Commit graph

194 commits

Author SHA1 Message Date
Seungha Yang
dd1d2f5ff7 d3d12videosink: Add external-window-only property
Adding a new property in order to avoid unintended interanl window
creation.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7013>
2024-06-17 16:05:00 +00:00
Seungha Yang
37e1847464 d3d12videosink: Add support for window handle update
A large refactoring commit for adding features and improve performance

* Reuse internal converter and overlay compositor:
  Converter can be reused as long as input and display formats are not
  changed. Also overlay compositor reconstruction is required only if
  display format is changed

* Don't wait for full GPU flush on resize or close:
  D3D12 swapchain requires GPU idle in order to resize backbuffer.
  Thus CPU side waiting is required for swapchain related commands
  to be finished. However, don't need to wait for full GPU flushing.

* Support multiple sink on a single external window
  Keep installed subclass window procedure even if there's no associated
  our internal HWND. This will make window procedure hooking less racy.
  Then parent HWND's message will be transferred to our internal HWNDs
  if needed.

* Adding support for window handle update
  Application can change target HWND even when videosink is playing or
  paused state. So, users can call gst_video_overlay_set_window_handle()
  against d3d12videosink anytime. The videosink will be able to update
  internal state and setup resource upon requested.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7013>
2024-06-17 16:05:00 +00:00
Seungha Yang
c00c36e33b d3d12overlaycompositor: Remove unused parameter
Don't need to check fence value of overlay buffer since
window uses global direct command queue

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7013>
2024-06-17 16:05:00 +00:00
Seungha Yang
f91be03550 d3d12videosink: Calculate display resolution only per caps change
Don't need to calculate it per window property update

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7013>
2024-06-17 16:05:00 +00:00
Seungha Yang
a2df44da7d d3d12: Workaround for Intel iGPU decoder crash
Observed Intel GPU driver crash when multiple decoders are
configured in a process. It might be because of frequent
command queue alloc/free or too many in-flight decoding commands.
In order to make command queue persistent and limit the number of
in-flight command lists, holds global decoding command queue.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7019>
2024-06-17 15:15:07 +00:00
Seungha Yang
20852ba028 d3d12videosink: Disconnect window signal handler on dispose as intended
Fixing typo

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7012>
2024-06-10 23:33:26 +09:00
Seungha Yang
20db3369d3 d3d12videosink: Add error-on-closed property
Adding a property to control error reporting behavior when output
window is closed in playing or paused state. This can be useful
for apps where an app wants to close window even if it's playing
a stream, and the closed window is expected.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6939>
2024-06-09 16:48:41 +00:00
Seungha Yang
96cf3d7063 d3d12encoder: Do not print error log for not-supported feature
gst_d3d12_result() will print message with ERROR level if failed.
Use FAILED/SUCCEEDED macros instead, since not-supported feature
is not a critical error

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6955>
2024-05-29 10:45:13 +00:00
Seungha Yang
84aecab150 d3d12videosink: Add overlay signal to support d3d12/d3d11/d2d overlay
Conceptually identical to the present signal of d3d11videosink.
This signal will be emitted with current render target
(i.e., swapchain backbuffer) and command queue. Signal handler
can record GPU commands for an overlay image or to blend
an image to the render target.

In addition to d3d12 resources, videosink will send
d3d11 and d2d resources depending on "overlay-mode"
property, so that signal handler can render by using
preferred/required DirectX API.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6838>
2024-05-24 15:55:17 +00:00
Seungha Yang
4d779d7de8 d3d12videosink: Use device's main direct queue
The idea of using separate command queue per videosink was that
swapchain is bound to a command queue and we need to flush the
command queue when window size is changed. But the separate
queue does not seem to improve performance a lot.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6838>
2024-05-24 15:55:17 +00:00
Seungha Yang
9d23c26027 d3d12decoder: Fix SDK debug layer warning
Address below message reported by SDK debug layer.

ID3D12Device::CheckFeatureSupport: Unsupported Decode Profile Specified.
Use ID3D12VideoDevice::CheckFeatureSupport with D3D12_FEATURE_VIDEO_DECODE_PROFILES
to retrieve a list of supported profiles

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6839>
2024-05-13 19:42:52 +00:00
Sebastian Dröge
0ef396359c gst: Move GstQueueArray as GstVecDeque to core
And change lengths and indices from guint to gsize for a more correct type.

