Seungha Yang
06e955f94e
d3d12decoder: Lock DPB while building command
...
Since DPB resource can be modified in output thread, protect
it when building command list.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6717 >
2024-04-23 12:26:07 +01:00
Seungha Yang
d22fe06234
d3d12decoder: Hold reference pictures in fence data
...
Keep reference pictures alive during executing decoding commands
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6717 >
2024-04-23 12:26:07 +01:00
Seungha Yang
e102560883
d3d12vp9dec: Disallow resolution change to larger size on non-keyframe
...
Intel GPU seems to be crashing if the case happens.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6717 >
2024-04-23 12:26:06 +01:00
Seungha Yang
9daa541816
d3d12decoder: Fix potential use after free
...
A DPB buffer held by codec picture object may not be writable
at the moment, then gst_buffer_make_writable() will unref passed buffer.
Specifically, the use after free or double free can happen if:
* Crop meta of buffer copy is required because of non-zero
top-left crop position
* zero-copy is possible with crop meta
* A picture was duplicated, interlaced h264 stream for example
Interlaced h264 stream with non-zero top-left crop position
is not very common but it's possible configuration in theory.
Thus gst_buffer_make_writable() should be called with
GstVideoCodecFrame.output_buffer directly.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6710 >
2024-04-22 15:14:13 +01:00
Seungha Yang
36c4ef361b
d3d12: Add VP8 decoder
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6088 >
2024-02-10 21:23:51 +09:00
Seungha Yang
e2eff3e4a3
d3d12decoder: Fix bitstream buffer usage
...
Resource state of a buffer in upload heap should stay in
generic-read although it's effectively in common state. Some drivers
complains about the wrong state.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6088 >
2024-02-10 21:23:28 +09:00
Seungha Yang
3855646f1d
d3d12: Add MPEG-2 decoder
...
Most of code additions are just gluing already implemented
GstDxva and GstD3D12Decoder interfaces
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5979 >
2024-01-25 11:45:23 +00:00
Seungha Yang
077470913d
d3d12decoder: Use D3D12_HEAP_FLAG_CREATE_NOT_ZEROED flag
...
Since the first access to a texture is always write, zero initialization
is unnecessary
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5919 >
2024-01-14 13:10:56 +00:00
Seungha Yang
a242b93f33
d3d12decoder: Release decoder and heap on stop
...
Sometimes driver crash happens if ID3D12VideoDevice got closed first,
and then ID3D12VideoDecoderHeap/ID3D12VideoDecoder are released.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5895 >
2024-01-09 13:52:44 +00:00
Seungha Yang
e1ecd1de2f
d3d12: Simplify fence data setup
...
Adding COM and GstMiniObject specific methods to skip passing
free function pointer
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5895 >
2024-01-09 13:52:44 +00:00
Seungha Yang
0077c4beb0
d3d12decoder: Set buffer flag on output buffer
...
... and remove unnecessary condition check
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5891 >
2024-01-07 13:38:44 +00:00
Seungha Yang
1b86c9d370
d3d12decoder: Try zero-copy in case of reverse playback too
...
In case of tier 1 decoder, always use reference-only picture to avoid
fixed-size pool limitation and output decoded picture without
copy even for negative rate. Also do not use copy queue for GPU to GPU
copy. Copy queue is specialized for upload/download and may occupy
PCIE bandwidth. Use direct queue as recommended by vendors.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5877 >
2024-01-03 02:08:53 +09:00
Seungha Yang
1fb44b8160
d3d12decoder: Fix crash on flush
...
On flush event, baseclass will discard all pictures from DPB
but there can be still in-flight commands not finished yet.
Use our command queue, allocator and fence data helper objects
to keep resource available during command execution.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5877 >
2024-01-03 01:36:42 +09:00
Seungha Yang
9d5277e70e
d3d12decoder: Fix barrier usage
...
Common state promotion and decay does not seem to be applied to
decoder commands. Use barriers explicitly
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5877 >
2024-01-03 01:17:32 +09:00
Seungha Yang
0ce6e752e4
d3d12: Use CREATE_NOT_ZEROED heap flag if possible
...
