The pool currently defaults to performing a layout transition to
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, with some special exceptions for
video usages. This may not be a legal transition depending on the usage.
Provide an API to explicitly control the initial image layout.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5881>
When implementing NDK media support, it would be useful to also have JNI
implementation in the same binary as NDK media compatibility is lower.
As such, implement a rudimentary vtable system for gstamc-codec and
gstamc-format, and allow choosing the implementation at static_init()
time.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4115>
This allows the implementations to do custom logic behind the hood. For
example, when NDK implementation is added, the entrypoint can chooses to
statically initialize the NDK implementations or the JNI one.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4115>
With this patch, the caps is registered in the order of memory features
as: VAMemory, DMABuf then raw caps in linux path, and D3D11Memory then
raw caps in windows path. It helps to prioritize the video memory for all
msdk elements when doing negotiation.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5898>
Fixing below debug layer report
ID3D12Device::CreateCommittedResource: Ignoring InitialState D3D12_RESOURCE_STATE_COPY_DEST.
Buffers are effectively created in state D3D12_RESOURCE_STATE_COMMON.
Buffer resource will be automatically promoted to D3D12_RESOURCE_STATE_COPY_DEST
at the very first COPY operation time.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5895>
Since DXGI desktop duplication API does not work with Direct3D12 device,
this element will use Direct3D11 device to acquire frame.
Then other rendering operations (e.g., texture copy, render pipeline) will
happen using Direct3D12 API
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5883>
- Fix skipsize on _update_backlog failure.
- Add robustness to AU completion detection by using AUD when present. If we've
received a AUD we overwrite the first VCL NAL detection when the result was
negative. VCL following AUD is the first VCL of next AU.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5862>
In case of tier 1 decoder, always use reference-only picture to avoid
fixed-size pool limitation and output decoded picture without
copy even for negative rate. Also do not use copy queue for GPU to GPU
copy. Copy queue is specialized for upload/download and may occupy
PCIE bandwidth. Use direct queue as recommended by vendors.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5877>
On flush event, baseclass will discard all pictures from DPB
but there can be still in-flight commands not finished yet.
Use our command queue, allocator and fence data helper objects
to keep resource available during command execution.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5877>
Instead of only supporting writing SPU data directly to YUV frames,
render the SPU data to an intermediate AYUV overlay buffer. The overlay
data is then blended to the video frame.
For the PGS format, the overlay buffer size is set to the size of the
Composition Window, and its position in the overlay composition is set
to the window position. The objects to render are now cropped when the
cropping flag is set.
For the Vobsub format, the overlay buffer size is set to the size of the
Display Area.
Once rendered, the overlay composition rectangle is now moved and scaled
to fit the video output size, to avoid clipping.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5827>
Shader visible descriptors occupy GPU resource and there are hardware
limits. Thus, in order to minimize the amount of shader visible heaps,
only non shader visible descriptor heap (staging) will be held by d3d12memory.
Then converter will copy the staging descriptor to shader visible
descriptor heap per draw.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5875>
Zero initialization would have overhead and it's not required
most cases except for textures. Use CREATE_NOT_ZEROED flag
in case of buffer resource or if a texture will be rendered without any
prior read operation.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5875>
Conversion will happen when constructed command list is executed,
not by converter element. Thus this object should not map output buffer
with write flag which will result in error if multiple threads
are building commands for the same output target frame.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5875>
Interlaced MJPEG is a big hack. Most of the streams we've found are from old
AVID tools. There are two methods to detect interlaced stream: the container
offers a height bigger (or double) than the image's height in SOF. The other
is from a APP0 marker.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5838>
Add macro which converts picture frame number to suitable timestamp in
nanoseconds for use in V4L2 VB2 buffer lookup. Since multiple codecs do
the same operation and almost all got it wrong, do it in one place so it
can be fixed in one place again, if needed.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5791>
The GstMpeg2Picture system_frame_number is guint32, constant 1000 is guint32,
GstV4l2CodecMpeg2Dec *_ref_ts multiplication result is u64 .
```
u64 result = (u32)((u32)system_frame_number * (u32)1000);
```
behaves the same as
```
u64 result = (u32)(((u32)system_frame_number * (u32)1000) & 0xffffffff);
```
so in case `system_frame_number > 4294967295 / 1000`, the `result` will
wrap around. Since the `result` is really used as a cookie used to look
up V4L2 buffers related to the currently decoded frame, this wraparound
leads to visible corruption during MPEG2 decoding. At 30 FPS this occurs
after cca. 40 hours of playback .
Fix this by changing the 1000 from u32 to u64, i.e.:
```
u64 result = (u64)((u32)system_frame_number * (u64)1000ULL);
```
this way, the wraparound is prevented and the correct cookie is used.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5791>
The GstAV1Picture system_frame_number is guint32, constant 1000 is guint32,
GstV4l2CodecAV1Dec v4l2_av1_frame.*_frame_ts multiplication result is u64 .
```
u64 result = (u32)((u32)system_frame_number * (u32)1000);
```
behaves the same as
```
u64 result = (u32)(((u32)system_frame_number * (u32)1000) & 0xffffffff);
```
so in case `system_frame_number > 4294967295 / 1000`, the `result` will
wrap around. Since the `result` is really used as a cookie used to look
up V4L2 buffers related to the currently decoded frame, this wraparound
leads to visible corruption during AV1 decoding. At 30 FPS this occurs
after cca. 40 hours of playback .
Fix this by changing the 1000 from u32 to u64, i.e.:
```
u64 result = (u64)((u32)system_frame_number * (u64)1000ULL);
```
this way, the wraparound is prevented and the correct cookie is used.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5791>
The GstVp9Picture system_frame_number is guint32, constant 1000 is guint32,
GstV4l2CodecVp9Dec v4l2_vp9_frame.*_frame_ts multiplication result is u64 .
```
u64 result = (u32)((u32)system_frame_number * (u32)1000);
```
behaves the same as
```
u64 result = (u32)(((u32)system_frame_number * (u32)1000) & 0xffffffff);
```
so in case `system_frame_number > 4294967295 / 1000`, the `result` will
wrap around. Since the `result` is really used as a cookie used to look
up V4L2 buffers related to the currently decoded frame, this wraparound
leads to visible corruption during VP9 decoding. At 30 FPS this occurs
after cca. 40 hours of playback .
Fix this by changing the 1000 from u32 to u64, i.e.:
```
u64 result = (u64)((u32)system_frame_number * (u64)1000ULL);
```
this way, the wraparound is prevented and the correct cookie is used.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5791>
The GstVp8Picture system_frame_number is guint32, constant 1000 is guint32,
GstV4l2CodecVp8Dec v4l2_vp8_frame.*_frame_ts multiplication result is u64 .
```
u64 result = (u32)((u32)system_frame_number * (u32)1000);
```
behaves the same as
```
u64 result = (u32)(((u32)system_frame_number * (u32)1000) & 0xffffffff);
```
so in case `system_frame_number > 4294967295 / 1000`, the `result` will
wrap around. Since the `result` is really used as a cookie used to look
up V4L2 buffers related to the currently decoded frame, this wraparound
leads to visible corruption during VP8 decoding. At 30 FPS this occurs
after cca. 40 hours of playback .
Fix this by changing the 1000 from u32 to u64, i.e.:
```
u64 result = (u64)((u32)system_frame_number * (u64)1000ULL);
```
this way, the wraparound is prevented and the correct cookie is used.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5791>