a1a5beb d3d11videosink: Early terminate mouse/keyboard event handling
... and add missing null check (plus coding style fix)

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2824>
2022-08-02 14:24:22 +00:00
Seungha Yang
6fff608f27 d3d11: Port to GstD3D11Fence
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2790>
2022-07-23 16:53:14 +00:00
Seungha Yang
ac6577e2a9 d3d11compositor: Add support for crop meta
GstD3D11Converter supports cropping already. Cropping is just
a matter of setting source rectangle area to converter,
from d3d11 point of view

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2782>
2022-07-22 05:07:23 +09:00
Seungha Yang
1c3fac818d d3d11: Move GstD3D11Converter to gst-libs
The object is equivalent to GstVideoConverter but for D3D11.
Application can use this object directly for various conversions,
such as color space conversion, rescale, crop and flip/rotation.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2767>
2022-07-22 00:08:51 +09:00
Seungha Yang
ee289a65ce d3d11converter: Use GstStructure to set initialization options
Runtime updatable options are exposed via object properties
but there are a few options which should be known at initialization
time. Use GstStructure to signal it and to be easily extensible

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2776>
2022-07-20 07:05:51 +09:00
Seungha Yang
d3d8820359 d3d11converter: Use primaries and transfer function compare methods
Different enum values could be functionally equal, then we don't need
to do full conversion.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2776>
2022-07-20 07:05:51 +09:00
Seungha Yang
16f4567a50 d3d11format: Move DXGI color space mapping method to gst-libs
Expose color space mapping method to public so that application
can configure GstCaps or GstVideoInfo using DXGI color space

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2776>
2022-07-20 07:05:46 +09:00
Seungha Yang
687f9feac6 d3d11convert: Use new colorimetry compare function
Avoid conversion if both are functionally identical

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2765>
2022-07-18 08:56:45 +00:00
Seungha Yang
35994eb5c9 d3d11testsrc: Fix SMPTE pattern rendering
It was wrong vertex shader code

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2766>
2022-07-17 23:59:04 +09:00
Seungha Yang
1dd29a2564 d3d11: Move HLSL compiler to gst-libs
We should move this functionality to gst-libs so that GstD3D11Converter
can be moved to gst-libs.
Another advantage is that applications can call our
HLSL compiler wrapper method without any worry about OS version
dependent system installed HLSL library.
Note that there are multiple HLSL compiler library versions
on Windows and system installed one would be OS version dependent.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2760>
2022-07-15 06:31:51 +09:00
Seungha Yang
b09ca8635f d3d11: Use scoped device lock
Make code simpler and more deadlock-free

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2728>
2022-07-09 03:36:17 +09:00
Seungha Yang
6cc6494287 d3d11screencapturesrc: Set colorimetry to caps
Make use of reported DXGI colorspace if possible

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2729>
2022-07-08 21:05:25 +09:00
Seungha Yang
2476678b3c d3d11: Update colorspace map
Map DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 to sRGB colorimetry

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2729>
2022-07-08 20:15:28 +09:00
Seungha Yang
59d92ea62c d3d11: Add an utility method for DXGI colorspace conversion
Add a method for DXGI_COLOR_SPACE_TYPE -> GstVideoColorimetry conversion

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2729>
2022-07-08 20:03:06 +09:00
Seungha Yang
e0d1b98827 d3d11converter: Remove convert() method
Expose only single convert_buffer() method. It's safer approach than
passing arbitrary list of SRV/RTV pointers.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2713>
2022-07-04 18:46:51 +00:00
Seungha Yang
df396b9acd d3d11testsrc: Use convert_buffer() method
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2713>
2022-07-04 18:46:51 +00:00
Seungha Yang
7a48843ca6 d3d11: Remove video processor
Processing using ID3D11VideoProcessor was integrated into
GstD3D11Converter and GstD3D11VideoProcessor implementation is
not used anymore.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2713>
2022-07-04 18:46:51 +00:00
Seungha Yang
347ad181be d3d11memory: Update alloc_wrapped() API to avoid staging texture alloc
Add size parameter and use it for CPU accessible memory size
instead of allocating staging texture per API call.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2713>
2022-07-04 18:46:51 +00:00
Seungha Yang
5f39388ae5 d3d11videosink: Add support for rotation
Adding "rotate-method" property