Zero initialization would have overhead and it's not required
most cases except for textures. Use CREATE_NOT_ZEROED flag
in case of buffer resource or if a texture will be rendered without any
prior read operation.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5875 >
2024-01-02 13:02:47 +00:00
Seungha Yang
48cfca413d
d3d12: Add header containing core features
...
... and include the single header instead of listing many ones
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870 >
2023-12-29 14:39:00 +00:00
Seungha Yang
1c5bba4b6b
d3d12decoder: Remove ID3D12Device4 interface requirement
...
Old OS may not support the interface. And allow 11_0 feature level
hardware.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870 >
2023-12-29 14:38:59 +00:00
Seungha Yang
4e5d4a45a3
d3d12decoder: Reduce the number of resource barriers
...
Single barrier per texture is sufficient in case of array-of-textures.
Avoid unnecessary decay barriers
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870 >
2023-12-29 14:38:59 +00:00
Seungha Yang
e6bdb0458c
d3d12decoder: Use flexible task queue
...
Instead of using fixed size command allocator array, make it
resizable.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870 >
2023-12-29 14:38:59 +00:00
Seungha Yang
efc023e76e
d3d12: Rework command scheduling
...
* Use single fence object per queue and remove GstD3D12Fence
implementation
* Add a helper method for texture copy
* Run background thread and release unused resource from the thread
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870 >
2023-12-29 14:38:59 +00:00
Seungha Yang
2578f234dd
d3d12: Remove d3d11 dependency
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870 >
2023-12-29 14:38:59 +00:00
Seungha Yang
800a83b435
d3d12decoder: Implement threaded decoding
...
To achieve maximum throughput, waiting on command commit thread
is not ideal. And render-delay will introduce unwanted latency.
Best is to split thread and wait finished decoding job in a dedicated
output thread
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5812 >
2023-12-15 22:56:33 +09:00
Seungha Yang
818c95e8c3
d3d12: Update allocation params signalling
...
Sync up with d3d11 implementation
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5812 >
2023-12-15 19:48:36 +09:00
Seungha Yang
fab1c5f953
d3d12: Use d3dx12.h helper library
...
... and remove manually implemented helper methods
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5807 >
2023-12-14 18:08:00 +09:00
Seungha Yang
ed29c23e86
d3d12, dwrite, va: Fix various msys2 build error/warning
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5454 >
2023-10-12 10:53:58 +00:00
Seungha Yang
d9a89cce06
d3d12decoder: Add support for D3D11 interop
...
As a short-term solution before full d3d12 rendering feature,
copy decoded d3d12 texture to shared d3d11 texture in order to use
existing various d3d11 implementations such as conversion, resizing,
and videosink.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5356 >
2023-09-20 10:34:54 +00:00
Seungha Yang
bb040ce571
d3d12decoder: Move common part to helper object
...
Store device at helper object
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5356 >
2023-09-20 10:34:54 +00:00
Seungha Yang
e769ae3dbe
d3d12decoder: Add support for d3d12 output
...
... and enable zero-copy decoding if downstream supports d3d12 memory
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5345 >
2023-09-19 08:52:04 +00:00
Seungha Yang
ff7bde06f2
d3d12decoder: Use GstD3D12BufferPool
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5345 >
2023-09-19 08:52:04 +00:00
Seungha Yang
884f4122b5
d3d12decoder: Use global copy queue and fence value
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5345 >
2023-09-19 08:52:04 +00:00
Seungha Yang
c0572f8749
d3d12memory: Add GstD3D12AllocationParams struct
...
Will be used for buffer pool configuration. And update C++ helper
to reduce the number of required arguments
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5345 >
2023-09-19 08:52:04 +00:00
Seungha Yang
d849e238fe
d3d12: Add AV1 decoder
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4161 >
2023-09-17 18:53:39 +09:00
Seungha Yang
10bda3a12a
d3d12: Add VP9 decoder
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4161 >
2023-09-17 18:53:39 +09:00
Seungha Yang
fb27733dd8
d3d12: Add H.265 decoder
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4161 >
2023-09-17 18:53:39 +09:00
Seungha Yang
734dd50879
d3d12: Add H.264 decoder
...
Adding Direct3D12 h264 decoder
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4161 >
2023-09-17 18:53:24 +09:00