Commit graph

23 commits

Author SHA1 Message Date
Seungha Yang
2c14a7253b libs: d3d11: Port to C++
In general, C++ COM APIs are slightly less verbose and more readable
than C APIs. And C++ supports some helper methods
(smart pointer and C++ only macros for example) which are not allowed for C.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2343>
2021-06-20 20:10:24 +09:00
Seungha Yang
f90506e33b d3d11memory: Implement GstAllocator::mem_copy method
There are a few places which require deep copy
(basesink on drain for example). Also this implementation can be
useful for future use case.
One probable future use case is that copying DPB texture to
another texture for in-place transform since our DPB texture is never
writable, and therefore copying is unavoidable.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2308>
2021-06-10 01:20:32 +09:00
Seungha Yang
74f81a1a13 d3d11: Add support for YV12 and NV21 formats
Handle UV swapped 4:2:0 8bits formats

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2290>
2021-06-03 17:00:49 +00:00
Seungha Yang
b1541a7470 d3d11: Suppress some warning logs
We uses gst_d3d11_device_new() for enumerating device which can
fail for some reason. Don't print warning log for the case.
And decoding capability check is the same case as well.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2286>
2021-05-29 10:30:28 +00:00
Seungha Yang
360a195158 d3d11memory: Protect map and unmap with device lock
We should lock memory object with gst_d3d11_device_lock() first
then GST_D3D11_MEMORY_LOCK() need to be used.

One observed deadlock case is that:
- Thread A takes d3d11 device lock
- At the same time, Thread B tries CPU map to d3d11memory which requires
  d3d11 device lock as well, but it's already taken by Thread A.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2267>
2021-05-20 11:19:44 +00:00
Seungha Yang
7a0bc2a91d d3d11memory: Add trace log for debugging locking thread
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2267>
2021-05-20 11:19:44 +00:00
Seungha Yang
817544860d d3d11: Add support for BGRx and RGBx formats
For such formats, we can re-use existing BGRA/RGBA implementations
but ignoring alpha channel

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2174>
2021-04-21 05:45:59 +00:00
Marijn Suijten
061e32b197 Add @ prefix to enum-variant references in documentation
Found while working on GStreamer-rs documentation, some enums had this
bit of text pasted verbatim in the enum documentation rather than
attached to the enum-variant.  Fortunately it seems these in WebRTC and
D3D11 are the only ones matching the non-@-prefixed pattern:

    ^ \* GST_\w+:\s*\w+

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2118>
2021-03-28 13:08:24 +00:00
Seungha Yang
90181642a3 d3d11decoder: Resurrect zero-copy for fixed-size DPB pool
Enable zero-copy if downstream proposed pool and therefore decoder
can know the amount of buffer required by downstream.
Otherwise decoder will copy when our DPB pool has no sufficient
buffers for later decoding operation.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2097>
2021-03-24 15:44:42 +00:00
Seungha Yang
39b9f79e11 d3d11: Implement memory pool
Major changes:
* GstD3D11Allocator: This allocator is now device-independent object
  which can allocate GstD3D11Memory object for any GstD3D11Device.
  User can get this object via gst_allocator_find(GST_D3D11_MEMORY_NAME)
* GstD3D11PoolAllocator: A new allocator implementation for texture pool.
  From now on GstD3D11BufferPool will make use of this memory pool allocator
  to avoid frequent texture reallocation. That usually happens because
  of buffer copy (gst_buffer_make_writable for example)

In addition to that, GstD3D11BufferPool will provide GstBuffer with
GstVideoMeta, because CPU access to a GstD3D11Memory without GstVideoMeta
is almost impossible since GPU drivers needs padding for stride alignment.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2097>
2021-03-24 15:44:42 +00:00
Seungha Yang
4e7e390cab d3d11decoder: Temporarily remove zero-copy related code
We will re-implement it based on memory pool

