Commit graph

2343 commits

Author SHA1 Message Date
Youness Alaoui
24b29d4266 androidcamera: Override properties 2016-01-21 13:47:52 -05:00
Youness Alaoui
2d45a878b4 anroidcamera: Add support for the GstPhotography interface 2016-01-21 13:47:52 -05:00
Youness Alaoui
77ba73ca7e androidcamera: Add more wrappers for the Camera.Parameters class 2016-01-21 13:47:52 -05:00
Youness Alaoui
2e745fa1b1 androidcamera: Send proper error when unable to open camera 2016-01-21 13:47:52 -05:00
Youness Alaoui
02f36d92bc androidcamera: Adding device-orientation and device-facing properties 2016-01-21 13:47:49 -05:00
Youness Alaoui
a08c895303 androidcamera: Add device property and property probe it 2016-01-21 13:47:27 -05:00
Youness Alaoui
0552bb1b2a androidcamera: Fix memleak and lose of buffer if the data queue is flushing 2016-01-21 13:47:03 -05:00
Youness Alaoui
122083eadb androidcamera: Calling set_preview_callback with NULL frees all the buffers in the queue.
We must not do it at the stop otherwise we lose all our buffers. It's best to do
it during the close, so we free up the resources.
2016-01-21 13:47:03 -05:00
Youness Alaoui
acb15e4178 androidcamera: Drop frames if we don't have a clock and var rename 2016-01-21 13:47:02 -05:00
Youness Alaoui
691ab727b0 androicamera: if buffer size increases, then readd new buffers to the queue and drop old ones
The on_preview callback gets called with NULL if the buffer in the queue is
too small, so we need to handle the case where the array is NULL. Also
there is a bug in the android source which makes it drop one of the buffers
so if we had 5 buffers, and we renegotiate to a higher resolution, then we'd
only get 4 calls to on_preview_frame with NULL, with one being dropped.
This means we can't reallocate the buffers in the if (data == NULL) case
because we might end up with 0 buffers in the end.
2016-01-21 13:47:02 -05:00
Youness Alaoui
c85df6807d androidcamera: If callback is NULL then set it to NULL in jni 2016-01-21 13:47:02 -05:00
Nicolas Dufresne
e3ba219494 androidcamera: Fix debug output 2016-01-21 13:46:52 -05:00
Sebastian Dröge
19e5238379 androidcamera: Chose the smallest range that contains the target framerate 2016-01-21 12:44:43 -05:00
Sebastian Dröge
c633ecc3be androidcamera: Improve negotiation
And make sure we set an FPS range from the supported ones
now instead of a potentially unsupported range.
2016-01-21 12:44:42 -05:00
Sebastian Dröge
08db4f267d androidcamera: Implement LATENCY query 2016-01-21 12:44:42 -05:00
Sebastian Dröge
6cdd4745fe androidcamera: Make sure we always have a valid camera source instance in the buffer free function 2016-01-21 12:44:42 -05:00
Sebastian Dröge
f43897e839 androidcamera: Make sure to not call any callbacks after stopping the camera
Fixes segfaults when rotating the device for example.
2016-01-21 12:44:41 -05:00
Youness Alaoui
1a2bcc769c androidcamera: Fix timestamping issue 2016-01-21 12:44:41 -05:00
Youness Alaoui
25896c5ab7 androidcamera: Add caps negotiation support 2016-01-21 12:44:41 -05:00
Youness Alaoui
