Commit graph

4271 commits

Author SHA1 Message Date
Seungha Yang
fd76521c24 d3d11videosink: Fix ugly thread name for Win32 window impl.
Don't need to put Win32 twice

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1962>
2021-01-19 11:23:56 +00:00
Seungha Yang
96923c4fa2 d3d11videosink: Fix MSVC build warnings around UWP code
gstd3d11window_corewindow.cpp(408): warning C4189:
  'storage': local variable is initialized but not referenced
gstd3d11window_corewindow.cpp(490): warning C4189:
  'self': local variable is initialized but not referenced
gstd3d11window_swapchainpanel.cpp(481): warning C4189:
  'self': local variable is initialized but not referenced

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1962>
2021-01-19 11:23:56 +00:00
Seungha Yang
d16b5b7f7f d3d11: Allow building UWP features with Desktop features if possible
WINAPI_PARTITION_DESKTOP and WINAPI_PARTITION_APP can coexist.
Although UWP only binaries should be used for production stage,
this change will be useful for development stage

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1962>
2021-01-19 11:23:56 +00:00
Seungha Yang
46c577222d d3d11decoder: Do more retry for ID3D11VideoContext::DecoderBeginFrame failure
Some GPUs (especially NVIDIA) are complaining that GPU is still busy
even we did 50 times of retry with 1ms sleep per failure.
Because DXVA/D3D11 doesn't provide API for "GPU-IS-READY-TO-DECODE"
like signal, there seems to be still no better solution other than sleep.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1913>
2021-01-18 12:04:53 +00:00
Seungha Yang
3f43fef3ce d3d11videosink: Fix build error on UWP
gstd3d11videosink.c(662): error C2065: 'sink': undeclared identifier

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1961>
2021-01-18 19:48:12 +09:00
He Junyan
0158849145 va: Fix some gst_object_unref error because the pointer is NULL.
!1957 introduces some error of gst_object_unref for NULL pointer.
Fixes all of them.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1959>
2021-01-17 14:00:50 +08:00
He Junyan
82c0f90197 va: Make the caps pointer operation atomic in vadecoder.
The vadecoder's srcpad_caps and sinkpad_caps pointers are outside of the
mutex protection. Just make all operation for them atomic.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1957>
2021-01-15 20:40:21 +08:00
He Junyan
6b1e1924fd va: Fix a latent race condition in vabasedec.
The vabasedec's display and decoder are created/destroyed between
the gst_va_base_dec_open/close pair. All the data and event handling
functions are between this pair and so the accessing to these pointers
are safe. But the query function can be called anytime. So we need to:
1. Make these pointers operation in open/close and query atomic.
2. Hold an extra ref during query function to avoid it destroyed.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1957>
2021-01-15 20:40:10 +08:00
Sebastian Dröge
4d07974b10 decklinkaudiosrc: Allow disabling audio sample alignment code by setting the alignment-threshold to 0
And handle setting it to GST_CLOCK_TIME_NONE as always aligning without
ever detecting a discont.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1956>
2021-01-14 14:37:32 +02:00
Seungha Yang
84db4b68fe mfvideoenc: Add support for Direct3D11 texture
Initial support for d3d11 texture so that encoder can copy
upstream d3d11 texture into encoder's own texture pool without
downloading memory.

This implementation requires MFTEnum2() API for creating
MFT (Media Foundation Transform) object for specific GPU but
the API is Windows 10 desktop only. So UWP is not target
of this change.
See also https://docs.microsoft.com/en-us/windows/win32/api/mfapi/nf-mfapi-mftenum2

Note that, for MF plugin to be able to support old OS versions
without breakage, this commit will load MFTEnum2() symbol
by using g_module_open()

Summary of required system environment:
- Needs Windows 10 (probably at least RS 1 update)
- GPU should support ExtendedNV12SharedTextureSupported feature
- Desktop application only (UWP is not supported yet)

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1903>
2021-01-13 20:15:04 +00:00
Seungha Yang
0f7af4b143 d3d11: Move core methods to gst-libs
Move d3d11 device, memory, buffer pool and minimal method
to gst-libs so that other plugins can access d3d11 resource.
Since Direct3D is primary graphics API on Windows, we need
this infrastructure for various plugins can share GPU resource
without downloading GPU memory.
Note that this implementation is public only for -bad scope
for now.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/464>
2021-01-13 15:01:20 +00:00
Seungha Yang
98eebf3322 va: allocator: Fix deadlock caused by double lock
Trivial bug fix for deadlock

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1949>
2021-01-12 21:28:04 +09:00
Seungha Yang
ad3fb007e1 meson: va: Skip configuration on non-linux environment
VA plugin is linux-only plugin, so we can skip it earlier.
Note that this plugin is making use of libdrm meson fallback,
which is unusable on the other platforms such as Windows

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1946>
2021-01-07 23:47:35 +09:00
Haihao Xiang
3e2e07bb8a msdkenc: the unit for max-frame-size is kbyte
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1944>
2021-01-07 12:07:28 +00:00
Víctor Manuel Jáquez Leal
4625ac92b6 va: mpeg2dec: refactor the picture reference filling
Add the helper function _get_surface_id() which extracts the
VASurfaceID from the passed picture. This function gets the surface of
the next and previous reference picture.