Fixes: https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/issues/1396
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2708>
2022-07-02 20:40:37 +00:00
Seungha Yang
4e75ca0351 d3d11videosink: Protect window with lock at every place
Access to the object should be thread safe to support runtime
property update

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2708>
2022-07-02 20:40:37 +00:00
Seungha Yang
60e6be7068 d3d11convert: Add support for GstVideoOrientationMethod
Add flip/rotation support via GstVideoDirectionInterface

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2708>
2022-07-02 20:40:37 +00:00
Seungha Yang
f549575ce8 d3d11converter: Add support for GstVideoOrientationMethod
Shader can handle rotation/flip with other conversions
at once in a single pipeline, and depending on device
capability, videoprocessor may support it too.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2708>
2022-07-02 20:40:37 +00:00
Seungha Yang
5eeec16502 d3d11videosink: Use single GstD3D11Converter object
GstD3D11Converter supports videoprocessor and texture upload.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2697>
2022-07-02 05:40:47 +09:00
Seungha Yang
3919491eb2 d3d11: Use library private header in plugin
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2697>
2022-07-02 05:37:55 +09:00
Seungha Yang
9709bcf3fe d3d11compositor: Use single GstD3D11Converter object
... and remove unnessary videoprocessor/upload/copy code

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2697>
2022-07-02 05:37:55 +09:00
Seungha Yang
993b9b36db d3d11convert: Add border-color property
Use user specified border-color instead of black color

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2697>
2022-07-02 05:37:55 +09:00
Seungha Yang
6a59dd95e8 d3d11convert: Use single GstD3D11Converter object
... and don't use GstD3D11VideoProcessor. Now GstD3D11Converter will
be able to convert using videoprocessor, and texture upload is also supported by
GstD3D11Converter. All the noisy code can be removed therefore.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2697>
2022-07-02 05:37:55 +09:00
Seungha Yang
91a732fe90 d3d11converter: Add support conversion using videoprocessor
* Add videoprocessor feature to d3d11converter, in order to unifiy
  conversion flow.
* Add convert_buffer() method to support automatic shader/videoprocessor
  selection. The method also supports texture upload if input memory
  cannot be used for conversion (e.g., system memory or so)

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2697>
2022-07-02 05:37:55 +09:00
Seungha Yang
fdbb9041a2 d3d11overlaycompositor: Objectify overlay render implementation
Be consistent with other implementations

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2697>
2022-07-02 05:37:27 +09:00
Seungha Yang
b2d09de899 d3d11: Don't use const pointer to GstDxgiColorSpace
Instead, fill values of passed GstDxgiColorSpace struct

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2697>
2022-07-01 19:34:16 +00:00
Seungha Yang
38e142db9a d3d11convert: Add support for GstVideoCropMeta
Performs crop, scale, and color space conversion all in
a single render pipeline. Note that cropping related property is not
added in this element (which will make negotiation very complicated),
but user can configure videocrop element for crop meta to be attached
on each buffer.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2678>
2022-06-29 09:43:10 +00:00
Seungha Yang
1043481247 d3d11videosink: Fix for force-aspect-ratio setting when rendering on shared texture
Set specified force-aspect-ratio value on window object
in case of shared texture rendering as well

Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/1304
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2671>
2022-06-29 09:04:33 +00:00
Seungha Yang
b09ae1d635 d3d11: Enumerate devices via native DXGI API
D3D11CreateDevice() can fail for some reason (e.g., buggy GPU driver)
and then gst_d3d11_device_new() will return nullptr.
Use DXGI API directly instead of relying on the gst_d3d11_device_new()

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2663>
2022-06-27 20:30:13 +00:00
Seungha Yang
aca71fd692 d3d11: Update gst_d3d11_allocation_params_new() interface
Define GST_D3D11_ALLOCATION_FLAG_DEFAULT (0) value instead of
casting enum type everywhere. And pass D3D11_RESOURCE_MISC_FLAG value

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646>
2022-06-27 19:33:57 +00:00
Seungha Yang
170271b86f d3d11: Revert staging buffer pool implementation
The staging buffer pool implementation was added to improve
throughput performance since we can avoid per-frame
CPU copy operation via staging texture but it turned out that
we can not make it thread safe. See
https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/1182

