This will be needed later to call the action signals of
playbin2 for example.
Also get the correct instance size of GClosure at runtime
instead of always taking the largest known one.
* sample/HelloWorld.cs: Cleaned up, works with new dynamic signal stuff
* gstreamer-sharp.mdp: Updated MonoDevelop project
* gstreamer-sharp/glue/dynamicsignal.c:
* gstreamer-sharp/DynamicSignal.cs: Added DynamicSignal support for
runtime GObject signal binding
* gstreamer-sharp/glue/Makefile.am:
* gstreamer-sharp/Makefile.am: Updated build
* gstreamer-sharp/Element.custom: Removed old DynamicSignal
stuff and added pass-thru/proxy Connect/Disconnect methods on
top of GLib.DynamicSignal
* gstreamer-sharp/DynamicSignalHandlerGenerator.cs:
* gstreamer-sharp/DynamicSignalMarshalHandler.cs: Removed
* gstreamer-sharp/gstreamer-sharp.dll.config.in: Updated maps, removed
old 0.8 maps
git-svn-id: svn://anonsvn.mono-project.com/source/branches/abock/gstreamer-sharp@62542 e3ebcda4-bce8-0310-ba0a-eca2169e7518