Also deprecate GstQueueArray and implement it in terms of GstVecDeque.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6779>
2024-05-06 18:25:42 +00:00
Seungha Yang
cb20a371c2 d3d12decoder: Fix d3d12 resource copy
It was copying to self resource

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6753>
2024-04-28 15:31:19 +00:00
Seungha Yang
46131f0cb0 d3d12ipcclient: Fix deadlock when copying texture
Fixing deadlock in below case
* GC lock is taken by background thread, and the background thread calls
  gst_d3d12_ipc_client_release_imported_data() which takes ipc lock
* ipc lock is already taken in ipc thread and trying to pushing GC data
  via gst_d3d12_command_queue_set_notify()
* gst_d3d12_command_queue_set_notify() is trying to take GC lock
  but it's already taken by background thread

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749>
2024-04-28 12:49:07 +00:00
Seungha Yang
19932cf178 d3d12ipcsink: Handle external fence
Waits external fence before sending frame to peer.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749>
2024-04-28 12:49:07 +00:00
Seungha Yang
b7844ef307 d3d12decoder: Remove CPU-side waiting
Sets decoder command queue's fence to memory instead of waiting
from decoder's output thread. CPU-side waiting will happen
only if download is required.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749>
2024-04-28 12:49:07 +00:00
Seungha Yang
a05961ab7b d3d12screencapturesrc: Fix output to non-d3d12 element
Configures upload/download flags to memory after write

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749>
2024-04-28 12:49:07 +00:00
Seungha Yang
e29655e9ca d3d12screencapturesrc: Release and flush d3d11 objects before d3d12
Fixing device-removed error when closing pipeline

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749>
2024-04-28 12:49:07 +00:00
Seungha Yang
2c203e0d40 d3d12encoder: Handle external fence explicitly
Waits for external fence if any

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749>
2024-04-28 12:49:07 +00:00
Seungha Yang
2a14793ee1 d3d12converter: Add support for GPU-side external fence waiting
Ideally, GPU waiting should be scheduled just before executing command list.
But handling the case outside of converter is a bit complicated.
Under an assumption that constructed command list will be executed
immediately, schedules GPU-side waiting inside of conversion method
to simplify the flow.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749>
2024-04-28 12:49:07 +00:00
Seungha Yang
478e49dd73 d3d12: Update copy_texture_region() method
Pass external fence value if any and allow passing fence
data so that dependent resources can be released
once copy is done

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749>
2024-04-28 12:49:07 +00:00
Seungha Yang
4ac46ce82b d3d12screencapturesrc: Performance improvement
Process captured frame using d3d11 instead of d3d12, and use shared
fence when copying processed d3d11 texture to d3d12 resource.
In this way, capture CPU thread does not need to wait for fence signal.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6733>
2024-04-25 22:51:01 +00:00
Seungha Yang
cecb0f2148 d3d12decoder: Lock DPB while building command
Since DPB resource can be modified in output thread, protect
it when building command list.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6709>
2024-04-23 10:08:19 +00:00
Seungha Yang
27c02a0b80 d3d12decoder: Hold reference pictures in fence data
Keep reference pictures alive during executing decoding commands

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6709>
2024-04-23 10:08:19 +00:00
Seungha Yang
0f5f170a40 d3d12vp9dec: Disallow resolution change to larger size on non-keyframe
Intel GPU seems to be crashing if the case happens.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6709>
2024-04-23 10:08:18 +00:00
Seungha Yang
700c00eda3 d3d12decoder: Fix potential use after free
A DPB buffer held by codec picture object may not be writable
at the moment, then gst_buffer_make_writable() will unref passed buffer.

Specifically, the use after free or double free can happen if:
* Crop meta of buffer copy is required because of non-zero
  top-left crop position
* zero-copy is possible with crop meta
* A picture was duplicated, interlaced h264 stream for example

Interlaced h264 stream with non-zero top-left crop position
is not very common but it's possible configuration in theory.

