Commit graph

80 commits

Author SHA1 Message Date
Seungha Yang
289bc1d440 d3d12: Remove notify_com and notify_mini_object helper methods
Use private macros instead of exposing multiple APIs for the same thing

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7057>
2024-06-19 13:19:47 +00:00
Seungha Yang
6942868bda d3d12commandqueue: Update API name and arguments
Accepts multiple fences since single command list may have
multiple dependent resources which are associated with
different GPU engines

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7057>
2024-06-19 13:19:47 +00:00
Seungha Yang
713ea313f8 d3d12device: Use HRESULT return code if possible
Make function signature consistent with that of command queue

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7057>
2024-06-19 13:19:47 +00:00
Seungha Yang
37e1847464 d3d12videosink: Add support for window handle update
A large refactoring commit for adding features and improve performance

* Reuse internal converter and overlay compositor:
  Converter can be reused as long as input and display formats are not
  changed. Also overlay compositor reconstruction is required only if
  display format is changed

* Don't wait for full GPU flush on resize or close:
  D3D12 swapchain requires GPU idle in order to resize backbuffer.
  Thus CPU side waiting is required for swapchain related commands
  to be finished. However, don't need to wait for full GPU flushing.

* Support multiple sink on a single external window
  Keep installed subclass window procedure even if there's no associated
  our internal HWND. This will make window procedure hooking less racy.
  Then parent HWND's message will be transferred to our internal HWNDs
  if needed.

* Adding support for window handle update
  Application can change target HWND even when videosink is playing or
  paused state. So, users can call gst_video_overlay_set_window_handle()
  against d3d12videosink anytime. The videosink will be able to update
  internal state and setup resource upon requested.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7013>
2024-06-17 16:05:00 +00:00
Seungha Yang
db47f46ad7 d3d12commandqueue: Fix deadlock on drain()
Don't take lock if the drain() is called from the GC thread

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7013>
2024-06-17 16:05:00 +00:00
Seungha Yang
a2df44da7d d3d12: Workaround for Intel iGPU decoder crash
Observed Intel GPU driver crash when multiple decoders are
configured in a process. It might be because of frequent
command queue alloc/free or too many in-flight decoding commands.
In order to make command queue persistent and limit the number of
in-flight command lists, holds global decoding command queue.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7019>
2024-06-17 15:15:07 +00:00
Seungha Yang
6449bc3171 d3d12: Add support for DXGI debug layer
Will be enabled if GST_ENABLE_D3D12_DXGI_DEBUG env is set
and dxgidebug.dll is available.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7016>
2024-06-15 13:24:24 +00:00
Seungha Yang
e9cefde479 d3d12memory: Fix staging buffer alignment
Not all GPUs can support arbitrary offset of
D3D12_PLACED_SUBRESOURCE_FOOTPRINT when copying GPU memory between
texture and buffer. Instead of calculating size/offset per plane,
calculate the entire size and offsets at once.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6967>
2024-05-30 10:40:44 +00:00
Seungha Yang
ec11bb8253 d3d12memory: Allow null allocator in alloc()
Update code as documented

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6940>
2024-05-29 09:45:26 +00:00
Seungha Yang
c1b1c849f2 d3d12: Add support for Device Removed Extended Data (DRED)
Enable DRED if "d3d12dred > GST_LEVEL_ERROR", and print
DRED debug information on device removed.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6718>
2024-05-28 15:09:21 +00:00
Sebastian Dröge
0ef396359c gst: Move GstQueueArray as GstVecDeque to core
And change lengths and indices from guint to gsize for a more correct type.

