Since allocators keep an available memory queue to reuse, video format and usage
hint are now persistant while allocator's memories are around.
This patch adds _set_format() and _get_format() for both VA allocators.
_set_format() validates if given format can be used or reused. If no allocated
surface previously it creates a dummy one to fetch its offsets and
strides. Updated info is returned to callee.
GstVaPool uses _set_format() at config to verify the allocator capacity and to
get the surfaces offsets and strides, which are going to be used by the video
meta.
Allocator extracted caps are compared with caps from config and if they have
different strides or offsets, force_videometa is set.
A new bufferpool method gst_va_pool_requires_video_meta() is added return the
value of force_videometa. This value is checked in order to know if decoders
need to copy the surface if downstream doesn't announce video meta support.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1667>
Without preallocating buffers and memories a deadlock in pool allocator is
highly probably since it might hit the case were buffer is returned to the pool
but their memories are still hold by a copy downstream, without other
preallocated buffers available.
This kind of a hack, where buffer_reset() follow the normal path if it's called
from start().
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1667>
Every time a new surface is created the counter increases by one, and when it is
destroyed (or will be destroyed in case of GstVaAllocator), the counter is
decreased. Then, at allocator dispose, it is warning if the counter is not zero.
This counter will be also used to check if the allocator can change its
configuration if the counter is zero or can not.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1667>
Updated Decklink SDK to version 11.2 in order to support newer cards like the Decklink 8K Pro.
This required to replace the duplex property by a profile property.
Profile values can be the following:
- bmdProfileOneSubDeviceFullDuplex
- bmdProfileOneSubDeviceHalfDuplex
- bmdProfileTwoSubDevicesFullDuplex
- bmdProfileTwoSubDevicesHalfDuplex
- bmdProfileFourSubDevicesHalfDuplex
Fixes#987
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1665>
1. Allocators don't implement memory free() methods since all the memories will
implement dispose() returning FALSE
2. Memory/miniobject dispose() will act as memory release, enqueueing the
release memory
3. A new allocator's method prepare_buffer() which queries the released memory
queue and will add the requiered memories to the buffer.
4. Allocators added a GCond to synchronize dispose() and prepare_buffer()
5. A new allocator's method flush() which will free for real the memories.
While the bufferpool will
1. Remove all the memories at reset_buffer()
2. Implement acquire_buffer() calling allocator's prepare_buffer()
3. Implement flush_start() calling allocator's flush()
4. start() is disabled since it pre-allocs buffers but also calls
our reset_buffer() which will drop the memories and later the
buffers are ditched, something we don't want. This approach avoids
buffer pre-allocation.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1626>
Renamed the first variable member of GstVaMemory from parent to mem in
order to avoid confusion with GstMemory's parent.
When freeing the structure, memory's parent is check in order to
decide if surfaces has to be destroyed or not, since only the parent
class have to destroy it.
Removed GST_MEMORY_FLAG_NO_SHARE in memory initialization, since it is
deprecated.
Implemented allocator's share virtual method which creates a new
shallow GstVaMemory structure based on the passed one which will be
it's parent.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1626>
Staging texture is used for memory transfer between system and
gpu memory. Apart from d3d11{upload,download} elements, however,
it should happen very rarely.
Before this commit, d3d11bufferpool was allocating at least one
staging texture in order to calculate cpu accessible memory size,
and it wasn't freed for later use of the texture unconditionally.
But it will increase system memory usage. Although GstD3D11memory
object is implemented so that support CPU access, most memory
transfer will happen in d3d11{upload,download} elements.
By this commit, the initial staging texture will be freed immediately
once cpu accessible memory size is calculated.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1627>
These function were repeated in the different implemented
elements. This patch centralize them.
The side effect is dmabuf memory type is no longer checked with the
current VAContext, but assuming that dmabuf is a consequence of caps
negotiation from dynamic generated caps templates, where the context's
memory types are validated, there's no need to validate them twice.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1644>
An oddness of wasapi loopback feature is that capture client will not
produce any data if there's no outputting sound to corresponding
render client. In other words, if there's no sound to render,
capture task will stall. As an option to solve such issue, we can
add timeout to wake up from capture thread if there's no incoming data
within given time interval. But it seems to be glitch prone.
Another approach is that we can keep pushing silence data into
render client so that capture client can keep capturing data
(even if it's just silence).
This patch will choose the latter one because it's more straightforward
way and it's likely produce glitchless sound than former approach.
A bonus point of this approach is that loopback capture on Windows7/8
will work with this patch. Note that there's an OS bug prior to Windows10
when loopback capture client is running with event-driven mode.
To work around the bug, event signalling should be handled manually
for read thread to wake up.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1588>