Commit graph

8 commits

Author SHA1 Message Date
Matthew Waters
b7777b9181 gl: use gles2 shaders everywhere
This effectively limits a glfilter subclass to be > GL(ES) 2.0.
rather than a possible GL 1.4.
2015-08-10 16:38:32 +02:00
Matthew Waters
cb482f13be gleffects_laplacian: fix shader compilation in gl3/gles2
https://bugzilla.gnome.org/show_bug.cgi?id=748393
2015-05-26 12:50:58 +10:00
Michał Dębski
532f332c2f gleffects: Merge laplacian filter into effects
https://bugzilla.gnome.org/show_bug.cgi?id=746209
2015-04-21 13:03:06 +01:00
Michał Dębski
40422d03c6 gleffects: Fix fisheye shader - pass float to sqrt
On OSX passing literal int to sqrt() in GLSL results in error.

https://bugzilla.gnome.org/show_bug.cgi?id=746209
2015-04-21 11:56:16 +01:00
Anton Obzhirov
4504356dda gleffects: port all effects to GLES2.0
https://bugzilla.gnome.org/show_bug.cgi?id=745955
2015-03-30 19:06:44 +01:00
Matthew Waters
dd80a40604 gleffects: support gl3 whereever gles2 is supported 2014-11-28 09:14:25 +11:00
Julien Isorce
f4626ef619 gleffects: use new helper functions to avoid duplicating the same vertex shader text
And also use the default fragment shader text for the identity effect
2014-04-30 15:35:49 +01:00
Matthew Waters
4bdf5f336a move gl elements to ext subdirectory 2014-03-16 11:23:16 +01:00
Renamed from gst/gl/effects/gstgleffectssources.c (Browse further)