And clean up any old pending headers if we receive a new identification
header, or if we receive a new set of headers via caps.
Otherwise it might happen that we receive one or more header but not
all, and then afterwards all headers again, and libvorbis does not like
getting headers passed multiple times and would error out.
It only makes sense to pass the very latest headers to the decoder at
the time we can actually make use of them.
https://bugzilla.gnome.org/show_bug.cgi?id=796980
If new headers arrive after we are initialized, we need to make
sure that they are indeed valid.
A vorbis bitstream always begins with three header packets and must
be in order.
Also some streams have unframed (invalid?) headers that might
confuse and disrupt the decoding process.
Therefore if ever we see new headers, we accumulate them and once
we get a non-header packet we check them to make sure that:
* We have at least 3 headers
* They are the expected ones (identification, comments and setup)
* They are in order
* Any other "header" is ignored
If those conditions are met, we reset and reconfigure the decoder
https://bugzilla.gnome.org/show_bug.cgi?id=784530
This is a followup commit to b95725c37e
* Resetting the decoder should only happen when we get a new initialization
header (0x01) and not on the other headers
* The initialized variable only gets set to TRUE once all headers have
been parsed. Also check if the vorbis_info struct has been properly resetted
also. Failure to do that would cause vorbisdec to error if it got
two initialization header in a row (the first would configure the underlying
library and the second one would error out because it's already initialized)
https://bugzilla.gnome.org/show_bug.cgi?id=779515
https://github.com/mesonbuild/meson
With contributions from:
Tim-Philipp Müller <tim@centricular.com>
Jussi Pakkanen <jpakkane@gmail.com> (original port)
Highlights of the features provided are:
* Faster builds on Linux (~40-50% faster)
* The ability to build with MSVC on Windows
* Generate Visual Studio project files
* Generate XCode project files
* Much faster builds on Windows (on-par with Linux)
* Seriously fast configure and building on embedded
... and many more. For more details see:
http://blog.nirbheek.in/2016/05/gstreamer-and-meson-new-hope.htmlhttp://blog.nirbheek.in/2016/07/building-and-developing-gstreamer-using.html
Building with Meson should work on both Linux and Windows, but may
need a few more tweaks on other operating systems.
This reverts commit a16cd5d2a5.
Setting the stop time on the segment breaks reconfiguration, as the
encoder signals an EOS, but we reconfigure it an continue to produce
buffers.
This information should not be required via the segment downstream
since we already have the sample count being used to generate buffer
durations.
https://bugzilla.gnome.org/show_bug.cgi?id=768763
Removes the need for custom caps query handling and makes it more
correct from the beginning on the template. It is a bit uglier
to read because there is 1 entry per channel but makes code easier
to maintain.
When encoding, libvorbis will tell us how many samples are encoded
in the buffer it returns. This number may be less than the maximum
of samples in the block, if this is the last packet. In we have no
segment end time, we set it to the end time of that last sample to
tell downstream that the buffer contains less samples.
vorbis_reorder_map is defined for eight channels max. If we have more
than eight channels, it's the application which shall define the order.
Since we set audio position to none, we just interleave all the channels
without any particular reordering.
https://bugzilla.gnome.org/show_bug.cgi?id=737742
They are very confusing for people, and more often than not
also just not very accurate. Seeing 'last reviewed: 2005' in
your docs is not very confidence-inspiring. Let's just remove
those comments.
No need to copy buffers we put into the streamheader any more
now that we don't put caps on buffers any more, so there's no
danger of a refcount cycle.