http://dvd.sourceforge.net/spu_notes does not mention that high bits
are to be masked, and not clearing them makes a sample work, where
clearing them yielded left > right.
History does not shed any light, as tracing this code's origin shows
the same bitmasks being there in 2007 when it was imported.
https://bugzilla.gnome.org/show_bug.cgi?id=620119
Remove the android/ top dir
Fixe the Makefile.am to be androgenized
To build gstreamer for android we are now using androgenizer which generates the needed Android.mk files.
Androgenizer can be found here: http://git.collabora.co.uk/?p=user/derek/androgenizer.git
Move include directives for gst-libs into GST_PLUGINS_BAD_CFLAGS,
and fix all the Makefiles that use it. This is so that all the
include directories are added in the proper order: first the
directories in srcdir/builddir, then gst-plugins-base dirs, then
gstreamer dirs. If the order is wrong, installed headers may be
used instead of local headers and/or uninstalled headers from -base.
Improve (slightly) the interpretation of PGS set-window blocks
to avoid printing warnings about unused bytes when there are multiple
window definitions.
Fix the rendering when we hit the right hand side of the display
area, by resetting to the correct X coordinate, and add some more
guards against bad PGS data.
Use G_GSSIZE_FORMAT for printing pointer differences, which should work on
both 32-bit and 64-bit systems.
Use GST_ERROR instead of g_warning for printing messages about unknown
packet contents.
Refactor the DVD subpicture compositing, switching it to 8-bit alpha
calculations. Reuse some of the resulting code to implement PGS
subpicture blending.
Implement parsing and collecting of composition objects properly, but
assuming a single active window and colour palette for now. I need more
PGS samples.
Add setcaps logic on the subpicture sink pad for configuring
which subpicture format is arriving.
Add the first piece of PGS subpicture handling by dumping the stream
contents out to the terminal as the packets arrive.
Add some more debug.
Don't calculate the running time for our subpicture packets twice,
once is enough.
When entering a still frame generates an updated buffer, make sure
to push it out, otherwise we may not put a frame onscreen with a
rendered button, causing raciness as to whether buttons get drawn
or not when jumping back to the menu on some discs.