Reverting the staging texture implementation as it does not show
any visible value.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2651>
2022-06-23 22:03:52 +09:00
Seungha Yang
513a1cbbb3 d3d11decoder: Fix texture download
Stride applied to src/dst was reversed

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2651>
2022-06-23 21:41:24 +09:00
Seungha Yang
1dc24d23d2 d3d11: Fix some typos
Fix up spelling and d3d11testsrc class meta.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2644>
2022-06-21 20:12:06 +09:00
Seungha Yang
a040450685 d3d11compositor: Performance optimization
Removing glvideomixer-like nuance (it was initially referenced)
and rewriting element since it's not an optimal design at all
from performance point of view.

* Remove wrapper bin (and internal conversion/upload/download elements)
  which will waste CPU/GPU resources. Conversion/blending can be done by the
  d3d11compositor element at once.
* Add support YUV blending without RGB conversion.
  The RGB <-> YUV conversion is completely unnecessary since YUV textures
  support blending as well.
* Remove complicated blending operation properties since it's hard
  to use from application point of view. Instead, adding "operator" property
  like what compositor element does.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2631>
2022-06-20 19:18:53 +00:00
Seungha Yang
adcb3ec1f2 d3d11converter: Fix alpha factor update
converter should set entire constant buffer values since it's mapped
with write-discard flag

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2631>
2022-06-20 19:18:53 +00:00
Seungha Yang
eaa9943b98 d3d11decoder: Check 16K resolution support
16K decoding is supported by some GPUs

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2629>
2022-06-18 18:02:44 +00:00
Seungha Yang
e1fd0f620f d3d11decoder: Add support for non-zero crop-{x,y} position
AVC and HEVC define crop rectangle and the x/y coordinates might
not be zero. This commit will address the non-zero x/y offset coordinates
via GstVideoCropMeta if downstream supports the meta and d3d11 memory.
Otherwise decoder will copy decoded texture into output frame.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2624>
2022-06-17 20:15:02 +00:00
Seungha Yang
461416b5f1 d3d11converter: Implement filling border color
Equivalent to GST_VIDEO_CONVERTER_OPT_BORDER_ARGB and
GST_VIDEO_CONVERTER_OPT_FILL_BORDER options of GstVideoConverter

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2622>
2022-06-17 19:40:48 +00:00
Seungha Yang
59f39724b7 d3d11converter: Objectify converter
... and set conversion options via property

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2622>
2022-06-17 19:40:48 +00:00
Seungha Yang
3ed94c2dde d3d11shader: Remove GstD3D11Quad helper object
It's not very generic to be used for various scenario. Use native D3D11
APIs directly instead.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2622>
2022-06-17 19:40:48 +00:00
Seungha Yang
ec6384947b d3d11compositor: Don't use GstD3D11Quad
The helper object will be removed

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2622>
2022-06-17 19:40:48 +00:00
Seungha Yang
93662da3d1 d3d11overlaycompositor: Fix HLSL compiler warning
warning X3206: 'Sample': implicit truncation of vector type

And don't use GstD3D11Quad since it will result in redundant API calls

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2622>
2022-06-17 19:40:48 +00:00
Seungha Yang
7b39a09f9d d3d11converter: Add support for colorimetry conversion
Handle color primaries and gamma functions.
HDR <-> SDR conversion (tone mapping) should be implemented as well
but not a part of this patch.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2581>
2022-06-14 05:04:53 +09:00
Seungha Yang
3a44d14ac8 d3d11convert: Don't passthrough if colorimetry conversion is required
Different input/output colorimetry requires conversion

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2581>
2022-06-14 04:41:40 +09:00
Seungha Yang
f3f905b491 d3d11window: Use SDR colorspace whenever possible
PQ uses completely different light level scale
and it should not be used for SDR bt2020.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2581>
2022-06-14 04:39:31 +09:00
Seungha Yang
ac26860a80 d3d11converter: Rewrite conversion object
Rewriting GstD3D11Converter (equivalent to GstVideoConverter)
to optimize some conversion path and clean up.

