When switching URI from about-to-finish, playbin starts decoding the new
URI and the queue2 inside uridecodebin starts emitting buffering messages
immediately. However, the queue(s) inside playsink still have buffers to
play and the pipeline doesn't need to pause for buffering, so we should
not send those buffering messages up to the application, otherwise there
is an audible glitch caused by pausing the pipeline for a very short time.
https://bugzilla.gnome.org/show_bug.cgi?id=727255
If we had plugins and an error occurred we only include the error message
caused by this, otherwise we will include the codec description as generated
from the caps.
This allows to detect which exact codec was missing instead of getting a
generic "no suitable decoders found" error message.
Otherwise we might change some capsfeatures from ANY to the specific
value from the filter and do not filter those out in case the
sink doesn't support them
https://bugzilla.gnome.org/show_bug.cgi?id=734822
Gracefully handle switching groups that all pads are deadend.
This can happen when quickly switching programs on mpegts as the
output is unaligned it can happen that not enough data was accumulated at
parsers to generate any buffers, causing the stream to receive EOS before
any data can be decoded.
To handle this scenario, the _expose function now also gets if there is
any next group to be exposed along with the list of endpads. If there are
no endpads and there is another group to expose it will switch to this next
group and then retry exposing the streams.
Also, the requirement to only switch from the chain that has the endpad had
to be modified to care for when the drainpad is NULL
https://bugzilla.gnome.org/show_bug.cgi?id=733169
Unsetting DISCONT flag means we need to copy the buffer. This copy operation
mandates that all GstMemory should be copy-able which is not always the case
https://bugzilla.gnome.org/show_bug.cgi?id=727409
We now add all our elements to uridecodebin *after*
GstBin::change_state(READY->PAUSED), so we need to post async-start
and async-done messages ourselves if we want to work async.
https://bugzilla.gnome.org/show_bug.cgi?id=733495
We now add all our elements to uridecodebin *after*
GstBin::change_state(READY->PAUSED), so we need to post async-start
and async-done messages ourselves if we want to work async.
https://bugzilla.gnome.org/show_bug.cgi?id=733495
otherwise we're going to
a) start Parser/Converter before they are linked to their capsfilter,
breaking their negotiation of a proper stream format
b) start demuxers without having connected to their pad-added signals. We
miss pads and in the worst case don't link any pads at all
... and if this fails for whatever reason we skip the element and instead
try with the next element. This allows us to handle elements that fail
when setting caps on them by just skipping to the next alternative element.
They might fail to go to PAUSED, and when connecting them further
we might already expose their srcpads on decodebin if we're unlucky.
This prevents us to handle failures going to PAUSED gracefully.
If the caps query returned us fixed caps this doesn't mean yet
that these caps are actually complete (fields might be missing).
It allows to do us some decisions, but the selection of the next
element should be delayed as only complete caps allow proper selection
of the next element.
Otherwise we might try to continue autoplugging e.g. for a specific
stream-format although the parser could convert to something else, thus giving
us potentially less options for decoders.
We can't convert to ANY capsfeatures, they are only there so that we
can passthrough whatever downstream can support... but we definitely
don't want to return them to upstream.
When playing RTSP streams there will be one decodebin per stream. If some of
them fail because of a missing plugin we should not fail completely but play
the supported streams at least.
https://bugzilla.gnome.org/show_bug.cgi?id=730868
Aggregate buffering messages to only post the lower value
to avoid setting pipeline to playing while any multiqueue
is still buffering.
There are 3 scenarios where the entries should be removed from
the list:
1) When decodebin is set to READY
2) When an element posts a 100% buffering (already implemented)
3) When a multiqueue is removed from decodebin.
For item 3 we don't need to handle it because this should only
happen when either 1 is hapenning or when it is playing a
chained file, for which number 2 should have happened for the
previous stream to finish
https://bugzilla.gnome.org/show_bug.cgi?id=726423
Otherwise we might end up inside the callback without having stored
the probe id... then try to remove that probe (not!) from the callback
and wait forever for the pad to unblock.
They are very confusing for people, and more often than not
also just not very accurate. Seeing 'last reviewed: 2005' in
your docs is not very confidence-inspiring. Let's just remove
those comments.
This provides an audio-filter and video-filter property to allow
applications to set filter elements/bins. The idea is that these will
e
applied if possible -- for non-raw sinks, the filters will be skipped.
If the application wishes to force the application of the filters, this
can be done by setting the new flag introduced on playsink -
GST_PLAY_FLAG_FORCE_FILTERS.
https://bugzilla.gnome.org/show_bug.cgi?id=679031