Handle d3d11 device context in set_context() method with
additional device compatibility check so that only NVIDIA GPU
associated d3d11 device can be configured in the element.
And clear old d3d11 device per set_info() for d3d11 device to be
updated as well.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3018>
... and fix d3d11 specific enum type name
GST_CUDA_HAS_D3D is a build time define which indicates whether
GstD3D11 library is available or not, but DirectX SDK headers
must be available on the build system already.
Expose Direct3D related symbols if the build target is Windows
(i.e., if G_OS_WIN32 is defined)
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3018>
GLib made the unfortunate decision to prevent libgobject from ever being
unloaded, which means that now any library which registers a static type
can't ever be unloaded either (and any library that depends on those,
ad nauseam).
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/778>
GstVA is not currently build by CI, because libva version is lower
than expected. So, the gstva library is not build, thus some symbols
aren't documented, breaking the documentation CI.
To move things forward, let's just remove temporarly the va plugins
from cache. While we decide on how to update the libva package in
the CI.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1025>
When picking an available payload type, we need to pick one that is
available across all media.
The previous code, when multiple media were present, looked at the first one,
noticed it had pt 96 as the media pt, then simply looked at the next media,
noticed it didn't, and decided 96 was available.
Instead, check if the pt is used by any of the media, if it is, decide
it is not available and go to the next pt. I'm fairly sure that was the
original intent.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2984>
This avoids getting in a bunch of corner cases. We'd have to insert
a "rejected" line from the start as a place-holder to get around this,
but the rest of the code just becomes more complicated, so just
disallow it for now.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2439>
If the buffer is not msdk_buffer, we can try to directly import the
attached memory (i.e. va mem and dmabuf mem) by applying the common
uitl function: import_to_msdk_function ().
Here add a flag "from_qdata" in GstMsdkSurface to handle the cropping case,
we should avoid updating the crop values when msdk_surface is from the
memory's qdata, because the crop info from this surface is the already
updated one.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2498>
When input buffer is of dmabuf memory but not a msdk buffer (i.e., the
allocator is not msdk_allocator), then we can try to get fd of this mem,
create the corresponding va surface and wrap it as mfx surface.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2498>
We were checking possible bind flags for the DXGI format
of the source texture but that's never applied to
the destination texture desc.
Just use the already configured bind (and misc) flags of source texture
for the destination texture allocation without additional check.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2950>
Setting the content-type property shall override internally detected MIME
types, to make it possible to do as following example (where audio/basic to be
used prior to audio/x-mulaw):
gst-launch-1.0 ... ! mulawenc ! audio/x-mulaw,rate=8000,channels=1 !
curlhttpsink location=<url> content-type=audio/basic
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2732>
* Private header name is changed to gstd3d11-private.h to follow
naming convention
* Add Since mark everywhere
* Update member variable names to be consistent with the other
object implementations in this library
* Correct outdated documentation
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2945>
Current default G_MAXINT is not a correct value under any circumstances.
This creates an issue with screen capture, during which we currently do
not get any framerate info causing G_MAXINT to show up, where elements
downstream can possibly misbehave - for example, `vtenc` causes
a kernel panic.
Replace with 30/1 to avoid such scenarios.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2944>
The current handle_frame() does not return the real error that happens
in decode_scan and decode_frame, which makes the pipeline continue with
the error and may trigger asserting later.
We also return the error when decode_quant_table or decode_huffman_table
fails.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2938>
Add an example to show the usage of present singal.
In this example, a text overlay with alpha blended background
will be rendered on swapchain's backbuffer by using
Direct3D11, Direct2D, and DirectWrite APIs.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2923>
The "present" signal will be emitted just before the
IDXGISwapChain::Present() call. The client can perform additional
GPU operation with given GstD3D11Device object and
ID3D11RenderTargetView handle. Or, the client can read back
the scene to be displayed on window using the signal.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2923>