In qml6glsrc, we capture the application by copying the back buffer into
our own FBO. The afterRendering() signal is too soon as from the apitrace, the
application has been rendered into a QT internal buffer, to be used as a cache
for refresh.
Use afterFrameEnd() signal instead. This works with no delay on GLES. With GL
it seems to reduce from 2 to 1 frame delay (this may be platform specific). A
different recording technique would need to be used to completely remove this
delay.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7562>
With GLES 2.0 we are forced to use CopyTextImage2D which requires
passing an internal format. With QT6 eglfs, we need to pass GL_RGB
instead, probably because of how the texture has been created. As its
hard to guess, simply fallback to GL_RGB on failure. This fixes usage
or qml6glsrc with eglfs backend, without loosing support for
semi-transparent window on other platforms.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7345>
* RED_OR_ALPHA8 will map value to alpha for OpenGL, use R8 to avoid
2nd shader
* Determine texel size for proper texture memory preparation
* QByteArray::fromRawData() does shallow copy and thus leads to use of
corrupted memory
* Make sure RGBA dummy texture is fully opaque
* QRhiTexture::create() must be called to allocate texture resources
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6581>
After rendering a QML scene the qml6glsrc element copies the contents of
the scene to a GStreamer buffer. This happens on the Qt render thread.
Then it attaches a sync point to the destination buffer. This sync point
must be awaited by other threads which use the buffer later on. The
current implementation relies on the downstream elements to wait for the
sync point. However, there are situation where this does not work. The
GstBaseTransform e.g. copies the buffer metadata (which overwrites the
sync point without waiting for it) *before* waiting for the sync point.
This commit waits for the sync point inside the qml6glsrc element before
sending it downstream. The wait command is issued on the streaming
thread with the pipeline OpenGL context, i.e. it will synchronize with
the GStreamer OpenGL thread.
This is a port of the original fix for the qmlglsrc element.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5519>
This fixes a build error if Qt was build without accessibility support:
../../../../../gstreamer/subprojects/gst-plugins-good/ext/qt/qtglrenderer.cc:
In member function 'bool GstQuickRenderer::init(GstGLContext*, GError**)':
../../../../../gstreamer/subprojects/gst-plugins-good/ext/qt/qtglrenderer.cc:341:13:
error: 'QCoreApplication' was not declared in this scope; did you mean 'QApplication'?
../../../../../gstreamer/subprojects/gst-plugins-good/ext/qt/qtglrenderer.cc:341:31:
error: 'app' was not declared in this scope
../../../../../gstreamer/subprojects/gst-plugins-good/ext/qt/qtglrenderer.cc:341:37:
error: 'QCoreApplication' is not a class, namespace, or enumeration
[...]
../../../../../gstreamer/subprojects/gst-plugins-good/ext/qt/qtglrenderer.cc:458:5:
error: 'QEventLoop' was not declared in this scope; did you mean 'QEvent'?
../../../../../gstreamer/subprojects/gst-plugins-good/ext/qt/qtglrenderer.cc:459:9:
error: 'loop' was not declared in this scope
If accessibility is enabled, the includes for QCoreApplication and QEventLoop
are indirectly pulled via QWidget.
Add the required headers as documented in [1] and [2].
[1] https://doc.qt.io/qt-5/qcoreapplication.html
[2] https://doc.qt.io/qt-5/qeventloop.html
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4815>
The qt5 and qt6 plugins will now correctly error out if you enable the
option, and you can also now explicitly ensure that wayland, x11,
eglfs support is actually functional by enabling the options. It was
too easy to build non-functional support for these.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4537>
- Based heavily on the existing Qt5 integration however:
- The sharing of OpenGL resources is slightly different
- The integration with the scengraph is a bit different
- Wayland, XCB and KMS have been smoke tested. Android, MacOS/iOS,
Windows may or may not work.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3281>