bb83c54a87 Add support for getcaps that probes the camera for capabilities 2016-01-21 12:44:41 -05:00
Youness Alaoui
4856d22b9f androidmedia: Drop the first buffer to have proper timestamping 2016-01-21 12:44:40 -05:00
Youness Alaoui
0083adbbed androidmedia: Flush the queue when the source is stopped 2016-01-21 12:44:40 -05:00
Youness Alaoui
dd27b89e95 androidmedia: Allocate/free texture when camera is open/closed 2016-01-21 12:44:40 -05:00
Youness Alaoui
d4717a9639 androidmedia: add a gst_ahc_src_close function 2016-01-21 12:44:39 -05:00
Youness Alaoui
54f3337bd1 androidmedia: Fix small indentation issues 2016-01-21 12:44:39 -05:00
Youness Alaoui
aa390e1be4 androidmedia: Disable plugin if android-sdk isn't found and dynamically search for platform version 2016-01-21 12:44:39 -05:00
Youness Alaoui
e78143f839 androidcamera: Add support for using DexLoader with Embeded GstAhcCallback.jar 2016-01-21 12:44:39 -05:00
Youness Alaoui
d56f094ce6 androidcamera: Fix compilation issues 2016-01-21 12:44:38 -05:00
Youness Alaoui
e42e7317f9 Remove previous cruft and create androidcamera plugin 2016-01-21 12:44:38 -05:00
Youness Alaoui
91219adaf2 Free the buffers and readd the arrays when the queue is cleared 2016-01-21 12:44:38 -05:00
Youness Alaoui
65a6014f26 Add a GST_DVM_CALL macro to ease function calling with exception check 2016-01-21 12:44:37 -05:00
Youness Alaoui
7b8dbd32db Calculate timestamp at reception of the buffer, not when pushing it out 2016-01-21 12:44:37 -05:00
Youness Alaoui
fff14b255c Make the number of callback buffers configurable, and delete their local ref 2016-01-21 12:44:37 -05:00
Youness Alaoui
3c78395e31 Use GstDataQueue instead of GAsyncQueue for storing buffers 2016-01-21 12:44:37 -05:00
Youness Alaoui
4cbfe6fa13 Use the buffer's free_func to map byteArray data without making a copy 2016-01-21 12:11:16 -05:00
Youness Alaoui
af47c1ebdc Remove open failure test code and debug log 2016-01-21 12:11:16 -05:00
Youness Alaoui
666eda11d6 Use YV12 as the default format 2016-01-21 12:11:16 -05:00
Youness Alaoui
7562cc2e26 Add a deinit function and remove jclass references in case of error 2016-01-21 12:11:15 -05:00
Youness Alaoui
37685f09e0 SurfaceTexture constructure needs texture_id 2016-01-21 12:11:15 -05:00
Youness Alaoui
484b0ae658 Add ahcsrc Camera source element prototype 2016-01-21 12:11:15 -05:00
Youness Alaoui
4b975b204c Add android.hardware.Camera (and deps) JNI wrappers 2016-01-21 12:11:14 -05:00
Youness Alaoui
21f60289db Adding Dalvik Virtual Machine routines and macros 2016-01-21 12:11:14 -05:00
Youness Alaoui
347dbf123d androidmedia: Add androidmedia plugin 2016-01-21 12:11:14 -05:00
Alessandro Decina
5c7fb644cd applemedia: vtenc: fix build on iOS 2016-01-19 19:18:43 +11:00
Alessandro Decina
f6154b4cc0 applemedia: always fill GstBuffers with GstMemory
Always fill buffers with our custom memory. The custom memory will avoid
mapping CV/CM buffers unless necessary.
2016-01-19 16:13:04 +11:00
Ilya Konstantinov
8577224c74 applemedia: implement copying of meta
Before this, buffers would lose their Core Video / Core Media meta
over intervideo* boundary.

