Don't set the chosen texture-target into the wrong structure.
The input caps may not be writable, and in any case - the
intention was to configure the othercaps. Also, remove an
extra unref - the othercaps ref is consumed by
gst_caps_make_writable already.
And scale the bitrate with the absolute rate (if it's bigger than 1.0) to get
to the real bitrate due to faster playback.
This allowed in my tests to play a stream with 10x speed without buffering as
the lowest bitrate is chosen, instead of staying/selecting the highest bitrate
and then buffering all the time.
It was previously disabled for not very well specified reasons, which seem to
be not valid anymore nowadays.
Prevent the manifest update loop from looping endlessly
after a seek event, by clearing the variable that tells
the task function not to immediately exit.
The new streams should not be exposed until all streams are done with the
current fragment. The old code is incorrect and actually only checked the
current stream. Fix this by properly checking all streams.
Also, ignore the current stream. The code is only reached when the current
stream finished downloading and since
07f49f15b1 ("adaptivedemux: On EOS, handle it
before waking download loop") download_finished is set after
gst_adaptive_demux_stream_advance_fragment_unlocked() is called.
Without this HLS playback with multiple streams is broken, because the new
streams are never exposed.
https://bugzilla.gnome.org/show_bug.cgi?id=770075
https://github.com/mesonbuild/meson
With contributions from:
Tim-Philipp Müller <tim@centricular.com>
Matej Knopp <matej.knopp@gmail.com>
Jussi Pakkanen <jpakkane@gmail.com> (original port)
Highlights of the features provided are:
* Faster builds on Linux (~40-50% faster)
* The ability to build with MSVC on Windows
* Generate Visual Studio project files
* Generate XCode project files
* Much faster builds on Windows (on-par with Linux)
* Seriously fast configure and building on embedded
... and many more. For more details see:
http://blog.nirbheek.in/2016/05/gstreamer-and-meson-new-hope.htmlhttp://blog.nirbheek.in/2016/07/building-and-developing-gstreamer-using.html
Building with Meson should work on both Linux and Windows, but may
need a few more tweaks on other operating systems.
Multiple threads may be accessing the wayland fd at the same time which
requires the use of special wayland API to deal with to ensure nobody
will steal reads and cause a stall for anyone else.
This allows to gradually download part of a fragment when the final size is
not known and only a part of it should be downloaded. For example when only
the moof should be parsed and/or a single keyframe should be downloaded.
https://bugzilla.gnome.org/show_bug.cgi?id=741104
When connect to qmlglsrc, x11 event loop will be replace by qt event loop
which will cause the window cannot receive event from xserver, such as resize
https://bugzilla.gnome.org/show_bug.cgi?id=768160
Makes infinitely more sense and implementation were expecting that behaviour
anyway and would enter a resize, draw, resize, draw, ... cycle instead of only
resizing once.
This helps catch those 404 server errors in live streams when
seeking to the very beginning, as the server will handle a
request with some delay, which can cause it to drop the fragment
before sending it.
https://bugzilla.gnome.org/show_bug.cgi?id=753751
To allow adaptivedemux to make retry decisions, it needs to know what
sort of HTTP error has occurred. For example, the retry logic for a
410 error is different from a 504 error.
https://bugzilla.gnome.org/show_bug.cgi?id=753751
Some derived classes (at least dashdemux) expose a seeking range
based on wall clock. This means that a subsequent seek to the start
of this range will be before the allowed range.
To solve this, seeks without the ACCURATE flag are allowed to seek
before the start for live streams, in which case the segment is
shifted to start at the start of the new seek range. If there is
an end position, is is shifted too, to keep the duration constant.
https://bugzilla.gnome.org/show_bug.cgi?id=753751
There's no need for the jump to an extra thread in most cases, especially
when relying solely on a shader to render. We can use the provided
render_to_target() functions to simplify filter writing.
Facilities are given to create fbo's and attach GL memory (renderbuffers
or textures). It also keeps track of the renderable size for use with
effective use with glViewport().
Make state changes of internal elements more reliable by locking
their state, and ensuring that they aren't blocked pushing data
downstream before trying to set their state.
Add a boolean to avoid starting tasks when the main
thread is busy trying to shut the element down.
Try harder to make switching pads work better by
making sure concurrent downloads are finished before exposing
a new set of pads.
Release the manifest lock when signalling no-more-pads, as
that can call back into adaptivedemux again
If other stream fragments are still downloading but new streams
have been scheduled, don't expose them yet - wait until the last
one finishes. Otherwise, we can cancel a partially downloaded
auxilliary stream and cause a gap.