Instead of if-statements, this refactor uses a switch-statement with a
fall-through, for P-type pictures, making the code a bit more readable.

Also it adds quirks for gallium driver, which cannot handle invalid
surfaces as forwarding nor backwarding references, so the function fails.
Also iHD cannot handle them, but to avoid failing, the current picture
is used as self-reference.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1939>
2021-01-06 17:27:10 +01:00
Víctor Manuel Jáquez Leal
aff338bb24 va: mpeg2dec: set first field either frame or has a first field
Add a helper function _is_frame_start() which check if picture has a
frame structure or if it has not an interlaced first field yet. This
function is used with filling is_first_field parameter.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1939>
2021-01-06 17:27:10 +01:00
Víctor Manuel Jáquez Leal
df6c4843a7 va: display: parse and set driver implementation
This enum can be used for quirk handling. It's not a property because
the driver enum list might change, it's not static, thus avoiding the
update of GType declaration.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1938>
2021-01-05 17:54:34 +00:00
Víctor Manuel Jáquez Leal
543d54d492 va: display: add function precondition check
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1938>
2021-01-05 17:54:34 +00:00
He Junyan
4c66a0265c va: mpeg2dec: Using the current picture's surface when missing reference.
When missing the reference frames, we should not just discard the current
frame. Some streams have group of picture header. It is an optional header
that can be used immediately before a coded I-frame to indicate to the decoder
if the first consecutive B-pictures immediately following the coded I-frame can
be reconstructed properly in the case of a random access.
In that case, the B frames may miss the previous reference and can still be
correctly decoded. We also notice that the second field of the I frame may
be set to P type, and it only ref its first field.
We should not skip all those frames, and even the frame really misses the
reference frame, some manner such as inserting grey picture should be used
to handle these cases.

The driver crashes when it needs to access the reference picture while we set
forward_reference_picture or backward_reference_picture to VA_INVALID_ID. We
now set it to current picture to avoid this. This is just a temp manner.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1929>
2021-01-04 13:09:01 +00:00
He Junyan
b2b0483d03 va: mpeg2dec: Apply buffer_flags to the output buffer.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1929>
2021-01-04 13:09:01 +00:00
Haihao Xiang
1f1a5b4ad1 msdkenc{h264,h265}: add min-qp and max-qp properties
The SDK allows user to set a QP range [1], so add min-qp and max-qp to
sepecify QP range. By default, there is no limitations on QP.

[1] https://github.com/Intel-Media-SDK/MediaSDK/blob/master/doc/mediasdk-man.md#mfxextcodingoption2

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1908>
2020-12-30 06:40:36 +00:00
Haihao Xiang
7bc3d51b42 msdkenc{h264,h265}: add p-pyramid property
The SDK can support P-Pyramid reference structure [1], so add a new
property to enable this feature in msdkenc{h264,h265}.

[1] https://github.com/Intel-Media-SDK/MediaSDK/blob/master/doc/mediasdk-man.md#preftype

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1908>
2020-12-30 06:40:36 +00:00
Haihao Xiang
af988e282a msdkh265enc: add b-pyramid property
Like as msdkh264enc, b-pyramid is added to enable B-Pyramid reference
structure for H265 encoding

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1908>
2020-12-30 06:40:36 +00:00
Haihao Xiang
ff206f6525 msdkh265enc: add transform-skip property
Since the SDK API 1.26, TransformSkip was added to control
transform_skip_enabled_flag setting in PPS [1]

[1] https://github.com/Intel-Media-SDK/MediaSDK/blob/master/doc/mediasdk-man.md#mfxextcodingoption3

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1908>
2020-12-30 06:40:36 +00:00
Haihao Xiang
bdff6f5e42 msdk: needn't close mfx session when failed
Otherwise we will get double free issue because mfx session is closed in
finalize. See
https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1867#note_739346
for the double free issue.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1916>
2020-12-30 05:08:52 +00:00
Seungha Yang
68a47eb316 d3d11compositor: Add support for resolution change
Not only for position update (e.g., xpos, ypos),
we need to configure shader again per resolution change of each
input stream.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1912>
2020-12-28 16:05:20 +00:00
Seungha Yang
4151e8e052 d3d11shader: Fix ID3DBlob object leak
Even if HLSL compiler was able to compile our shader code, D3DCompile()
might return ID3DBlob object for compile warnings and the object
should be released.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1914>
2020-12-28 14:18:36 +00:00
Víctor Manuel Jáquez Leal
f1fe62dbe5 va: mpeg2dec: cosmetic changes
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1798>
2020-12-28 13:17:21 +08:00
He Junyan
19811759d6 va: Add mpeg2 VA decoder.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1798>
2020-12-28 13:14:06 +08:00
Seungha Yang
e82f1f8b0b mfvideoenc: Re-define default GOP size value
The behavior for zero AVEncMPVGOPSize value would be
varying depending on GPU vendor implementation and some
GPU will produce keyframe only once at the beginning of encoding.
That's unlikely expected result for users.