https://bugzilla.gnome.org/show_bug.cgi?id=747216
2016-01-19 13:06:31 +11:00
Ilya Konstantinov
936b2fdfbc applemedia: implement GstAppleCoreVideoMemory
Implement a new memory type wrapping CVPixelBuffer.

There are two immediate advantages:
 a) Make the GstMemory itself retain the CVPixelBuffer. Previously,
    the containing GstBuffer was solely responsible for the lifetime of
    the backing CVPixelBuffer.

    With this change, we remove the GST_MEMORY_FLAG_NO_SHARE so that
    GstMemory objects be referenced by multiple GstBuffers (doing away
    with the need to copy.)

  b) Delay locking CVPixelBuffer into CPU memory until it's actually
     mapped -- possibly never.

The CVPixelBuffer object is shared among references, shares and
(in planar formats) planes, so a wrapper GstAppleCoreVideoPixelBuffer
structure was introduced to manage locking.

https://bugzilla.gnome.org/show_bug.cgi?id=747216
2016-01-19 12:58:43 +11:00
Alessandro Decina
ed7df2da3c applemedia: iosurfacememory: alloc with g_new0
...since the base class doesn't use g_slice anymore
2016-01-19 12:56:40 +11:00
Matt Crane
eba01f84e5 shmsink: fix possible deadlock in _render()/ _allocator_free()
Drop object lock before unrefing memory, otherwise the object
lock might be taken again from the allocator and then things
deadlock.

https://bugzilla.gnome.org/show_bug.cgi?id=760551
2016-01-16 21:46:28 +00:00
Matthew Waters
ffba31b7b2 nvenc: update for recent GL api changes
Specifically the GstGLMemoryPBO addition (which was the unadorned GstGLMemory).
2016-01-12 23:36:54 +11:00
Alessandro Decina
05ccc2f6ea applemedia: avfvideosrc: optionally get the GL context from gst_element_set_context
Allow setting the GL context with gst_element_set_context. When available, the
local context obtained via the context query still has the precedence.
2016-01-12 14:36:02 +11:00
Alessandro Decina
45b40b8467 applemedia: iosurfacememory: remove NO_SHARE flag
The full memory can be safely shared. Sharing a sub region can't be done and
will fail in the base allocator, triggering a copy.
2016-01-12 14:05:01 +11:00
Alessandro Decina
b0f5d4f1d5 applemedia: avfvideosrc: enable renegotiation
We can actually renegotiate now, so remove old check which disabled it.
2016-01-06 16:51:12 +11:00
Alessandro Decina
85df5648bb applemedia: avfvideosrc: small negotiation fix
Fix negotiation when GLMemory is requested but a context is not available
2016-01-06 13:20:17 +11:00
Alessandro Decina
e0d65937bc applemedia: vtenc: accept UYVY on Mac
When doing GLMemory avfvideosrc negotiates UYVY. This change allows avfvideosrc
! tee name=t ! ... ! glimagesink t. ! ... ! gldownload ! vtenc_h264 ! ...
to do GLMemory and 0-copy with the encoder (with the CV meta).
2016-01-06 11:43:37 +11:00
Alessandro Decina
a15d8acff0 applemedia: avfvideosrc: change texture format from BGRA to NV12 on iOS
Change texture format from BGRA to NV12. This allows a pipeline like avfvideosrc
! tee name=t ! ... ! glimagesink t. ! ... ! gldownload ! vtenc_h264 ! ...  to
negotiate GLMemory. This makes the glimagesink branch much faster (obviously)
and triggers the 0-copy path between avfvideosrc and vtenc (using the CV meta).
Combined this results in a huge perf improvement on iOS (25-30% of CPU time in a
pipeline like the one above).

Note that this doesn't introduce a new shader conversion in the sink, since BGRA
textures had to be copied/converted from format=BGRA,texture-target=RECTANGLE to
format=RGBA,texture-target=2D anyway.
2016-01-06 11:43:37 +11:00
Alessandro Decina
bf86d7fef1 applemedia: avfvideosrc: output at highest fps/resolution by default
Fixate to the highest possible resolution and fps. Otherwise by default we end
up fixating at 2fps and the lowest supported resolution, which is hardly what
someone who bought an overpriced smartphone wants.
2015-12-29 10:57:36 +11:00
Matthew Marsh
0e34c02dd6 nvenc: fix high CPU use on initialization of multiple encoders at the same time
We need a static lock to protect various NVENC methods in _set_format(). Without
this the CPU use increases dramatically on initialisation of the element when
there are multiple elements being initialised at the same time.

https://bugzilla.gnome.org/show_bug.cgi?id=759742
2015-12-22 13:27:51 +00:00
Vivia Nikolaidou
fafc8e564c decklinkvideosink: Made "auto" mode work according to caps
When the mode of decklinkvideosink is set to "auto", the sink claims to
support the full set of caps that it can support for all modes. Then, every
time new caps are set, the sink will automatically find the correct mode for
these caps and set it.

