Commit graph

21 commits

Author SHA1 Message Date
Seungha Yang
f44d5d18f3 d3d12: Pass target rectangle to ClearRenderTargetView()
Some drivers seem to be crashing if ClearRenderTargetView() is called
for P010/P016 texture's second subresource (UV plane) without
specified target rectangle.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5952>
2024-01-22 19:40:08 +09:00
Seungha Yang
4e1bf149d0 d3d12: Add H.264 video encoder
Adding video encoder element

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5808>
2024-01-19 12:47:35 +00:00
Seungha Yang
0cceb6f68f d3d12memory: Don't use persistent staging buffer map
Persistent map is not recommended in case of readback

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5919>
2024-01-14 13:10:56 +00:00
Seungha Yang
077470913d d3d12decoder: Use D3D12_HEAP_FLAG_CREATE_NOT_ZEROED flag
Since the first access to a texture is always write, zero initialization
is unnecessary

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5919>
2024-01-14 13:10:56 +00:00
Seungha Yang
72237d2563 d3d12videosink: Add support for MSAA
Adding "msaa" property to support MSAA rendering

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5891>
2024-01-07 13:38:44 +00:00
Seungha Yang
0577d1c9de d3d12: Reduce shader visible descriptor size
Shader visible descriptors occupy GPU resource and there are hardware
limits. Thus, in order to minimize the amount of shader visible heaps,
only non shader visible descriptor heap (staging) will be held by d3d12memory.
Then converter will copy the staging descriptor to shader visible
descriptor heap per draw.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5875>
2024-01-02 13:02:47 +00:00
Seungha Yang
0ce6e752e4 d3d12: Use CREATE_NOT_ZEROED heap flag if possible
Zero initialization would have overhead and it's not required
most cases except for textures. Use CREATE_NOT_ZEROED flag
in case of buffer resource or if a texture will be rendered without any
prior read operation.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5875>
2024-01-02 13:02:47 +00:00
Seungha Yang
660f2d7d27 d3d12: Add convert element
Implement converter object with convert element

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870>
2023-12-29 14:39:00 +00:00
Seungha Yang
48cfca413d d3d12: Add header containing core features
... and include the single header instead of listing many ones

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870>
2023-12-29 14:39:00 +00:00
Seungha Yang
5ce2a7f64f d3d12bufferpool: Don't pre-allocate memory for size calculation
Unlike d3d11, we can know CPU accessible memory layout without
allocation

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870>
2023-12-29 14:39:00 +00:00
Seungha Yang
d316356bf2 d3d12memory: Add alloc_wrapped() method
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870>
2023-12-29 14:39:00 +00:00
Seungha Yang
e4f794cbdd d3d12bufferpool: Wait fence before reusing buffer
Buffer can be released without waiting fence for previous commands

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870>
2023-12-29 14:39:00 +00:00
Seungha Yang
efc023e76e d3d12: Rework command scheduling
* Use single fence object per queue and remove GstD3D12Fence
  implementation
* Add a helper method for texture copy
* Run background thread and release unused resource from the thread

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870>
2023-12-29 14:38:59 +00:00
Seungha Yang
93458c0155 d3d12memory: Add more SRV/RTV getter methods
Adding a method so that memory object can create SRV/RTV
on external descriptor heap. And remove unused methods

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870>
2023-12-29 14:38:59 +00:00
Seungha Yang
818c95e8c3 d3d12: Update allocation params signalling
Sync up with d3d11 implementation

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5812>
2023-12-15 19:48:36 +09:00
Seungha Yang
fab1c5f953 d3d12: Use d3dx12.h helper library
... and remove manually implemented helper methods

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5807>
2023-12-14 18:08:00 +09:00
Seungha Yang
e769ae3dbe d3d12decoder: Add support for d3d12 output
... and enable zero-copy decoding if downstream supports d3d12 memory

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5345>
2023-09-19 08:52:04 +00:00
Seungha Yang
8965b1e92f d3d12: Add GstD3D12BufferPool
Adding d3d12 specific bufferpool impl.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5345>
2023-09-19 08:52:04 +00:00
Seungha Yang
c0572f8749 d3d12memory: Add GstD3D12AllocationParams struct
Will be used for buffer pool configuration. And update C++ helper
to reduce the number of required arguments

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5345>
2023-09-19 08:52:04 +00:00
Seungha Yang
73744df6e4 d3d12memory: Make d3d12memory CPU accessible
Add support for gst_memory_{map,unmap} without GST_MAP_D3D12 flag

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5345>
2023-09-19 08:52:04 +00:00
Seungha Yang
734dd50879 d3d12: Add H.264 decoder
Adding Direct3D12 h264 decoder

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4161>
2023-09-17 18:53:24 +09:00