Commit graph

17 commits

Author SHA1 Message Date
Seungha Yang
2d91521dfc d3d12: Fix resource allocation on old Windows version
D3D12_HEAP_FLAG_CREATE_NOT_ZEROED flag was introduced as of
Windows 10 May 2020 Update, and older versions don't understand
the heap flag. Checks the feature support and enables the
D3D12_HEAP_FLAG_CREATE_NOT_ZEROED only if it's supported by OS

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7573>
2024-09-26 12:48:55 +00:00
Seungha Yang
8550ed5888 d3d12: Add support for mipmap texture
Consider D3D12_RESOURCE_DESC.MipLevels > 1 or zero case

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7555>
2024-09-23 13:52:37 +00:00
Seungha Yang
28a7adf4dd d3d12memory: Check heap flag before trying to create NT handle
CreateSharedHandle() will fail eventually if the resource was created
with non-shared heap. Instead of trying to create handle blindly,
validate resource first.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7243>
2024-07-27 04:17:03 +09:00
Seungha Yang
b37bfc02f5 d3d12: Remove unnecessary event handles
null event NT handle to ID3D12Fence::SetEventOnCompletion()
will block the calling CPU thread already, thus it has no point that
creating an event NT handle in order to immediate wait for fence at CPU-side.
Note that passing a valid event NT handle to the fence API might be useful
when we need to wait for the fence value later (or timeout is required),
or want to wait for multiple fences at once via WaitForMultipleObjects().
But it's not a considered use case for now.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7176>
2024-07-16 19:17:15 +00:00
Seungha Yang
f432e61bdc d3d12memory: Add support for UAV descriptor cache
Cache shader invisible UAV descriptor in memory

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7088>
2024-06-23 10:53:18 +00:00
Seungha Yang
f6eb3a01c0 d3d12memory: Hide fence value from header
Instead of exposing fence value to wait in header, user setter/getter
methods.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7057>
2024-06-19 13:19:47 +00:00
Seungha Yang
49c4247cb3 d3d12device: Add helper method for getting fence handle
Add get_fence_handle() method so that caller can get command queue's
dedicated fence handle from device

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7057>
2024-06-19 13:19:47 +00:00
Seungha Yang
289bc1d440 d3d12: Remove notify_com and notify_mini_object helper methods
Use private macros instead of exposing multiple APIs for the same thing

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7057>
2024-06-19 13:19:47 +00:00
Seungha Yang
6942868bda d3d12commandqueue: Update API name and arguments
Accepts multiple fences since single command list may have
multiple dependent resources which are associated with
different GPU engines

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7057>
2024-06-19 13:19:47 +00:00
Seungha Yang
e9cefde479 d3d12memory: Fix staging buffer alignment
Not all GPUs can support arbitrary offset of
D3D12_PLACED_SUBRESOURCE_FOOTPRINT when copying GPU memory between
texture and buffer. Instead of calculating size/offset per plane,
calculate the entire size and offsets at once.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6967>
2024-05-30 10:40:44 +00:00
Seungha Yang
ec11bb8253 d3d12memory: Allow null allocator in alloc()
Update code as documented

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6940>
2024-05-29 09:45:26 +00:00
Seungha Yang
3e08cdeebe d3d12memory: Do not wait external fence on map()
Only wait for external fence if upload or download is required.
Waiting for external fence in case of d3d12 mapping is caller's
responsibility

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749>
2024-04-28 12:49:07 +00:00
Seungha Yang
478e49dd73 d3d12: Update copy_texture_region() method
Pass external fence value if any and allow passing fence
data so that dependent resources can be released
once copy is done

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749>
2024-04-28 12:49:07 +00:00
Seungha Yang
ebb64dfd0d d3d12memory: Add get_external_fence() method
Required for caller to wait external fence without map() method

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749>
2024-04-28 12:49:07 +00:00
Seungha Yang
8b88fcd18b d3d12memory: Implement copy method
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6620>
2024-04-14 09:55:41 +00:00
Seungha Yang
ce34e63605 d3d12memory: Add support for d3d11 texture caching
Would be useful for various D3D11 interop use cases

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6499>
2024-04-02 03:43:59 +09:00
Seungha Yang
7d0e90b7bc d3d12: Move core part to gst-libs
Move buffer pool, converter, and device abstraction layer to
public library

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494>
2024-04-01 10:37:50 +00:00
Renamed from subprojects/gst-plugins-bad/sys/d3d12/gstd3d12memory.cpp (Browse further)