Fixes#1358.
Passing ARGB64/RGBA64 to vtenc caused the encoding to fail
when running on M1 Pro/Max variants with macOS 12.x, so let's
remove these formats from caps when such scenario is detected.
This issue appears to have been fixed OS-side in macOS 13.0.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3912>
This was causing incorrect output when seeking, especially
when used with a multithreaded source like `videotestsrc n-threads=2`.
It should now correctly wait for frames still being processed by VT
while vtdec is flushing.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3922>
We are using std::isspace() with one parameter. That function is defined
in the cctype header.
```
win32ipcutils.cpp(34): error C2672: 'std::isspace': no matching overloaded function found
win32ipcutils.cpp(34): error C2780: 'bool std::isspace(_Elem,const std::locale &)': expects 2 arguments - 1 provided
```
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3933>
Due to a bug in the VT API, attempting to encode interlaced content
with ProRes results in an error, halting the pipeline instead of
gracefully falling back to software encoding.
Should be removed in the future if Apple ever fixes this issue.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3222>
The VA API has not defined the scaling list entries for U/V planes
for the 4:4:4 stream. In fact, we do not meet the 4:4:4 format output
for H264 so far, and scaling list is not used frequently, so we just
print out some warning and ignore these scaling list values.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3749>
* Extend protocol so that client can notify of releasing shared memory
* Server will hold shared memory object until it's released by client
* Add allocator/buffer pool to reuse shared memory objects and buffers
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3765>
It is really difficult for people to figure out why nvcodec has
0 features. Even the debug log is cryptic. Also make sure the errors
go to the ERROR log level, which is more likely to be enabled by
default.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3776>
_alloca CRT function is deprecated. Moreover, stack allocation
for string is not a good idea. We can use _malloca inline
function instead, but all use of _alloca in d3d11 library/plugin
are not performance critical path at all.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3652>
The VAAPI vaQueryVideoProcPipelineCaps() requires the context as the
parameter. So far, we always pass VA_INVALID_ID and it can succeed.
But the API does not say that and in theory, a valid context is required.
Now the new platform really needs a valid context and so we have to
delay that query until the context is created.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3613>
NVDEC launches CUDA kernel function (ConvertNV12BLtoNV12 or so)
when CuvidMapVideoFrame() is called. Which seems to be
NVDEC's internal post-processing kernel function, maybe
to convert tiled YUV to linear YUV format or something similar.
A problem if we don't pass CUDA stream to the CuvidMapVideoFrame()
call is that the NVDEC's internel kernel function will use default CUDA stream.
Then lots of the other CUDA API calls will be blocked/serialized.
To avoid the unnecessary blocking, we should pass our own
CUDA stream object to the CuvidMapVideoFrame() call
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3605>
... when rendering on external HWND. ShowWindow() will cause
synchronous message passing to window thread and then can be blocked.
At the same time, window thread can wait for GStreamer thread.
Instead of the synchronous call, queue the task to window message
and performs from the window thread.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3583>
Deadlock sequence:
* From a streaming thread, d3d11videosink sends synchronous message
to the parent window, so that internal (child) window can be
constructed on the parent window's thread
* App thread (parent window thread) is waiting for pipeline's
state change (to GST_STATE_NULL) but streaming thread is
blocked and waiting for app thread
To avoid the deadlock, GstD3D11WindowWin32 should send message
to the parent window asynchronously.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3570>