To make this property behave consistently among various GPUs,
this commit will change default value of "gop-size" property to -1
which means "auto". When "gop-size" is unspecified, then
mfvideoenc will calculate GOP size based on framerate
like that of our x264enc implementation.

See also
https://docs.microsoft.com/en-us/windows/win32/directshow/avencmpvgopsize-property

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1911>
2020-12-27 03:58:39 +09:00
Seungha Yang
8df131ab42 mfvideoenc: Fix use of uninitialized value
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1911>
2020-12-27 03:51:16 +09:00
Seungha Yang
7eab7ae8cc d3d11device: Add property for getting adapter LUID
LUID (Locally Unique Identifier) can used for identifying GPU
and that's required for some Windows APIs (e.g., MFTEnum2()) to setup device.

See also
https://docs.microsoft.com/en-us/windows/win32/api/mfapi/nf-mfapi-mftenum2

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1910>
2020-12-26 23:50:52 +09:00
Seungha Yang
4b522dd355 mfvideoenc: Remove duplicated class registration code
Each codec subclass has the same code for class/element registration,
so we can move the code into one helper methodm and that will make
future enhancement simple.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1909>
2020-12-26 14:25:06 +00:00
Haihao Xiang
86fdd39147 msdk: check GstMsdkContext instead of mfxSession instance
When creating a GstMsdkContext instance, it also creates a mfxSession
instance, so we may check GstMsdkContext instead of mfxSession instance
to make sure MSDK is available. In addition, according to MSDK doc [1],
MFXVideoCORE_SetHandle function should be executed before any actual
usage of library including queries, otherwise the behavior is
unexpected, so we should call MFXVideoCORE_QueryPlatform after
MFXVideoCORE_SetHandle on Linux

[1] https://github.com/Intel-Media-SDK/MediaSDK/blob/master/doc/mediasdk-man.md#working-with-va-api-applications

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1867>
2020-12-24 02:53:13 +00:00
Seungha Yang
1138c798ff d3d11: Remove unnecessary helper methods
We can query selected D3D_FEATURE_LEVEL and factory version
by using native D3D11 API

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1906>
2020-12-23 21:21:55 +09:00
Seungha Yang
2ca298d459 d3d11: Re-implement Desktop Duplication source
Add a new video source element "d3d11desktopdupsrc" for capturing desktop image
via Desktop Duplication based on Microsoft's Desktop Duplication sample available at
https://github.com/microsoft/Windows-classic-samples/tree/master/Samples/DXGIDesktopDuplication

This element is expected to be a replacement of existing dxgiscreencapsrc
element in winscreencap plugin.

Currently this element can support (but dxgiscreencapsrc cannot)
- Copying captured D3D11 texture to output buffer without download
- Support desktop session transition
  e.g., can capture desktop without error even in case that
  "Lock desktop" and "Permission dialog"
- Multiple d3d11desktopdupsrc elements can capture the same monitor

Not yet implemented features
- Cropping rect is not implemented, but that can be handled by downstream
- Mult-monitor is not supported. But that is also can be implemented by
  downstream element for example via multiple d3d11desktopdup elements
  with d3d11compositor

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1855>
2020-12-22 19:23:25 +00:00
Seungha Yang
4337031430 d3d11device: Add an optional flags argument for creating device
Extend gst_d3d11_device_new() method so that caller can specify
D3D11_CREATE_DEVICE_FLAG value to use.

See https://docs.microsoft.com/en-us/windows/win32/api/d3d11/ne-d3d11-d3d11_create_device_flag
for more detail about D3D11_CREATE_DEVICE_FLAG

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1901>
2020-12-22 01:14:54 +09:00
Seungha Yang
0840477b81 d3d11device: Remove dead code
We don't use this method since the commit of
0788492461

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1892>
2020-12-21 02:58:35 +09:00
Seungha Yang
59a1897c39 d3d11: Privatize d3d11memory implementation
Hide most of symbols of GstD3D11Memory object.
GstD3D11Memory is one of primary resource for imcoming d3d11 library
and it's expected to be a extensible feature.
Hiding implementation detail would be helpful for later use case.

