Not all GPUs can support arbitrary offset of
D3D12_PLACED_SUBRESOURCE_FOOTPRINT when copying GPU memory between
texture and buffer. Instead of calculating size/offset per plane,
calculate the entire size and offsets at once.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6967>
drm_fourcc.h should be picked up via the pkgconfig include, not the
system includedir directly.
Also consolidate the libdrm usage in va and msdk.
All this allows it to be picked up consistently (via the subproject,
for example).
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6932>
From the spec (chapter 34, v1.3.283):
````
UNORM: the components are unsigned normalized values in the range [0, 1]
SRGB: the R, G and B components are unsigned normalized value that represent
values using sRGB nonlinear encoding, while the A component (if one
exists) is a regular unsigned normalized value
```
The difference is the storage encoding, the first one is aimed for image
transfers, while the second is for shaders, mostly in the swapchain stage in the
pipeline, and it's done automatically if needed [1].
As far as I have checked, other frameworks (FFmpeg, GTK+), when import or export
images from/to Vulkan, use exclusively UNORM formats, while SRGB formats are
ignored.
My conclusion is that Vulkan formats are related on how bits are stored in
memory rather their transfer functions (colorimetry).
This patch does two interrelated changes:
1. It swaps certain color format maps to try first, in both
gst_vulkan_format_from_video_info() and gst_vulkan_format_from_video_info_2(),
the UNORM formats, when comparing its usage, and later check for SRGB.
2. It removes the code that check for colorimetry in
gst_vulkan_format_from_video_info_2(), since it not storage related.
1. https://community.khronos.org/t/noob-difference-between-unorm-and-srgb/106132/7
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6797>
Doing it in gst_play_new() means that bindings that directly call
g_object_new() with the GType wouldn't end up initializing both.
This affects at least the Python and GJS bindings.
gst_init() is nonetheless only called from gst_play_new() once because
calling it from class_init would likely lead to problems as that's
called from somewhere in the middle of GObject.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6801>
Use of VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT instead of
specific VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR
Fix for VUID-vkCmdPipelineBarrier2-srcStageMask-03849
pDependencyInfo->pImageMemoryBarriers[0].srcStageMask
(VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR) is not compatible with
the queue family properties
(VK_QUEUE_GRAPHICS_BIT|VK_QUEUE_COMPUTE_BIT|VK_QUEUE_TRANSFER_BIT|
VK_QUEUE_SPARSE_BINDING_BIT|VK_QUEUE_PROTECTED_BIT) of this
command buffer. The Vulkan spec states: The srcStageMask member
of any element of the pMemoryBarriers, pBufferMemoryBarriers, or
pImageMemoryBarriers members of pDependencyInfo must only
include pipeline stages valid for the queue family that was
used to create the command pool that commandBuffer was allocated
from (
https://www.khronos.org/registry/vulkan/specs/1.3-extensions/
html/vkspec.html#VUID-vkCmdPipelineBarrier2-srcStageMask-03849)
The frame barrier should use a compatible srcStageMask for all
the queues.
Remove reset_pipeline_stage_mask as it is redundant
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6780>
Ideally, GPU waiting should be scheduled just before executing command list.
But handling the case outside of converter is a bit complicated.
Under an assumption that constructed command list will be executed
immediately, schedules GPU-side waiting inside of conversion method
to simplify the flow.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749>
Since we don't want to expose video decoding API outside of GStreamer, the
header is removed from installation and both source files are renamed as
-private.
The header must remain in gst-libs because is referred by GstVulkanQueue,
which's the decoder factory.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6723>
First it derived mapping was disabled for P010 formats, but also there's an
issue with interlaced frames.
It would be possible to disable derived mapping only for interlaced (H.264
decoder and vadeinterlace) but it would spread the hacks along the code. It's
simpler and contained to disable derived completely for Mesa <23.3
Fixes: #3450
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6729>
Instead of duplicating the GStreamer format to DRM fourcc mapping, this patch
uses the GstVideo library helpers. This duplicates the big O of looking for,
since the two lists are traversed, but it's less error prone.
Partially reverts commit 547f3e8622.
Fixes: #3354
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6731>
If waylandsink received buffer rate is high which causes frame
drop, the cached staged buffer will be replaced when next buffer
needs to be rendered and be freed after redraw. But there is
chance to get memory leak if ended without redraw. So need to
free staged buffer when do gst_wl_window_finalize().
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6670>
In addition to device removed status monitoring in gst_d3d11_result()
method, if ID3D11Device4 interface is available,
an event handle will be used for device removed status update.
And "device-removed" signal is removed since applications can monitor
the device removed status via gobject notify
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6699>
Adding new property in order to notify users of device removed status.
Once device removed status is detected, application should release
all ID3D12Device objects corresponding to the adapter, including
GstD3D12Device object. Otherwise D3D12CreateDevice() call for the
adapter will fail.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6699>
It seems that when D3D11CreateDevice collides in time
with other D3D11 calls, in particular the proccess of
creating a shader, it can corrupt the memory in the driver.
D3D11 spec doesn't seem to require any thread safety from
D3D11CreateDevice. Following MSDN, it is supposed to be called
in the beginning of the proccess, while GStreamer calls it with each
new pipeline.
Such crashes in the driver were frequently reproducing on the
Intel UHD 630 machine.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6686>
Fix
gstanalyticsmeta.c:134: Warning: GstAnalytics: "@instance"
parameter unexpected at this location
warning (caused by the extraneous empty line in the doc chunk)
and align function arguments with documentation and header file
(handle -> instance).
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6585>
`on_error()` can be called with a NULL details structure, so in that situation
the `gst_structure_copy()` would raise a critical warning. Create an empty
structure instead of attempting to copy a NULL one.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6385>
When this error gets caught the GstD3D11Device object raises the new
"device-removed" signal. This allows to handle the error from outside:
stop the playback, re-create the player, replace the catched GstContext by
the new one.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6193>
Do not chain up to parent's GstBufferPool::start() which will do
preallocation. We don't want it to be preallocated
since there are various cases where negotiated downstream buffer pool is
not used at all (e.g., zero-copy decoding, IPC elements).
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6326>
Gets being released memory back to queue even if allocator is flushing
in order to count the number of outstanding memory objects.
Also, clear queue if there's no outstanding memory object and
allocator is flushing
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6240>
Syncrhonizing buffer commits to the streaming thread can lead to
dropped frames when frame callbacks are not processed before the
next frame is ready for rendering. Depending on the drift between
the wayland compositor and buffer source timings, this can lead to
periods of significant frame drop, especially when the media frame
rate is close to the display frame rate.
Cache buffers in the streaming thread and peform commits on the
display thread to eliminate the buffer commit racing.
The implementation is the same for both waylandsink and gtkwaylandsink,
so move it to the common wayland library under gst-lib.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6133>
Add synchonized versions of wl_display_sync() and wl_callback_destroy()
that will ensure that to callbacks can be managed in a thread safe way
on the display queue even when they are dispatched from a separate
thread.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6133>
This inherits from the same rule as gst_buffer_add_meta
```
gst-mpegtspesmetadatameta.h:98: Warning: GstMpegts:
gst_buffer_add_mpegts_pes_metadata_meta: return value: Invalid non-constant
return of bare structure or union; register as boxed type or (skip)
```
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6146>
MaxDpbSize specified in A.4.2 tells upper bound of decoded picture
buffer size but does not tell actual required size.
Use max_dec_pic_buffering value as a dpb size. Some backends
such as DXVA and NVDEC might require pre-allocated DPB buffer
and unnecessary large DPB size will result in waste of GPU memory.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6101>