Thus gst_buffer_make_writable() should be called with
GstVideoCodecFrame.output_buffer directly.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6706>
2024-04-22 13:28:06 +00:00
Seungha Yang
5179cbccfa d3d12testsrc: Use shared 11on12 device
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6697>
2024-04-20 04:16:48 +09:00
Seungha Yang
cd97275a19 d3d12device: Hold d3d11on12 device to be shared
d3d11on12 device seems to be occupying a bit of GPU memory
Hold the instance in GstD3D12Device so that it can be shared

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6697>
2024-04-20 04:16:41 +09:00
Seungha Yang
8e4fe98361 d3d12videosink: Handle mouse double click and modifier
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6693>
2024-04-19 16:11:30 +00:00
Seungha Yang
dabce9635d d3d12videosink: Disconnect window's signal on dispose
Same as the commit of 7b69d1758f
but for d3d12videosink.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6692>
2024-04-19 21:25:06 +09:00
Seungha Yang
6659bd6362 d3d12videosink: Handle external HWND's mouse/keyboard events
OS will not propagate the event to child HWND if it's handled by
the parent. Thus, navigation event should be handled by parent HWND's
event handler.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6692>
2024-04-19 21:24:52 +09:00
Seungha Yang
f6ec4e6256 d3d12overlaycompositor: Add support for d3d12 memory
Don't allocate d3d12 texture if overlay is d3d12 memory already

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6620>
2024-04-14 09:55:41 +00:00
Seungha Yang
13d892d336 d3d12: Move gst_d3d12_buffer_copy_into method to library
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6620>
2024-04-14 09:55:41 +00:00
Seungha Yang
e597dcdf0d d3d12encoder: Fix buffer pool leak
Add missing buffer pool release

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6628>
2024-04-13 14:55:09 +00:00
Seungha Yang
ad6670ba81 d3d12decoder: Always output sharable texture
Because shared heap's additional costs is not significant,
use D3D12_HEAP_FLAG_SHARED for resource can be shared over process
boundary. And enables render target for d3d11 interop in the process.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6513>
2024-04-03 02:05:25 +00:00
Seungha Yang
d00c26cdc8 d3d12screencapturesrc: Use gst_d3d12_memory_get_d3d11_texture()
... and use fence to wait for GPU sync

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6499>
2024-04-02 03:43:59 +09:00
Seungha Yang
7d0e90b7bc d3d12: Move core part to gst-libs
Move buffer pool, converter, and device abstraction layer to
public library

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494>
2024-04-01 10:37:50 +00:00
Seungha Yang
7829315305 d3d12memory: Define new D3D12 map flags
Define GST_MAP_READ_D3D12 and GST_MAP_READ_D3D12 flags

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494>
2024-04-01 10:37:50 +00:00
Seungha Yang
abeccdd6bc d3d12: Make resource getter methods consistent
Returns COM pointer directly everywhere

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494>
2024-04-01 10:37:49 +00:00
Seungha Yang
706d5402fa d3d12: Remove device11on12 wrapping layer
It was added to avoid symbol conflict between DirectX-header project
and Windows SDK, but symbol conflict does not happen

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494>
2024-04-01 10:37:49 +00:00
Seungha Yang
927e249557 d3d12bufferpool: Use d3dx12.h format table
The format table in SDK header defines all required information
already.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494>
2024-04-01 10:37:49 +00:00
Seungha Yang
0527f27204 d3d12: Add a helper method for device equality check
GstD3D12Device object itself is not singltons anymore but
underlying private struct is singltons.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494>
2024-04-01 10:37:49 +00:00
Seungha Yang
bbdfa00b7b d3d12: Add support for cross-compile
... and fix bunch of GCC reported warnings

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6435>
2024-03-25 11:41:25 +00:00
Seungha Yang
6c80d2f5f8 d3d12: Allow building without WGC support
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6435>
2024-03-25 11:41:25 +00:00
Seungha Yang
2649d2ae62 d3d12: Port to d3dshader library
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6434>
2024-03-25 00:02:12 +09:00
Seungha Yang
43da9b4249 d3d12: Update shader to be Shader Model 5.0 compatible
And use fxc HLSL compiler

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6434>
2024-03-24 17:15:22 +09:00
Seungha Yang
0c148a96db d3d12: Add IPC elements
Adding d3d12ipcsink and d3d12ipcsrc elements, equivalent to D3D11 ones.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6428>
2024-03-22 23:09:12 +09:00
Seungha Yang
0006ad1f86 d3d12: Add buffer copy helper method
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6428>
2024-03-22 23:09:05 +09:00
Seungha Yang
c612af6d42 d3d12commandqueue: Always invoke notify asynchronously
Otherwise the callback thread is unpredictable

