Commit graph

10 commits

Author SHA1 Message Date
Haihao Xiang
8389e88840 msdk: return the right pointer for GST_VIDEO_FORMAT_VUYA frame
The first component for GST_VIDEO_FORMAT_VUYA in memory is V.
2019-03-25 09:50:33 +00:00
Xiang, Haihao
38cf42f90f msdk: Close fd handle
Otherwise it will result in resource leak if mem == NULL
2018-11-26 16:13:44 +00:00
Seungha Yang
f106a10994 msdk: Fix building on MSVC
And add missing #ifdef _WIN32 for MSVC build

https://bugzilla.gnome.org/show_bug.cgi?id=797211
2018-10-02 04:04:24 +05:30
Hyunjun Ko
ea92da6e54 msdk: dmabuf support
This patch includes:
1\ Implements MsdkDmaBufAllocator and allocation of msdk dmabuf memroy.
2\ Each msdk dmabuf memory include its own msdk surface kept by GQuark.
3\ Adds new option GST_BUFFER_POOL_OPTION_MSDK_USE_DMABUF

https://bugzilla.gnome.org/show_bug.cgi?id=793707
2018-03-30 11:06:05 -08:00
Hyunjun Ko
c3438b5a0f msdk: generalize the parameter of msdk video memory functions
There needs to be generalized for the parameter from
GstVideoMsdkVideoMemory to GstMemory.

Thus we can call these functions if using DMABuf memory.

https://bugzilla.gnome.org/show_bug.cgi?id=793707
2018-03-30 11:03:00 -08:00
Hyunjun Ko
443b3c98fa msdk: fix typo
https://bugzilla.gnome.org/show_bug.cgi?id=794276
2018-03-13 14:18:23 -08:00
Wang,Fei
0c69867d52 msdk: Fix the I420 video format support
Make sure I420 surface mapping works as expected by using
YV12 format and swap U/V plane's offset and pitches.

https://bugzilla.gnome.org/show_bug.cgi?id=793865
2018-03-13 13:54:17 -08:00
Hyunjun Ko
b08b8ddae3 msdk: manage MSDK surfaces seperately
Currently a gst buffer has one mfxFrameSurface when it's allocated and
can't be changed.
This is based on that the life of gst buffer and mfxFrameSurface would
be same.
But it's not true. Sometimes even if a gst buffer of a frame is finished
on downstream,
mfxFramesurface coupled with the gst buffer is still locked, which means
it's still being used in the driver.

So this patch does this.
Every time a gst buffer is acquired from the pool, it confirms if the
surface coupled with the buffer is unlocked.
If not, replace it with new unlocked one.
In this way, user(decoder or encoder) doesn't need to manage gst buffers
including locked surface.

To do that, this patch includes the following:
1. GstMsdkContext
- Manages MSDK surfaces available, used, locked respectively as the
following:
  1\ surfaces_avail : surfaces which are free and unused anywhere
  2\ surfaces_used : surfaces coupled with a gst buffer and being used
now.
  3\ surfaces_locked : surfaces still locked even after the gst buffer
is released.

- Provide an api to get MSDK surface available.
- Provide an api to release MSDK surface.

2. GstMsdkVideoMemory
- Gets a surface available when it's allocated.
- Provide an api to get an available surface with new unlocked one.
- Provide an api to release surface in the msdk video memory.

3. GstMsdkBufferPool
- In acquire_buffer, every time a gst buffer is acquired, get new
available surface from the list.
- In release_buffer, it confirms if the buffer's surface is unlocked or
not.
  - If unlocked, it is put to the available list.
  - If still locked, it is put to the locked list.

This also fixes bug #793525.

https://bugzilla.gnome.org/show_bug.cgi?id=793413
https://bugzilla.gnome.org/show_bug.cgi?id=793525
2018-03-08 11:37:12 -09:00
Hyunjun Ko
76a82feae7 msdk: Avoid build failures on Windows until d3d allocator is implemented
https://bugzilla.gnome.org/show_bug.cgi?id=790752
2018-02-13 13:54:03 -09:00
Hyunjun Ko
2542b2d34d msdk: supports bufferpool
Implements 2 memory allocators:
1\ GstMsdkSystemAllocator: This will allocate system memory.
2\ GstMsdkVideoAllocator: This will allocate device memory depending
on the platform. (eg. VASurface)

Currently GstMsdkBufferPool uses video allocator currently by default
only on linux. On Windows, we should use system memory until d3d
allocator
is implemented.

https://bugzilla.gnome.org/show_bug.cgi?id=790752
2018-02-13 13:44:08 -09:00