Caveat: We have no way to know whether a specific mode will actually work for
your hardware. Therefore, if you try sending 4K video to a 1080 screen, it
will silently fail, we have no way to know that in advance. Manually setting
that mode at least gave the user a way to double-check what they are doing.

https://bugzilla.gnome.org/show_bug.cgi?id=759600
2015-12-18 16:08:02 +01:00
Thomas Roos
f9464ce354 directsoundsrc: add device property as it is done in directsoundsink
This allows selection of the device by GUID instead of the name. The name is
user-given and multiple devices can have the same name.

https://bugzilla.gnome.org/show_bug.cgi?id=759484
2015-12-18 12:39:03 +01:00
Sebastian Dröge
d4920948aa directsoundsrc: Convert header from (some) DOS line endings to UNIX
A mix between different line endings in the same file is not a good idea,
and the .c files are both with UNIX line endings so let's use that.
2015-12-18 12:39:03 +01:00
Julien Isorce
89229bcfed applemedia: set -mmacosx-version-min to 10.8
Otherwise qtkitvideosrc fails to build on OSX 10.10.4
because QTKit has been deprecated since OS X 10.9.

Also set -mmacosx-version-min=10.8 in front to allow
the user or cerbero to override the version.

https://bugzilla.gnome.org/show_bug.cgi?id=745564
2015-12-18 10:30:25 +00:00
Alessandro Decina
6961945110 glmemory: add gst_gl_memory_allocator_get_default
Add gst_gl_memory_allocator_get_default to get the default allocator based on
the opengl version. Allows us to stop hardcoding the PBO allocator which isn't
supported on gles2.