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2097>
2021-03-24 15:44:42 +00:00
Matthew Waters
640a65bf96 gst: don't use volatile to mean atomic
volatile is not sufficient to provide atomic guarantees and real atomics
should be used instead.  GCC 11 has started warning about using volatile
with atomic operations.

https://gitlab.gnome.org/GNOME/glib/-/merge_requests/1719

Discovered in https://gitlab.freedesktop.org/gstreamer/gst-plugins-good/-/issues/868

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2098>
2021-03-22 14:34:36 +11:00
Seungha Yang
824b0ce0f4 Revert "d3d11: Enable native multi-thread protection layer and make use of it"
This reverts commit 872b7f503c.

Native multi-thread protection layer seems to be consuming more CPU
resource than application side protection approach in some cases

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2095>
2021-03-20 17:53:58 +09:00
Seungha Yang
872b7f503c d3d11: Enable native multi-thread protection layer and make use of it
... instead of our own GRecMutex locking. In this way, any other
Direct3D11 client (MediaFoundation for example) can safely call
any Direct3D11 API even when we are sharing our Direct3D11 device
with others.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2092>
2021-03-18 16:37:37 +00:00
Seungha Yang
615f52f2f7 d3d11device: Hold ID3D11VideoDevice and ID3D11VideoContext object
... instead of QueryInterface-ing per elements. Note that
ID3D11VideoDevice and ID3D11VideoContext objects might not be available
if device doesn't support video interface.
So GstD3D11Device object will create those objects only when requested.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2079>
2021-03-14 14:44:55 +09:00
Seungha Yang
cdce27d975 d3d11device: Fix wrong printf formatting
Add missing '%' there

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2069>
2021-03-11 13:31:18 +09:00
Seungha Yang
646c34794f d3d11memory: Fix for wrong texture_array_size returns
Fix mismatched return values

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2051>
2021-03-02 23:10:46 +09:00
Seungha Yang
a4c6130477 d3d11: Fix wrong preprocessing blocks
Missed in https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/464

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2051>
2021-03-02 23:10:46 +09:00
Seungha Yang
0ee13755a8 d3d11: Add a method for conversion from DXGI format to GstVideoFormat
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2016>
2021-02-17 03:48:10 +09:00
Seungha Yang
12baab442c d3d11memory: Add a method for querying texture array size
... and the number of textures in use.

Direct3D11 texture array is usually used for decoder DPB pool,
and d3d11 decoder elements might want to know
whether there's available texture resource or not.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2003>
2021-02-03 20:46:22 +00:00
Seungha Yang
0b0bf1b0bf d3d11: Suppress some warning debug messages
* Don't warn for live object, since ID3D11Debug itself seems to be
  holding refcount of ID3D11Device at the moment we called
  ID3D11Debug::ReportLiveDeviceObjects(). It would report live object
  always
* Device might not be able to support some formats (e.g., P010)
  especially in case of WARP device. We don't need to warn about that.
* gst_d3d11_device_new() can be used for device enumeration. Don't warn
  even if we cannot create D3D11 device with given adapter index therefore.
* Don't warn for HLSL compiler warning. It's just noise and
  should not be critical thing at all

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1986>
2021-01-27 04:46:42 +09:00
Seungha Yang
d16b5b7f7f d3d11: Allow building UWP features with Desktop features if possible
WINAPI_PARTITION_DESKTOP and WINAPI_PARTITION_APP can coexist.
Although UWP only binaries should be used for production stage,
this change will be useful for development stage

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1962>
2021-01-19 11:23:56 +00:00
Seungha Yang
0f7af4b143 d3d11: Move core methods to gst-libs
Move d3d11 device, memory, buffer pool and minimal method
to gst-libs so that other plugins can access d3d11 resource.
Since Direct3D is primary graphics API on Windows, we need
this infrastructure for various plugins can share GPU resource
without downloading GPU memory.
Note that this implementation is public only for -bad scope
for now.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/464>
2021-01-13 15:01:20 +00:00