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6428>
2024-03-22 20:45:01 +09:00
Seungha Yang
18091f0115 d3d12memory: Update for API interop
Add support for destroy notify in case of wrapped memory, and
allow setting external fence for interop

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6428>
2024-03-22 20:01:16 +09:00
Seungha Yang
0d559bead9 d3d12: Make primary fence sharable
Create primary fence with D3D12_FENCE_FLAG_SHARED flag so that
the fence can be shared with other APIs or processes

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6428>
2024-03-22 18:57:26 +09:00
Seungha Yang
b417c62940 d3d12device: Set debugging friendly object name
Build object name with DXGI adapter index

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6395>
2024-03-19 12:03:55 +00:00
Seungha Yang
6de5eab1e4 d3d12: Suppress expected leak reports
Such leaks are expected and intended ones

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6395>
2024-03-19 12:03:55 +00:00
Seungha Yang
a1c8fc6163 d3d12device: Keep device object permanently
Because ID3D12Device objects are singletons per adapter,
GstD3D12Device was following the API design, that is, keep track
of global GstD3D12Device objects and reuses it.
That means ID3D12Device object can be released at the time
when GstD3D12Device is destroyed.

But exetrnal APIs such as NVENC does not seem to be happy
with the released ID3D12Device, that could be a driver bug though.

Let's hold already opened ID3D12Device permanently without releasing
it for now.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6395>
2024-03-19 12:03:55 +00:00
Seungha Yang
17d6c7350c d3d12commandqueue: Add drain method
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6395>
2024-03-19 12:03:55 +00:00
Seungha Yang
393fb4733c d3d12: Use native device handle if possible
Various abstraction objects such as command queue/list/allocator
can be constructed without GstD3D12Device

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6395>
2024-03-19 12:03:55 +00:00
Seungha Yang
331522210f d3d12commandqueue: Allow empty command list
Just increase fence value and signal the queue in that case

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6395>
2024-03-19 12:03:54 +00:00
Seungha Yang
8acf844fed d3d12: Fix SDK debug layer activation
Debug layer must be enabled before creating device. Otherwise
already opened devices before the activation will be removed

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6382>
2024-03-16 21:25:38 +09:00
Seungha Yang
94dfef68e1 d3d12device: Fix IDXGIFactory2 leak
factory passed to gst_d3d12_device_find_adapter() method is valid
handle already

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6340>
2024-03-12 22:06:01 +00:00
Seungha Yang
c9aaf39279 cuda,d3d11,d3d12bufferpool: Disable preallocation
Do not chain up to parent's GstBufferPool::start() which will do
preallocation. We don't want it to be preallocated
since there are various cases where negotiated downstream buffer pool is
not used at all (e.g., zero-copy decoding, IPC elements).

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6326>
2024-03-12 18:07:29 +00:00
Seungha Yang
4db7eb0290 d3d12screencapturesrc: Add support for WGC API
Adding support for window and monitor capturing by using
Windows Graphics Capture API.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6256>
2024-03-08 01:05:24 +09:00
Seungha Yang
63ef405131 d3d12memory: Implement NT handle caching and custom user data support
Same as the d3d11 memory implementation.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6256>
2024-03-08 01:03:28 +09:00
Seungha Yang
d0713e029c d3d11memory, d3d12memory: Fix outstanding memory count tracing
Gets being released memory back to queue even if allocator is flushing
in order to count the number of outstanding memory objects.
Also, clear queue if there's no outstanding memory object and
allocator is flushing

