This was the intention from the start, just took me a few years *cough* to
actually implement it properly.
Gapless is handled by re-using as much as possible the same decoders and sinks
if present, and only pre-rolling switching at the sources level (with buffering
if/when needed).
In order to enable "gapless" playback, the "next" uri should be set at any time
between the moment the `about-to-finish` signal is emitted and the moment the
current play item is done. Previously this could only be done with the signal
emission.
This new implementation also allows "Instantaneous URI switching". This allows a
much faster way of switching playback entries while re-using as many elements as
possible. To enable this set `instant-uri` property to TRUE, the default being
FALSE.
API: instant-uri properties
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2784>
DecodebinInput (and their backing parsebin or identity) are no longer released
when the corresponding sinkpad is unlinked, but when it's released.
The parsebin element will be resetted:
* If incoming caps are incompatible (was the case before)
* Or when unlinking and it was previously pull-based
This opens the way to use decodebin3 with changing inputs (i.e. gapless)
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2784>
Introduce the option to have the streams be parsed with `parsebin` for
compatible sources (i.e. which are eligible for buffering in the same way as
before this commit).
By parsing the inputs directly, this allows more accurate buffering control:
* Instead of relying on potential bitrate information coming from somewhere
* and *without* being linked downstream
If `parse-streams` is activated and the stream is eligible for buffering, then a
`multiqueue` will be used on the output of `parsebin` in order to handle the
buffering.
API: `parse-streams`
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2784>
If the incoming streams are already parsed, there is no need to add yet-another
parsebin to process it *IF* that stream is compatible with a decoder or the
decodebin3 output caps.
This only applies if all the following conditions are met:
* The incoming stream can *NOT* do pull-based scheduling
* The incoming stream provides a `GstStream` and `GstStreamCollection`
* The caps are compatible with either the decodebin3 output caps or a decoder
input
If all those conditions are met, a identity element is used instead of a
parsebin element and the same code paths are taken.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2784>
* Instead of creating temporary `PendingPad` structures, always create a
DecodebinInputStream for every pad of parsebin
* Remove never used `pending_stream` field from DecodebinInputStream
* When unblocking a given DecodebinInput (i.e. wrapping a parsebin), also make
sure that other parsebins from the same GstStreamCollection are unblocked
since they come from the same source
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2784>
Make an explicit topology/tree of structures:
* ChildSrcPadInfo is created for each source element source pad
* ChildSrcPadInfo contains the chain of optional elements specific to that
pad (ex: typefind)
* A ChildSrcPadInfo links to one or more OutputSlot, which contain what is
specific to the output (i.e. optional buffering and ghostpad)
* No longer use GObject {set|get}_data() functions to store those structures and
instead make them explicit
* Pass those structures around explicitely in each function/callback
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2784>
The following problem could happen:
* Thread 1 : urisourcebin gets activated from READY->PAUSED
* Thread 2 : some element causes a pad to be added to urisourcebin , which gets
linked downstream, which decides to activate upstream to pull-based.
* That requires "activating" the pads from PUSH to NONE, and then from NONE to PULL
* Thread 1 : the base class state change handlers checks if all pads are
activated
The issue is that since going form PUSH to PULL requires going through NONE,
there is a window during which:
* Thread 1 : The pad was set to NONE (before being set to PULL)
* Thread 2 : The base class activates that pad (to PUSH)
* Thread 1 : The attempt to "activate" to PULL fails (silently or not)
This is very racy, so in order to avoid that, we make sure that we only add pads
once the transition from READY->PAUSED in the parent classes is done.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2784>
When a tile format is padded and imported as DMABuf, the stride
contains the information about the actual width and height in
number of tiles. This information is needed by the detiling shader
in order accuratly calculate the location of pixels. To fix that,
we also copy the offset and strides into the otuput format and
the converter will ensure that the shader is recompiled whenever
the stride changes.
This fixes video corruptions observed when decoding on MT8195
with videos that aren't not aligned to 64bytes in width.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3365>