This is needed for using GstGL with ANGLE as the GLES implementation
in Universal Windows Platform apps that use the Windows Runtime
(WinRT) instead of Win32, which is deprecated and not allowed in
Windows Store apps.
This has been tested with Servo on the Microsoft HoloLens 2, and seems
to work quite well.
It makes sense to control it explicitly to allow us to enable it on
platforms that don't have hardware floating-point, and to allow people
to enable the 'vorbis' plugin without having to also provide the
Tremor dependency which is useless on most devices.
Also yield common options to the outer project (gst-build in our case)
so that they don't have to be set manually and use array types for some
options.
Tests and documentation will follow separately.
The mixer elements in the opengl plugin need to stay
in -bad for now since they use GstVideoAggregator.
https://bugzilla.gnome.org/show_bug.cgi?id=754094
https://github.com/mesonbuild/meson
With contributions from:
Tim-Philipp Müller <tim@centricular.com>
Jussi Pakkanen <jpakkane@gmail.com> (original port)
Highlights of the features provided are:
* Faster builds on Linux (~40-50% faster)
* The ability to build with MSVC on Windows
* Generate Visual Studio project files
* Generate XCode project files
* Much faster builds on Windows (on-par with Linux)
* Seriously fast configure and building on embedded
... and many more. For more details see:
http://blog.nirbheek.in/2016/05/gstreamer-and-meson-new-hope.htmlhttp://blog.nirbheek.in/2016/07/building-and-developing-gstreamer-using.html
Building with Meson should work on both Linux and Windows, but may
need a few more tweaks on other operating systems.