Seungha Yang
f44d5d18f3
d3d12: Pass target rectangle to ClearRenderTargetView()
...
Some drivers seem to be crashing if ClearRenderTargetView() is called
for P010/P016 texture's second subresource (UV plane) without
specified target rectangle.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5952 >
2024-01-22 19:40:08 +09:00
Seungha Yang
4e1bf149d0
d3d12: Add H.264 video encoder
...
Adding video encoder element
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5808 >
2024-01-19 12:47:35 +00:00
Seungha Yang
0cceb6f68f
d3d12memory: Don't use persistent staging buffer map
...
Persistent map is not recommended in case of readback
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5919 >
2024-01-14 13:10:56 +00:00
Seungha Yang
077470913d
d3d12decoder: Use D3D12_HEAP_FLAG_CREATE_NOT_ZEROED flag
...
Since the first access to a texture is always write, zero initialization
is unnecessary
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5919 >
2024-01-14 13:10:56 +00:00
Seungha Yang
72237d2563
d3d12videosink: Add support for MSAA
...
Adding "msaa" property to support MSAA rendering
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5891 >
2024-01-07 13:38:44 +00:00
Seungha Yang
0577d1c9de
d3d12: Reduce shader visible descriptor size
...
Shader visible descriptors occupy GPU resource and there are hardware
limits. Thus, in order to minimize the amount of shader visible heaps,
only non shader visible descriptor heap (staging) will be held by d3d12memory.
Then converter will copy the staging descriptor to shader visible
descriptor heap per draw.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5875 >
2024-01-02 13:02:47 +00:00
Seungha Yang
0ce6e752e4
d3d12: Use CREATE_NOT_ZEROED heap flag if possible
...
Zero initialization would have overhead and it's not required
most cases except for textures. Use CREATE_NOT_ZEROED flag
in case of buffer resource or if a texture will be rendered without any
prior read operation.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5875 >
2024-01-02 13:02:47 +00:00
Seungha Yang
660f2d7d27
d3d12: Add convert element
...
Implement converter object with convert element
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870 >
2023-12-29 14:39:00 +00:00
Seungha Yang
48cfca413d
d3d12: Add header containing core features
...
... and include the single header instead of listing many ones
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870 >
2023-12-29 14:39:00 +00:00
Seungha Yang
5ce2a7f64f
d3d12bufferpool: Don't pre-allocate memory for size calculation
...
Unlike d3d11, we can know CPU accessible memory layout without
allocation
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870 >
2023-12-29 14:39:00 +00:00
Seungha Yang
d316356bf2
d3d12memory: Add alloc_wrapped() method
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870 >
2023-12-29 14:39:00 +00:00
Seungha Yang
e4f794cbdd
d3d12bufferpool: Wait fence before reusing buffer
...
Buffer can be released without waiting fence for previous commands
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870 >
2023-12-29 14:39:00 +00:00
Seungha Yang
efc023e76e
d3d12: Rework command scheduling
...
* Use single fence object per queue and remove GstD3D12Fence
implementation
* Add a helper method for texture copy
* Run background thread and release unused resource from the thread
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870 >
2023-12-29 14:38:59 +00:00
Seungha Yang
93458c0155
d3d12memory: Add more SRV/RTV getter methods
...
Adding a method so that memory object can create SRV/RTV
on external descriptor heap. And remove unused methods
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870 >
2023-12-29 14:38:59 +00:00
Seungha Yang
818c95e8c3
d3d12: Update allocation params signalling
...
Sync up with d3d11 implementation
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5812 >
2023-12-15 19:48:36 +09:00
Seungha Yang
fab1c5f953
d3d12: Use d3dx12.h helper library
...
... and remove manually implemented helper methods
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5807 >
2023-12-14 18:08:00 +09:00
Seungha Yang
e769ae3dbe
d3d12decoder: Add support for d3d12 output
...
... and enable zero-copy decoding if downstream supports d3d12 memory
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5345 >
2023-09-19 08:52:04 +00:00
Seungha Yang
8965b1e92f
d3d12: Add GstD3D12BufferPool
...
Adding d3d12 specific bufferpool impl.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5345 >
2023-09-19 08:52:04 +00:00
Seungha Yang
c0572f8749
d3d12memory: Add GstD3D12AllocationParams struct
...
Will be used for buffer pool configuration. And update C++ helper
to reduce the number of required arguments
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5345 >
2023-09-19 08:52:04 +00:00
Seungha Yang
73744df6e4
d3d12memory: Make d3d12memory CPU accessible
...
Add support for gst_memory_{map,unmap} without GST_MAP_D3D12 flag
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5345 >
2023-09-19 08:52:04 +00:00
Seungha Yang
734dd50879
d3d12: Add H.264 decoder
...
Adding Direct3D12 h264 decoder
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4161 >
2023-09-17 18:53:24 +09:00