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6240>
2024-02-29 11:57:50 +00:00
Seungha Yang
693dbc9667 d3d12screencapturesrc: Fix choppy display
According to recommendation from MS, IDXGIOutputDuplication::ReleaseFrame()
needs to be called just before IDXGIOutputDuplication::AcquireNextFrame()
for performance reasons, so that driver can accumulate dirty rects
and update texture at once. But it seems to cause choppy output.
Do release acquired frame immediately once processing done,
like d3d11 implementation does.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6092>
2024-02-11 13:13:18 +00:00
Seungha Yang
36c4ef361b d3d12: Add VP8 decoder
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6088>
2024-02-10 21:23:51 +09:00
Seungha Yang
e2eff3e4a3 d3d12decoder: Fix bitstream buffer usage
Resource state of a buffer in upload heap should stay in
generic-read although it's effectively in common state. Some drivers
complains about the wrong state.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6088>
2024-02-10 21:23:28 +09:00
Seungha Yang
35e5178f0e d3d12: Fix potential self thread join
Fence data could hold GstD3D12Device directly or indirectly.
Then if it's holding last refcount, the device object will
be released from the device object's internal thread,
and will try join self thread.
Delegates it to other global background thread to avoid
self thread joining.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6042>
2024-02-05 01:37:32 +09:00
Seungha Yang
1c0f224f05 d3d12memory: Remove unused method
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6042>
2024-02-03 23:22:58 +09:00
Seungha Yang
3855646f1d d3d12: Add MPEG-2 decoder
Most of code additions are just gluing already implemented
GstDxva and GstD3D12Decoder interfaces

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5979>
2024-01-25 11:45:23 +00:00
Seungha Yang
3991801d4a d3d12av1dec: Fix object type name on multi-gpu system
Fixing typo

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5964>
2024-01-24 22:35:17 +00:00
Seungha Yang
4fb284346e d3d12h264enc: Fix profile support check
Add missing CheckFeatureSupport() call, and remove unused field

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5952>
2024-01-22 20:10:24 +09:00
Seungha Yang
f44d5d18f3 d3d12: Pass target rectangle to ClearRenderTargetView()
Some drivers seem to be crashing if ClearRenderTargetView() is called
for P010/P016 texture's second subresource (UV plane) without
specified target rectangle.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5952>
2024-01-22 19:40:08 +09:00
Seungha Yang
4e1bf149d0 d3d12: Add H.264 video encoder
Adding video encoder element

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5808>
2024-01-19 12:47:35 +00:00
Seungha Yang
0cceb6f68f d3d12memory: Don't use persistent staging buffer map
Persistent map is not recommended in case of readback

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5919>
2024-01-14 13:10:56 +00:00
Seungha Yang
077470913d d3d12decoder: Use D3D12_HEAP_FLAG_CREATE_NOT_ZEROED flag
Since the first access to a texture is always write, zero initialization
is unnecessary

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5919>
2024-01-14 13:10:56 +00:00
Seungha Yang
a242b93f33 d3d12decoder: Release decoder and heap on stop
Sometimes driver crash happens if ID3D12VideoDevice got closed first,
and then ID3D12VideoDecoderHeap/ID3D12VideoDecoder are released.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5895>
2024-01-09 13:52:44 +00:00
Seungha Yang
6ffed9b3dc d3d12videosink: Fix crash on set_buffer()
set_buffer() can be called with null buffer

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5895>
2024-01-09 13:52:44 +00:00
Seungha Yang
7f2b4b6b09 d3d12: Fix warnings reported by debug layer
Fixing below debug layer report
ID3D12Device::CreateCommittedResource: Ignoring InitialState D3D12_RESOURCE_STATE_COPY_DEST.
Buffers are effectively created in state D3D12_RESOURCE_STATE_COMMON.

Buffer resource will be automatically promoted to D3D12_RESOURCE_STATE_COPY_DEST
at the very first COPY operation time.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5895>
2024-01-09 13:52:44 +00:00
Seungha Yang
e1ecd1de2f d3d12: Simplify fence data setup
Adding COM and GstMiniObject specific methods to skip passing
free function pointer

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5895>
2024-01-09 13:52:44 +00:00
Seungha Yang
2c3f3c0cb6 d3d12device: Print live objects on finalize()
The report from debug layer can help tracing resource leak

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5895>
2024-01-09 13:52:44 +00:00
Seungha Yang
0077c4beb0 d3d12decoder: Set buffer flag on output buffer
... and remove unnecessary condition check

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5891>
2024-01-07 13:38:44 +00:00
Seungha Yang
02563605e8 d3d12videosink: Add gamma, primaries and sampling filter properties
Add properties to control conversion methods

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5891>
2024-01-07 13:38:44 +00:00
Seungha Yang
368d8b9252 d3d12videosink: Add support for 3D transformation
Add x, y, and z axis rotation with scaling support

