It is not needed to do a state change from the _play() function on
ourselves. The state change function already did that and we don't want to
interfere with that (or use hacks to avoid interference).
For receiving video data via RTSP when the video is sent via
multicast there is no way to specify the udpsrc buffer-size.
On windows the native network buffer is not large and with video
i-frames being huge the buffer is to small and you get i-frame corruption,
it looks terrible, and there is no (easy) way to set the udpsrc buffer-size.
https://bugs.freedesktop.org/show_bug.cgi?id=52264
When the server suggests a GstNetTimeProvider in the SDP, set up a
GstNetClientClock that slaves to the remote clock and suggest this clock in
provide_clock.
Ignore other commands when reconnecting, otherwise the loop function would pause
and the reconnection would not happen. Continue looping after doing a reconnect
so that we have a chance to actually read the new data.
* gst/rtsp/gstrtspsrc.c (gst_rtspsrc_play): state change might be
happening in the application thread, so we don't change the state to
PLAYING in the gstrtspsrc thread unless it is safe.
A specific case is when chaning the state to NULL from the application
thread. This will synchronously try to stop the task (with the element
state lock acquired), but we will try a gst_element_set_state from
gstrtspsrc thread which will block on the element state lock causing a
deadlock.
https://bugzilla.gnome.org/show_bug.cgi?id=684312
Make a segment event when we send a new range header to a client (first PLAY
request or after a seek). Send the segment event in interleaved mode.
Clean the segment event on cleanup
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=688382
* gst/rtsp/gstrtspsrc.[ch]: added new "udp-reconnect" property. Before,
rtspsrc always tried to reconnect to the server when the RTSP
connection was closed by the server. This property lets the user
decide whether it wants rtspsrc to reconnect or not.
https://bugzilla.gnome.org/show_bug.cgi?id=683912
When the user configured a port-range, propose ports from this range
as the multicast ports. The server is free to ignore this request but if it
honours it, increment our ports so that we suggest the next port pair for the
next stream.
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=639420
When we have a PLAY request, go into the LOOP function next. When we are
looping, keep on looping until we are told otherwise.
This fixed rtsp and TCP connections.
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=680551
Don't reset the time in flush-stop. Live sources can do this flush in the
playing state and so the pipeline will never have a chance to update the
base_time of the elements, which only happens when going from paused to
playing.
Always send the flushing events to the udp elements now that basesrc supports
this. This makes sure a segment event is sent correctly after a flush.
Keep track of the currently executing command and make it possible to specify
what command you want to cancel when starting a new async command.
See https://bugzilla.gnome.org/show_bug.cgi?id=677905