Commit graph

36 commits

Author SHA1 Message Date
Seungha Yang
37e1847464 d3d12videosink: Add support for window handle update
A large refactoring commit for adding features and improve performance

* Reuse internal converter and overlay compositor:
  Converter can be reused as long as input and display formats are not
  changed. Also overlay compositor reconstruction is required only if
  display format is changed

* Don't wait for full GPU flush on resize or close:
  D3D12 swapchain requires GPU idle in order to resize backbuffer.
  Thus CPU side waiting is required for swapchain related commands
  to be finished. However, don't need to wait for full GPU flushing.

* Support multiple sink on a single external window
  Keep installed subclass window procedure even if there's no associated
  our internal HWND. This will make window procedure hooking less racy.
  Then parent HWND's message will be transferred to our internal HWNDs
  if needed.

* Adding support for window handle update
  Application can change target HWND even when videosink is playing or
  paused state. So, users can call gst_video_overlay_set_window_handle()
  against d3d12videosink anytime. The videosink will be able to update
  internal state and setup resource upon requested.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7013>
2024-06-17 16:05:00 +00:00
Seungha Yang
84aecab150 d3d12videosink: Add overlay signal to support d3d12/d3d11/d2d overlay
Conceptually identical to the present signal of d3d11videosink.
This signal will be emitted with current render target
(i.e., swapchain backbuffer) and command queue. Signal handler
can record GPU commands for an overlay image or to blend
an image to the render target.

In addition to d3d12 resources, videosink will send
d3d11 and d2d resources depending on "overlay-mode"
property, so that signal handler can render by using
preferred/required DirectX API.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6838>
2024-05-24 15:55:17 +00:00
Seungha Yang
cd97275a19 d3d12device: Hold d3d11on12 device to be shared
d3d11on12 device seems to be occupying a bit of GPU memory
Hold the instance in GstD3D12Device so that it can be shared

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6697>
2024-04-20 04:16:41 +09:00
Seungha Yang
7d0e90b7bc d3d12: Move core part to gst-libs
Move buffer pool, converter, and device abstraction layer to
public library

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494>
2024-04-01 10:37:50 +00:00
Seungha Yang
706d5402fa d3d12: Remove device11on12 wrapping layer
It was added to avoid symbol conflict between DirectX-header project
and Windows SDK, but symbol conflict does not happen

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494>
2024-04-01 10:37:49 +00:00
Seungha Yang
bbdfa00b7b d3d12: Add support for cross-compile
... and fix bunch of GCC reported warnings

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6435>
2024-03-25 11:41:25 +00:00
Seungha Yang
6c80d2f5f8 d3d12: Allow building without WGC support
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6435>
2024-03-25 11:41:25 +00:00
Seungha Yang
2649d2ae62 d3d12: Port to d3dshader library
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6434>
2024-03-25 00:02:12 +09:00
Seungha Yang
43da9b4249 d3d12: Update shader to be Shader Model 5.0 compatible
And use fxc HLSL compiler

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6434>
2024-03-24 17:15:22 +09:00
Seungha Yang
0c148a96db d3d12: Add IPC elements
Adding d3d12ipcsink and d3d12ipcsrc elements, equivalent to D3D11 ones.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6428>
2024-03-22 23:09:12 +09:00
Seungha Yang
4db7eb0290 d3d12screencapturesrc: Add support for WGC API
Adding support for window and monitor capturing by using
Windows Graphics Capture API.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6256>
2024-03-08 01:05:24 +09:00
Seungha Yang
36c4ef361b d3d12: Add VP8 decoder
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6088>
2024-02-10 21:23:51 +09:00
Seungha Yang
3855646f1d d3d12: Add MPEG-2 decoder
Most of code additions are just gluing already implemented
GstDxva and GstD3D12Decoder interfaces

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5979>
2024-01-25 11:45:23 +00:00
Seungha Yang
4e1bf149d0 d3d12: Add H.264 video encoder
Adding video encoder element