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5891>
2024-01-07 13:38:44 +00:00
Seungha Yang
72237d2563 d3d12videosink: Add support for MSAA
Adding "msaa" property to support MSAA rendering

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5891>
2024-01-07 13:38:44 +00:00
Seungha Yang
de331217aa d3d12videosink: Add support for fullscreen mode
Adding "fullscreen-on-alt-enter" and "fullscreen" properties so that
use can control fullscreen mode switch

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5891>
2024-01-07 13:38:44 +00:00
Seungha Yang
ae3ed20f41 d3d12: Add screen capture element
Since DXGI desktop duplication API does not work with Direct3D12 device,
this element will use Direct3D11 device to acquire frame.
Then other rendering operations (e.g., texture copy, render pipeline) will
happen using Direct3D12 API

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5883>
2024-01-05 21:27:35 +09:00
Seungha Yang
1b86c9d370 d3d12decoder: Try zero-copy in case of reverse playback too
In case of tier 1 decoder, always use reference-only picture to avoid
fixed-size pool limitation and output decoded picture without
copy even for negative rate. Also do not use copy queue for GPU to GPU
copy. Copy queue is specialized for upload/download and may occupy
PCIE bandwidth. Use direct queue as recommended by vendors.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5877>
2024-01-03 02:08:53 +09:00
Seungha Yang
1fb44b8160 d3d12decoder: Fix crash on flush
On flush event, baseclass will discard all pictures from DPB
but there can be still in-flight commands not finished yet.
Use our command queue, allocator and fence data helper objects
to keep resource available during command execution.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5877>
2024-01-03 01:36:42 +09:00
Seungha Yang
d3b3a1c00a d3d12: Add {set,get}_user_data() methods to command allocator
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5877>
2024-01-03 01:19:39 +09:00
Seungha Yang
9d5277e70e d3d12decoder: Fix barrier usage
Common state promotion and decay does not seem to be applied to
decoder commands. Use barriers explicitly

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5877>
2024-01-03 01:17:32 +09:00
Seungha Yang
087e39564d d3d12videosink: Fix buffer leak
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5875>
2024-01-02 13:02:47 +00:00
Seungha Yang
b0ef890726 d3d12device: Store adapter index
... and remove unused fence object

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5875>
2024-01-02 13:02:47 +00:00
Seungha Yang
0577d1c9de d3d12: Reduce shader visible descriptor size
Shader visible descriptors occupy GPU resource and there are hardware
limits. Thus, in order to minimize the amount of shader visible heaps,
only non shader visible descriptor heap (staging) will be held by d3d12memory.
Then converter will copy the staging descriptor to shader visible
descriptor heap per draw.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5875>
2024-01-02 13:02:47 +00:00
Seungha Yang
0ce6e752e4 d3d12: Use CREATE_NOT_ZEROED heap flag if possible
Zero initialization would have overhead and it's not required
most cases except for textures. Use CREATE_NOT_ZEROED flag
in case of buffer resource or if a texture will be rendered without any
prior read operation.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5875>
2024-01-02 13:02:47 +00:00
Seungha Yang
a1ba38cd64 d3d12: Add compositor element
Adding d3d12compositor element. d3d12compositor will build GPU commands
asynchronously and each command is serialized at final render stage.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5875>
2024-01-02 13:02:47 +00:00
Seungha Yang
996346f8d3 d3d12converter: Don't map output buffer with write flag
Conversion will happen when constructed command list is executed,
not by converter element. Thus this object should not map output buffer
with write flag which will result in error if multiple threads
are building commands for the same output target frame.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5875>
2024-01-02 13:02:47 +00:00
Seungha Yang
bffbf0d951 d3d12converter: Add support for texture upload
If buffer is not a d3d12 memory or allocated by other device,
upload to internal d3d12 memory

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5875>
2024-01-02 13:02:47 +00:00
Seungha Yang
f4fe17d8d2 d3d12converter: Add support for blending
Create new PSO if blend state update is required

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5875>
2024-01-02 13:02:47 +00:00
Seungha Yang
7c701058ed d3d12: Add testsrc element
Adding testsrc element with d2d interop support via d3d11on12

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5875>
2024-01-02 13:02:46 +00:00
Seungha Yang
2f091e7118 d3d12: Add video sink element
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870>
2023-12-29 14:39:00 +00:00