Drop the manifest lock when performing actions that might
call back into adaptivedemux and trigger deadlocks, such
as adding/removing pads or sending in-band events (EOS).
Unlock the manifest lock when changing the child bin state to
NULL, as it might call back to acquire the manifest lock when
shutting down pads.
Drop the manifest lock while pushing events.
In the case of KEY_UNIT and TRICKMODE_KEY_UNITS seeks, we want to
"snap" to the closest fragment.
Without this, we end up pushing out a segment which does not match
the first fragment timestamp being pushed out, resulting in one or
more buffers being eventually dropped because they are out of segment.
Calling glUniformMatrix before the shader is bound is invalid and
would result in errors like:
GL_INVALID_OPERATION in glUniformMatrix(program not linked)
Move glUniformMatrix() to after the gst_gl_shader_use() call.
Rather than assuming something. e.g. zerocopy on iOS with GLES3 requires
the use of Luminance/Luminance Alpha formats and does not work with
Red/RG textures.
Take the used texture type from the memory instead.
Fixes conversion from multi-planar YUV formats with two components per plane
(NV12, NV21, YUY2, UYVY, GRAY16_*, etc) with Luminance Alpha input textures.
This is also needed for zerocopy decoding on iOS with GLES 3.x.
The intention was to assert if both maj and min were NULL (as there would be no
point calling the function). Instead if either maj or min were NULL, the assert
would occur.
Fix that.
Newer devices require using a different GLSL extension for accessing
external-oes textures in a shader using the texture() functions.
While the GL_OES_EGL_image_external_essl3 should supposedly be supported
on a any GLES3 android device, the extension was defined after a lot of the
older drivers were built so they will not know about it. Thus there are two
possible interpretations of which of texture[2D]() should be supported for
external-oes textures. Strict adherence to the GL_OES_EGL_image_external
extension spec which uses texture2D() or following GLES3's pattern, also
allowing texture() as a function for accessing external-oes textures
This adds another mangling pass to convert
#extension GL_OES_EGL_image_external : ...
into
#extension GL_OES_EGL_image_external_essl3 : ...
on GLES3 and when the GL_OES_EGL_image_external_essl3 extension is supported.
Only uses texture() when the GLES3 and the GL_OES_EGL_image_external_essl3
extension is supported for external-oes textures.
Uses GLES2 + texture2D() + GL_OES_EGL_image_external in all other external-oes
cases.
https://bugzilla.gnome.org/show_bug.cgi?id=766993
Otherwise we will leak GstGLContext's when adding the same context more than
once.
Fixes a regression caused by 5f9d10f603 in the
gstglcontext unit test that failed with:
Assertion 'tmp == NULL' failed
Until now we would start the task when the pad is activated. Part of the
activiation concist of testing if the pipeline is live or not.
Unfortunatly, this is often too soon, as it's likely that the pad get
activated before it is fully linked in dynamic pipeline.
Instead, start the task when the first serialized event arrive. This is
a safe moment as we know that the upstream chain is complete and just
like the pad activation, the pads are locked, hence cannot change.
https://bugzilla.gnome.org/show_bug.cgi?id=757548
If the input buffer is after the end of the output buffer, then waiting
for more data won't help. We will never get an input buffer for this point.
This fixes compositing of streams from rtspsrc.
https://bugzilla.gnome.org/show_bug.cgi?id=766422
Provide a function to get the affine matrix in the meta in terms of NDC
coordinates and use as a standard opengl matrix.
Also advertise support for the affine transformation meta in the allocation
query.
The URI downloader is creating the source element with
gst_element_factory_make() that returns a floating reference that nobody
is consuming. This is causing problems in WebKit, where the smart
pointers used to take references of the source elment get confused and
end up consuming the floating reference and then releasing the element,
which usually crashes because the URI downloader still tries to use its
src element. See https://bugs.webkit.org/show_bug.cgi?id=144040.
This commit adds two helper functions to ensure and destroy the source
element, to make the code simpler and less error prone. The ensure
method takes care of checking if we can reuse the existing one or we
need to create a new one, taking always its ownership. The destroy
method simply avoids duplicated code to set the source to NULL state and
then unref it.
https://bugzilla.gnome.org/show_bug.cgi?id=766053
The gst_adaptive_demux_wait_until() function can be woken up either
by its end_time being reached, or from other threads that want to
interrupt the waiting thread.
If the thread is interrupted, it needs to cancel its async clock callback
by unscheduling the clock callback. However, the callback task might already
have been activated, but is waiting for the mutex to become available. In this
case, the call to unschedule does not stop the callback from executing.