* Extract YUV <-> RGB conversion matrix building method to
  utils. It will be used by other implementation
* Use calculated offset values for YCbCr <-> YPbPr conversion
  instead of hardcoded values
* Handle color range adjustment
* Move transform matrix building helper function to utils.
  The method will be used by other elements
* Use single constant buffer. Multiple constatne buffer for
  conversion pipeline is almost pointless
* Remove lots of duplicated HLSL code and split pixel shader
  code path into sampling -> colorspace conversion ->
  shader output packing
* Avoid floating point precision error around UV coordinates
* Optimize RGB -> YUV conversion path

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2581>
2022-06-14 04:37:30 +09:00
Tim-Philipp Müller
9d9e59622f Bump GLib requirement to >= 2.62
Can't require 2.64 yet because of
https://gitlab.freedesktop.org/gstreamer/cerbero/-/issues/323

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2568>
2022-06-10 06:01:41 +00:00
Seungha Yang
e8fdf9177a d3d11decoder: Fix for alternate interlacing signalling
Don't set d3d11+interlace caps feature. None of d3d11 elements
support it

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2579>
2022-06-09 23:19:24 +09:00
Seungha Yang
45dd8bf35a d3d11: Add d3d11testsrc element
Adding Direct3D11 based videotestsrc element

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2554>
2022-06-09 05:08:41 +09:00
Seungha Yang
fe64295841 d3d11decoder: Work around Intel DXVA driver crash
Intel DXVA driver crashes sometimes (from GPU thread) if
ID3D11VideoDecoder is released while there are outstanding view objects.
To make sure the object life cycle, holds an ID3D11VideoDecoder refcount
in GstD3D11Memory object.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2504>
2022-05-27 15:13:15 +00:00
Seungha Yang
9b128f1841 d3d11decoder: Don't print error log on negotiation failure
It may not be a critical error and even expected when shutting down
pipeline or flushing.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2483>
2022-05-25 05:46:40 +09:00
Erwann Gouesbet
09a45c37ca d3d11screencapture: Fix missing/outdated cursor shape
d3d11screencapture can miss a cursor shape to draw or draw an outdated cursor shape.
 - AcquireNextFrame only provides cursor shape when there is one update
 - current d3d11screencapture skips cursor shape when mouse is not drawn

So, if a gstreamer application uses d3d11screencapture with cursor initially not drawn
"show-cursor"=false and then switches this property to true, the cursor will not be
actually drawn until AcquireNextFrame provides a new cursor shape.
This commit makes d3d11screencapture always update the cursor shape information, even
if the mouse is not drawn. d3d11screencapture will always have the latest cursor shape
when requested to draw it.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2485>
2022-05-24 20:10:00 +00:00
Seungha Yang
858520932c d3d11decoder: Add hardcoded minimum resolution values to caps for NVIDIA
NVIDIA GPUs have undocumented limitation regarding minimum resolution
and it can be queried via a NVDEC API. However, since we don't want to
bring CUDA/NVDEC API into D3D11, use hardcoded values for now
until we find a nice way for capability check.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2406>
2022-05-12 18:20:26 +00:00
Seungha Yang
e0a9a73adf d3d11screencapturesrc: Fix crash when d3d11 device is different from owned one
GstD3D11ScreenCapture object is pipeline-independent global object
and the object can be shared by multiple src elements,
in order to overcome a limitation of DXGI Desktop Duplication API.
Note that the API allows only single capture session in a process for
a monitor.

Therefore GstD3D11ScreenCapture object must be able to handle a case
where a src element holds different GstD3D11Device object. Which can
happen when GstD3D11Device context is not shared by pipelines.

What's changed:
* Allocates capture texture with D3D11_RESOURCE_MISC_SHARED for the
  texture to be able to copied into other device's texture
* Holds additional shader objects per src element and use it when drawing
  mouse

Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/1197
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2366>
2022-05-05 18:18:57 +00:00
Jakub Adam
03b6dab006 d3d11screencapture: Set viewport when drawing mouse cursor
If there weren't any moved/dirty regions in the captured frame, the
viewport of the ID3D11DeviceContext would be left at whatever previous
value it had, which could lead to the cursor being drawn in a wrong
position and/or in an incorrect size.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2362>
2022-05-04 17:18:32 +02:00