Issue was that Qt was caching multiple different shadersbased on a static
variable location. This static variable location was the same no matter
the input video format and so if an item had an input video format of
RGB and another of RGBA, they would eventually end up using the same
GL shader leading to incorrect colours.
Fix by providing different static variable locations for each of the
different shaders that will be produced.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5145>