The drop-frame rules are specified in “SMPTE ST 12-3:2016” and are
consistent with the traditional ones:
“
To minimize fractional time deviation from real time, the first two
super-frame numbers (00 and 01) shall be omitted from the count at the
start of each minute except minutes 00, 10, 20, 30, 40, and 50. Thus the
first eight frame numbers (0 through 7) are omitted from the count at
the start of each minute except minutes 00, 10, 20, 30, 40, and 50.
”
Where “super-frame” is a group of 4 frames for 120 FPS.
Fixes#2797
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5061>
The current implementation copies metas without checking if the buffer
is writable.
The operation that needs to be done, replacing the input buffer and
copying the metas, is only part of that process. We create a new function
that does both.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5054>
This will cause an integer overflow a little bit further down because we
allocate a bit more memory to allow for a NUL-terminator.
The caller should've avoided passing that much data in already as it's
not going to be a valid image and there's likely not even that much data
available.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4897>
glfilter will unref input buffer after _transform() call immidiately,
but gpu may still reading input buffer for rendering because gl
api is executed async. Need hold reference for input buffer by
adding parent meta to output buffer.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4846>
Appsink will unref prev sample in dispose function. Which is later
when V4L2 video decoder link with appsink as V4L2 video decoder
will close V4L2 device fd during GST_STATE_CHANGE_READY_TO_NULL.
If the video buffer return to V4L2 video decoder after the decoder
closed V4L2 device fd, V4L2 can't release the video frame buffer
which allocated with MMAP mode as application can't call
VIDIOC_REQBUFS 0 to release the video frame buffer by V4L2 driver.
The memory of the video frame will leak.
Unref the gstbuffer in stop() function, so V4L2 video decoder
can received all video frame buffers and release it before close
V4L2 device fd.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4820>
When the alignment contains nothing, all its fields are 0 and always
can be satisfied. So there is no need to validate it in this case.
And there are a lot of places just setting this alignment to default
all zero value, this validation generates lots of warnings.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4704>
Add d3d11 conversion path to make gst_video_convert_sample() work
for GstD3D11Memory.
Note that just adding "d3d11download" to the exisitng code is
suboptimal from GstD3D11 point of view because:
* d3d11convert element can support crop/colorspace-conversion/scale
all at once while existing software pipeline needs intermediate steps
for the conversion
* "Process everything on GPU then download it to CPU memory" would be likely
faster than "download GPU memory to CPU then processing it on CPU"
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4689>
The proxy and queue are created in the gst_gl_window_wayland_egl_open()
function and will be recreated on open. This leaks both objects, the
wayland client documentation mentions that they should be destroyed
using the appropriate destroy functions.
Found during valgrind memory leak testing, these blocks were marked as
definitely lost.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4355>
These parameters are not actually `out` parameters but must
be allocated and zero-initialized by the calling function.
Marking them as `out caller-allocates` will cause memory
corruptions when calling these APIs from e.g., Python code.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4061>
If we have caps then we can only set exactly those caps, if we have no
caps yet then negotiating anything is not very meaningful because the
caps are defined by the application and not downstream.
Avoids, among other things, an unnecessary allocation query and spurious
useless caps being set before the first buffer.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4020>
We create a new context in `gst_gl_context_create_thread()` and then
activate it on the current thread. Thereafter we assume that the
current thread continues to be the active thread for that context and
call `gst_gl_context_fill_info()` which asserts that the current
thread is the active thread.
However, if at the same time a different thread calls
`send_message_async()`, it will call into
`gst_gl_window_cocoa_send_message_async()` which will schedule the
message to be invoked using GCD. That anonymous function will also
call `gst_gl_context_activate()`, which creates a race, which can lead
to:
```
gst_gl_context_fill_info: assertion 'context->priv->active_thread == g_thread_self ()' failed
```
Fix it by using `gst_gl_context_thread_add()` to invoke `fill_info()`
on the context.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3732>
This should fix pipelines such as this one to work as expected
... ! opusenc ! capsfilter caps='audio/x-opus,
channels=1; audio/x-opus, channels=2' ! ...
The expectation is that the encoder will propose the first structure
before the second one to the source.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3673>