Commit graph

3 commits

Author SHA1 Message Date
Seungha Yang
e96687d88d d3d11: Update build-time dependency
Remove all the d3d11 and dxgi header version dependent ifdef
and bump the minimum requirement to d3d11_4.h and dxgi1_6.h.
We are already failing support old Visual Studio (Windows SDK actually)
such as Visual Studio 2015. Note that our MinGW toolchain satisfies
the requirement.

From runtime point of view, this change should be fine since
we are checking OS version with IUnknown::QueryInterface()
everywhere in order to check API availability

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1684>
2022-02-11 20:01:52 +00:00
Seungha Yang
06fb2d3937 d3d11: Add new buffer pool implementation for staging texture
staging buffer pool will allocate staging d3d11 texture
for upload/download optimization. By using staging buffer,
we can avoid per frame staging -> system memory copy operation.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1643>
2022-02-06 21:57:13 +09:00
Thibault Saunier
019971a3c7 Move files from gst-plugins-bad into the "subprojects/gst-plugins-bad/" subdir 2021-09-24 16:14:36 -03:00
Renamed from gst-libs/gst/d3d11/gstd3d11_fwd.h (Browse further)