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5808>
2024-01-19 12:47:35 +00:00
Seungha Yang
ae3ed20f41 d3d12: Add screen capture element
Since DXGI desktop duplication API does not work with Direct3D12 device,
this element will use Direct3D11 device to acquire frame.
Then other rendering operations (e.g., texture copy, render pipeline) will
happen using Direct3D12 API

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5883>
2024-01-05 21:27:35 +09:00
Seungha Yang
a1ba38cd64 d3d12: Add compositor element
Adding d3d12compositor element. d3d12compositor will build GPU commands
asynchronously and each command is serialized at final render stage.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5875>
2024-01-02 13:02:47 +00:00
Seungha Yang
7c701058ed d3d12: Add testsrc element
Adding testsrc element with d2d interop support via d3d11on12

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5875>
2024-01-02 13:02:46 +00:00
Seungha Yang
2f091e7118 d3d12: Add video sink element
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870>
2023-12-29 14:39:00 +00:00
Seungha Yang
660f2d7d27 d3d12: Add convert element
Implement converter object with convert element

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870>
2023-12-29 14:39:00 +00:00
Seungha Yang
4198bd6932 d3d12: Add helper object for fence operation
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870>
2023-12-29 14:39:00 +00:00
Seungha Yang
3308a976bd d3d12: Add upload element
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870>
2023-12-29 14:39:00 +00:00
Seungha Yang
efc023e76e d3d12: Rework command scheduling
* Use single fence object per queue and remove GstD3D12Fence
  implementation
* Add a helper method for texture copy
* Run background thread and release unused resource from the thread

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870>
2023-12-29 14:38:59 +00:00
Seungha Yang
6d7d9291c3 d3d12: Add resource pool objects
Adding pool objects for command list, command allocator, and descriptor
heap

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870>
2023-12-29 14:38:59 +00:00
Seungha Yang
2578f234dd d3d12: Remove d3d11 dependency
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870>
2023-12-29 14:38:59 +00:00
Seungha Yang
fab1c5f953 d3d12: Use d3dx12.h helper library
... and remove manually implemented helper methods

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5807>
2023-12-14 18:08:00 +09:00
Seungha Yang
38c04a5f34 d3d12: Use DirectX-Headers and drop MinGW build support
There are some conflicts between MinGW toolchan and DirectX-Headers.
And due to ABI differences, more fixes are required.
We will support only MSVC build for now

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5807>
2023-12-14 18:08:00 +09:00
Seungha Yang
c3cef6e923 d3d12: Fix build with GST_DISABLE_GST_DEBUG
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5585>
2023-11-03 13:31:03 +00:00
Seungha Yang
ed29c23e86 d3d12, dwrite, va: Fix various msys2 build error/warning
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5454>
2023-10-12 10:53:58 +00:00
Seungha Yang
d9a89cce06 d3d12decoder: Add support for D3D11 interop
As a short-term solution before full d3d12 rendering feature,
copy decoded d3d12 texture to shared d3d11 texture in order to use
existing various d3d11 implementations such as conversion, resizing,
and videosink.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5356>
2023-09-20 10:34:54 +00:00
Seungha Yang
6c9d023861 d3d12: Add d3d12download element
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5345>
2023-09-19 08:52:04 +00:00
Seungha Yang
8965b1e92f d3d12: Add GstD3D12BufferPool
Adding d3d12 specific bufferpool impl.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5345>
2023-09-19 08:52:04 +00:00
Seungha Yang
68cfb64ae3 d3d12: Fix d3d12sdklayer setup and d3d12device debug category
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5345>
2023-09-19 08:52:04 +00:00
Seungha Yang
d849e238fe d3d12: Add AV1 decoder
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4161>
2023-09-17 18:53:39 +09:00
Seungha Yang
10bda3a12a d3d12: Add VP9 decoder
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4161>
2023-09-17 18:53:39 +09:00
Seungha Yang
fb27733dd8 d3d12: Add H.265 decoder
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4161>
2023-09-17 18:53:39 +09:00
Seungha Yang
734dd50879 d3d12: Add H.264 decoder
Adding Direct3D12 h264 decoder

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4161>
2023-09-17 18:53:24 +09:00