Matthew Waters
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b7777b9181
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gl: use gles2 shaders everywhere
This effectively limits a glfilter subclass to be > GL(ES) 2.0.
rather than a possible GL 1.4.
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2015-08-10 16:38:32 +02:00 |
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Matthew Waters
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cb482f13be
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gleffects_laplacian: fix shader compilation in gl3/gles2
https://bugzilla.gnome.org/show_bug.cgi?id=748393
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2015-05-26 12:50:58 +10:00 |
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Michał Dębski
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532f332c2f
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gleffects: Merge laplacian filter into effects
https://bugzilla.gnome.org/show_bug.cgi?id=746209
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2015-04-21 13:03:06 +01:00 |
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Michał Dębski
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40422d03c6
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gleffects: Fix fisheye shader - pass float to sqrt
On OSX passing literal int to sqrt() in GLSL results in error.
https://bugzilla.gnome.org/show_bug.cgi?id=746209
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2015-04-21 11:56:16 +01:00 |
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Anton Obzhirov
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4504356dda
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gleffects: port all effects to GLES2.0
https://bugzilla.gnome.org/show_bug.cgi?id=745955
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2015-03-30 19:06:44 +01:00 |
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Matthew Waters
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dd80a40604
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gleffects: support gl3 whereever gles2 is supported
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2014-11-28 09:14:25 +11:00 |
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Julien Isorce
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f4626ef619
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gleffects: use new helper functions to avoid duplicating the same vertex shader text
And also use the default fragment shader text for the identity effect
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2014-04-30 15:35:49 +01:00 |
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Matthew Waters
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4bdf5f336a
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move gl elements to ext subdirectory
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2014-03-16 11:23:16 +01:00 |
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