The default implementation for packet loss handling previously
always sent a gap event.
While this is correct as long as we know the packet that was
lost was actually a media packet, with ULPFEC this becomes
a bit more complicated, as we do not know whether the packet
that was lost was a FEC packet, in which case it is better
to not actually send any gap events in the default implementation.
Some payloaders can be more clever about, for example VP8 can
use the picture-id, and the M and S bits to determine whether
the missing packet was inside an encoded frame or outside,
and thus whether if it was a media packet or a FEC packet,
which is why ulpfecdec still lets these lost events go through,
though stripping them of their seqnum, and appending a new
"might-have-been-fec" field to them.
This is all a bit terrible, but necessary to have ULPFEC
integrate properly with the rest of our RTP stack.
https://bugzilla.gnome.org/show_bug.cgi?id=794909
In many cases the unistd.h includes weren't actually needed.
Don't build tests that need it on windows with MSVC
(multifdsink, multisocketsink, pipelines/tcp).
Preparation for making tests work on Windows with MSVC.
Doing so prevents us dropping buffers in the rare, but possible, situations,
when the stream changes SSRC and new sequence numbers does not differ
much from the last sequence number from previous SSRC. For example:
ssrc - 0xaaaa 101,102,103,104 ssrc - 0xbbbb 102, 103, 104, 105...
In the scenario above we don't want to drop the first 3 packets of
0xbbbb stream.
https://bugzilla.gnome.org/show_bug.cgi?id=764459
When generating segment, we can't assume the first buffer is actually
the first expected one. If it's not, we need to adjust the segment to
start a bit before.
Additionally, we if don't know when the stream is suppose to have
started (no clock-base in caps), it means we need to keep everything in
running time and only rely on jitterbuffer to synchronize.
https://bugzilla.gnome.org/show_bug.cgi?id=635701