In my tests with the new GCC 14 compiler for Cerbero, I got the
following error:
> In file included from include/directxmath/DirectXMath.h:2275,
> from ../gst-libs/gst/d3d11/gstd3d11converter.cpp:46:
> include/directxmath/DirectXMathMatrix.inl: In function 'bool
> DirectX::XMMatrixDecompose(XMVECTOR*, XMVECTOR*, XMVECTOR*, FXMMATRIX)':
> include/directxmath/DirectXMathMatrix.inl:1161:16:
> error: variable 'aa' set but not used [-Werror=unused-but-set-variable]
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7658>
Similar to cairooverlay element but this element emits "draw"
signal with Direct3D11 render target view, so that an application
can render/overlay/blend on the given render target view
without any copy operation
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4415>
Add Windows Graphics Capture (WGC) API based screen capture mode.
The conditions where this mode is used:
* Explicitly requested by user (capture-api property)
* To capture specific window
* When DXGI desktop duplication API does not work on hybrid graphics systems
(e.g., multi-gpu laptop)
Full features of this implementation require Windows 11. And Windows 11
SDK is required to build this feature.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3144>
We should move this functionality to gst-libs so that GstD3D11Converter
can be moved to gst-libs.
Another advantage is that applications can call our
HLSL compiler wrapper method without any worry about OS version
dependent system installed HLSL library.
Note that there are multiple HLSL compiler library versions
on Windows and system installed one would be OS version dependent.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2760>
Removing glvideomixer-like nuance (it was initially referenced)
and rewriting element since it's not an optimal design at all
from performance point of view.
* Remove wrapper bin (and internal conversion/upload/download elements)
which will waste CPU/GPU resources. Conversion/blending can be done by the
d3d11compositor element at once.
* Add support YUV blending without RGB conversion.
The RGB <-> YUV conversion is completely unnecessary since YUV textures
support blending as well.
* Remove complicated blending operation properties since it's hard
to use from application point of view. Instead, adding "operator" property
like what compositor element does.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2631>
timeapi.h is missing in our MinGW toolchain. Include mmsystem.h
header instead, which defines struct and APIs in case of our MinGW
toolchain. Note that in case of native Windows10 SDK (MSVC build),
mmsystem.h will include timeapi.h
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2153>
Remove all the d3d11 and dxgi header version dependent ifdef
and bump the minimum requirement to d3d11_4.h and dxgi1_6.h.
We are already failing support old Visual Studio (Windows SDK actually)
such as Visual Studio 2015. Note that our MinGW toolchain satisfies
the requirement.
From runtime point of view, this change should be fine since
we are checking OS version with IUnknown::QueryInterface()
everywhere in order to check API availability
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1684>