The solution to this second issue is to use a reference counted object that
is decremented by both the gst_adaptive_demux_wait_until() function and the
call to gst_clock_id_wait_async (). In this way, the GstAdaptiveDemuxTimer
object is only deleted when both the gst_adaptive_demux_wait_until() function
and the async callback are finished with the object.
https://bugzilla.gnome.org/show_bug.cgi?id=765728
Because current GstEGLImageMemory does not inherit GstGLMemory, GLUpload
allocates additional GLMemory and upload the decoded contents from the decoder
which uses EGLImage (e.g. gst-omx in RPi).
This work adds GstGLMemoryEGL to avoid this overhead. Decoders allocate
GstGLMemoryEGL and decode its contents to the EGLImage of GstGLMemoryEGL. And
GLUpload uses this memory without allocation of additional textures and blit
operations.
[Matthew Waters]: gst-indent the sources and fix a critical retreiving the egl
display from the memory.
https://bugzilla.gnome.org/show_bug.cgi?id=760916
Allows creating wrapped memories with GstGLAllocationParams.
The wrapped pointers will be set in the parameters before being passed
to the memory allocation function.
Some platforms provide an old version of GLES2/gl2.h and GLES2/gl2ext.h that
will fail when including GLES3/gl3.h due to missing typedef's.
Seen on the RPi.
Adds a new function to mpegts lib to create a iso639 language
descriptor from a language and use it in mpegtsmux to add
a language descriptor to audio streams that have a language set.
https://bugzilla.gnome.org/show_bug.cgi?id=763647
This fixes a race where we check if there is a clock, then it get
removed and we endup calling gst_clock_new_single_shot_id() with a NULL
pointer instead of a valid clock and also calling gst_object_unref()
with a NULL pointer later.
https://bugzilla.gnome.org/show_bug.cgi?id=757548
There are several places in adaptivedemux where it waits for
time to pass, for example to wait until it should next download
a fragment. The problem with this approach is that it means that
unit tests are forced to execute in realtime.
This commit replaces the use of g_cond_wait_until() with single
shot GstClockID that signals the condition variable. Under normal
usage, this behaves exactly as before. A unit test can replace the
system clock with a GstTestClock, allowing the test to control the
timing in adaptivedemux.
https://bugzilla.gnome.org/show_bug.cgi?id=762147
A realtime clock is used in many places, such as deciding which
fragment to select at start up and deciding how long to sleep
before a fragment becomes available. For example dashdemux needs
sample the client's estimate of UTC when selecting where to start
in a live DASH stream.
The problem with dashdemux calculating the client's idea of UTC is
that it makes it difficult to create unit tests, because the passage
of time is a factor in the test.
This commit changes dashdemux and adaptivedemux to use the
GstSystemClock, so that a unit test can replace the system clock when
it needs to be able to control the clock.
This commit makes no change to the behaviour under normal usage, as
GstSystemClock is based upon the system time.
https://bugzilla.gnome.org/show_bug.cgi?id=762147
Don't create many short lived locks/conds in gst_gl_window_send_message. This is
a micro optimization to save a bunch of pthread_* calls which are expensive on
OSX/iOS and possibly other platforms.
We weren't using the result of find_best_format at all.
Also, move the find_best_format usage to the default update_caps() to make
sure that it is also overridable.
https://bugzilla.gnome.org/show_bug.cgi?id=764363
The subsampling_x, subsampling_y, bit_depth, color_space and color_range
fileds are moved from GstVp9FrameHdr to the global GstVp9Parser structure.
These fields are only present in keyframe or intra-only frame, no need to
duplicate them for inter-frames. This is an ABI change.
https://bugzilla.gnome.org/show_bug.cgi?id=764370
while calling eglCreateImage without a GL context current in the executing
thread works on the RPi, some other implementations will return errors.
Marshall the eglCreateImage to the GL thread to appease these implementations.
There are numerous slight differences required between Desktop GL and GLES3 for
multiple render targets.
1. gl_FragData doesn't exist at all and one is required to use
'layout (location = ?) out ...' instead.
2. gl_FragColor doesn't exist, same as 1
3. texture2D() has been deprecated
Fortunately most of these have been taken care of with GL3 and the shader
mangling already exists so just expand the conditions they are used in. The
gl_FragData issue requires a new mangle pass though. We also use this new
pass on desktop GL for consistency.
By default, reading GL_RED or GL_RG us unsupported by glReadPixels unless
exposed through GL_COLOR_READ_IMPLEMENTATION_FORMAT/TYPE. This allows
downloading multiple-planar video frames where possible.
There are some cases where it's needed for binding in/out variables in shaders.
e.g. glsl 150 (gl 3.2) doesn't support the 'layout (location = ?)' specifiers in
the shader source so we have to bind them ourselves.