Also deprecate GstQueueArray and implement it in terms of GstVecDeque.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6779>
2024-05-06 18:25:42 +00:00
Seungha Yang
3e08cdeebe d3d12memory: Do not wait external fence on map()
Only wait for external fence if upload or download is required.
Waiting for external fence in case of d3d12 mapping is caller's
responsibility

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749>
2024-04-28 12:49:07 +00:00
Seungha Yang
2a14793ee1 d3d12converter: Add support for GPU-side external fence waiting
Ideally, GPU waiting should be scheduled just before executing command list.
But handling the case outside of converter is a bit complicated.
Under an assumption that constructed command list will be executed
immediately, schedules GPU-side waiting inside of conversion method
to simplify the flow.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749>
2024-04-28 12:49:07 +00:00
Seungha Yang
c95725bb79 d3d12memory: Use explicit type for GST_MAP_D3D12 define
C++ compiler will complain about different type between int and GstMapFlags

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749>
2024-04-28 12:49:07 +00:00
Seungha Yang
87f43c25cc d3d12frame: Extract external fence from memory and wait helper function
Adding gst_d3d12_frame_fence_{gpu,cpu}_wait() methods

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749>
2024-04-28 12:49:07 +00:00
Seungha Yang
478e49dd73 d3d12: Update copy_texture_region() method
Pass external fence value if any and allow passing fence
data so that dependent resources can be released
once copy is done

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749>
2024-04-28 12:49:07 +00:00
Seungha Yang
d8aa2eea83 d3d12commandqueue: Add execute_wait_and_command_lists() method
... so that GPU-side waiting and executing can be scheduled at once

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749>
2024-04-28 12:49:07 +00:00
Seungha Yang
ebb64dfd0d d3d12memory: Add get_external_fence() method
Required for caller to wait external fence without map() method

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749>
2024-04-28 12:49:07 +00:00
Seungha Yang
00924d4820 d3d12bufferpool: Sync all memory objects on acquire_buffer()
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749>
2024-04-28 12:49:07 +00:00
Seungha Yang
b12b04eeef d3d12utils: Fix documentation
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6699>
2024-04-21 12:06:03 +00:00
Seungha Yang
6efeeb8300 d3d12device: Add device-removed-reason property
Adding new property in order to notify users of device removed status.
Once device removed status is detected, application should release
all ID3D12Device objects corresponding to the adapter, including
GstD3D12Device object. Otherwise D3D12CreateDevice() call for the
adapter will fail.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6699>
2024-04-21 12:06:03 +00:00
Seungha Yang
cd97275a19 d3d12device: Hold d3d11on12 device to be shared
d3d11on12 device seems to be occupying a bit of GPU memory
Hold the instance in GstD3D12Device so that it can be shared

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6697>
2024-04-20 04:16:41 +09:00
Seungha Yang
13d892d336 d3d12: Move gst_d3d12_buffer_copy_into method to library
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6620>
2024-04-14 09:55:41 +00:00
Seungha Yang
b242f5d2ec d3d12converter: Port to GstD3D12Frame
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6620>
2024-04-14 09:55:41 +00:00
Seungha Yang
cb670f8110 d3d12: Add GstD3D12Frame struct and helper method
Adding GstD3D12Frame struct with map, unmap, and copy methods.
This new struct is equivalent to GstVideoFrame but gst_d3d12_frame_map()
method will extract D3D12 specific resource handles from memory.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6620>
2024-04-14 09:55:41 +00:00
Seungha Yang
8b88fcd18b d3d12memory: Implement copy method
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6620>
2024-04-14 09:55:41 +00:00
Seungha Yang
448a461a40 d3d12converter: Simplify root signature build
D3DX12SerializeVersionedRootSignature() helper method will translate
RS 1.1 into 1.0 version if needed

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6557>
2024-04-08 13:24:20 +00:00
Seungha Yang
f59c43c50f d3d12device: Fix typo in object name
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6549>
2024-04-06 01:14:56 +09:00
Seungha Yang
ce34e63605 d3d12memory: Add support for d3d11 texture caching
Would be useful for various D3D11 interop use cases

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6499>
2024-04-02 03:43:59 +09:00
Seungha Yang
7d0e90b7bc d3d12: Move core part to gst-libs
Move buffer pool, converter, and device abstraction layer to
public library

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494>
2024-04-01 10:37:50 +00:00