Summary of this commit:
* Now all native Direct3D11 resources are private of GstD3D11Memory.
  To access native resources, getter methods need to be used
  or generic map (e.g., gst_memory_map) API should be called
  apart from some exceptional case such as d3d11decoder case.
* Various helper methods are added for GstBuffer related operations
  and in order to remove duplicated code.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1892>
2020-12-21 01:02:37 +09:00
Seungha Yang
f1e3e5276a d3d11: Add a helper method for d3d11buffferpool setup
Remove duplicated code for d3d11buffferpool setup.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1892>
2020-12-21 01:02:37 +09:00
Seungha Yang
ac04681b6f d3d11device: Remove optional helper methods
Most of Direct3D11 APIs can be called without GstD3D11Device
abstraction. This is a part of prework for public GstD3D11 library
to introduce minimal APIs

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1892>
2020-12-21 01:02:37 +09:00
Seungha Yang
28174b14d3 d3d11videosink: Prepare window once streaming started
... instead of READY state. READY state is too early for setting
overlay window handle especially playbin/playsink scenario
since playsink will set given overlay handle on videosink once
READY state change of videosink is ensured.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1893>
2020-12-20 22:28:21 +09:00
Seungha Yang
6195fcf857 mfvideoenc: Improve latency performance for hardware encoder
Unlike software MFT (Media Foundation Transform) which is synchronous
in terms of processing input and output data, hardware MFT works
in asynchronous mode. output data might not be available right after
we pushed one input data into MFT.
Note that async MFT will fire two events, one is "METransformNeedInput"
which happens when MFT can accept more input data,
and the other is "METransformHaveOutput", that's for signaling
there's pending data which can be outputted immediately.

To listen the events, we can wait synchronously via
IMFMediaEventGenerator::GetEvent() or make use of IMFAsyncCallback
object which is asynchronous way and the event will be notified
from Media Foundation's internal worker queue thread.

To handle such asynchronous operation, previous working flow was
as follows (IMFMediaEventGenerator::GetEvent() was used for now)
- Check if there is pending output data and push the data toward downstream.
- Pulling events (from streaming thread) until there's at least
  one pending "METransformNeedInput" event
- Then, push one data into MFT from streaming thread
- Check if there is pending "METransformHaveOutput" again.
  If there is, push new output data to downstream
  (unlikely there is pending output data at this moment)

Above flow was processed from upstream streaming thread. That means
even if there's available output data, it could be outputted later
when the next buffer is pushed from upstream streaming thread.
It would introduce at least one frame latency in case of live stream.

To reduce such latency, this commit modifies the flow to be fully
asynchronous like hardware MFT was designed and to be able to
output encoded data whenever it's available. More specifically,
IMFAsyncCallback object will be used for handling
"METransformNeedInput" and "METransformHaveOutput" events from
Media Foundation's internal thread, and new output data will be
also outputted from the Media Foundation's thread.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1520>
2020-12-19 18:56:33 +00:00
Sebastian Dröge
70facfa8d3 decklinkaudiosrc: Fix duration of the first audio frame after each discont
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1886>
2020-12-17 09:00:24 +00:00
Biswapriyo Nath
8af91be222 mediafoundation: Fix redefinition of variables.
Remove duplicate GstMFDevice and GstMFDeviceProvider declaration.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1884>
2020-12-16 18:48:12 +00:00
Sebastian Dröge
c123b79900 decklink: Implement GstBaseSrc::get_caps() to return more constrained caps
Instead of the template caps we can return a subset of them based on the
selected properties.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1868>
2020-12-16 14:13:40 +02:00
Seungha Yang
be0df31b15 wasapi2: Ensure unmute when opening audio client
ISimpleAudioVolume::SetMute() status seems to be preserved even
after process is terminated. In order to start audio client with
unmuted state, always disable mute when opening audio client.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1731>
2020-12-14 19:08:21 +00:00
Víctor Manuel Jáquez Leal
34683c36de va: decode: fix display type
Instead of a pointer to GstVaDisplay it was used a VADisplay type, which in
certain platforms is the same, and the compiler didn't complain.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1860>
2020-12-06 18:03:47 +01:00
Seungha Yang
96831233a3 d3d11videosink: Add a property to support rendering statistics data on window
Add a new property "render-stats" to allow rendering statistics
data on window for debugging and/or development purpose.
Text rendering will be accelerated by GPU since this implementation
uses Direct2D/DirectWrite API and Direct3D inter-op for minimal overhead.
Specifically, text data will be rendered on swapchain backbuffer
directly without any copy/allocation of extra texture.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1830>
2020-12-04 05:22:14 +09:00
Seungha Yang
22990bb9ea d3d11: Protect ID3D11VideoContext with lock
Likewise d3d11 immediate context (i.e., ID3D11DeviceContext),
ID3D11VideoContext API is not thread safe. It must be protected therefore.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1856>
2020-12-04 03:40:17 +09:00