Fixes GL upload on iOS9 among other things.
2015-12-18 14:25:32 +11:00
Matthew Waters
5dcd500257 gl*memory*: reverse the parameter order of user_data and destroy notify
The convention is to have the destroy notify last after any user data
2015-12-17 15:44:22 +11:00
Alessandro Decina
491e2eefcb applemedia: fix build on iOS
Fix build after 779dc3132c
2015-12-17 15:07:33 +11:00
Alessandro Decina
4f550ff50f applemedia: avfvideosrc: do fixate 2015-12-17 14:49:13 +11:00
Matthew Waters
779dc3132c glmemorypbo: remove our own alloc()/wrapped()/etc functions
replaced by equivalent functionality within gst_gl_base_memory_alloc()
2015-12-17 13:49:56 +11:00
Matthew Waters
650e5c4fe5 glmemory: implement GstGLBaseMemory::alloc
- Create GstGLVideoAllocationParams which is a GstGLAllocationParams subclass.
- Make it possible to allocate glmemory objects directly if no frills are
  needed.
2015-12-17 13:49:55 +11:00
Sebastian Dröge
4b04d4a02d applemedia: Link to IOSurface.framework for the IOSurface API 2015-12-16 10:21:59 +01:00
Sebastian Dröge
34586e0ffd applemedia: Link to IOKit.framework for IOSurface related functions 2015-12-16 09:39:03 +01:00
Alessandro Decina
fe42e302dd applemedia: vtdec: fix texture-target on iOS 2015-12-16 17:03:04 +11:00
Alessandro Decina
89b6c296ad applemedia: vtdec: remove obsolete FIXME 2015-12-16 17:03:04 +11:00
Alessandro Decina
bbdb22efba applemedia: avfvideosrc: rework GLMemory negotiation
Only do GLMemory when a GstGLContext is available AND GLMemory is actually
negotiated with downstream.
2015-12-16 17:03:04 +11:00
Alessandro Decina
0a73abd448 applemedia: avfvideosrc: update after IOSurface changes
Prefer GLMemory over sysmem. Also now when pushing GLMemory we push the
original formats (UYVY in OSX, BGRA in iOS) and leave it to downstream to
convert.
2015-12-16 17:03:04 +11:00
Alessandro Decina
9981cd8327 applemedia: vtdec: remove the internal GstGLColorConvert
It was added back in the day to make texture sharing work by default with
glimagesink inside playbin. These days glimagesink accepts (and converts) YUV
internally so it's no longer needed.
2015-12-16 17:03:03 +11:00
Alessandro Decina
07bf3796aa applemedia: vtdec: decouple outputting textures from outputting RGBA
We're going to be able to output NV12 textures soon.
2015-12-16 17:03:03 +11:00
Alessandro Decina
8ae0033261 applemedia: vtdec: switch to IOSurface on Mac
Switch to using IOSurface instead of CVOpenGLTextureCache on OSX. The latter can't be
used anymore to do YUV => RGB with opengl3 on El Capitan as GL_YCBCR_422_APPLE
has been removed from the opengl3 driver. Also switch to NV12 from UYVY, which
was the only YUV format supported by CVOpenGLTextureCache.
2015-12-16 17:03:03 +11:00
Alessandro Decina
e730b0a8ab applemedia: rename GstCoreVideoTextureCache to GstVideoTextureCache
First of a few commits to stop using CVOpenGLTextureCache on OSX and use
IOSurfaces directly instead. CVOpenGLTextureCache hasn't been updated for OpenGL
3 which is why texture sharing is currently disabled on OSX.
2015-12-16 17:03:03 +11:00
Alessandro Decina
a8b01eb6d1 Revert "vtdec: disable the texture cache on OSX"
This reverts commit f02425c4af.
2015-12-16 17:03:03 +11:00
Vineeth TM
7c42ba97d7 plugins-bad: Fix example pipelines
rename gst-launch --> gst-launch-1.0
replace old elements with new elements(ffmpegcolorspace -> videoconvert, ffenc_** -> avenc_**)
fix caps in examples

https://bugzilla.gnome.org/show_bug.cgi?id=759432
2015-12-15 10:30:49 +00:00
Matthew Waters
3088063ebd applemedia: update for GLMemory API changes 2015-12-14 19:18:14 +11:00
Matthew Waters
fd3203cfeb amcvideodec: update for GLMemory API changes 2015-12-14 19:15:14 +11:00
Thomas Roos
d794908dfd directsoundsrc: Check return values of DirectSound functions in read loop
Otherwise we might end up in an infinite loop because of errors.

Also take the element's mutex in unprepare().

https://bugzilla.gnome.org/show_bug.cgi?id=738292
2015-12-11 12:46:41 +02:00
Frédéric Wang
47d2a13d48 acm: Port ACM MP3 decoder and encoders to GStreamer 1.x
https://bugzilla.gnome.org/show_bug.cgi?id=744047
2015-12-07 13:25:28 +02:00
Sebastian Dröge
d8b1efe13a d3dvideosink: Don't try to recreate swapchain while the window is minimized
It will fail and cause the sink to crash. Instead wait until the window is
visible again before checking if the swapchain really has to be recreated.

https://bugzilla.gnome.org/show_bug.cgi?id=741608
2015-11-30 19:53:28 +02:00
Mathias Hasselmann
d387bfd188 androidmedia: Don't add metadata to locked buffer
The video decoders tried calling gst_buffer_add_*meta() on non-writable
buffer resulting in warnings of this kind:

  gstamcvideodec.c:921 (_gl_sync_render_unlocked): WARNING: amcvideodec
  Failed to create the transformation meta for the gl_sync 0xabc03848
  buffer 0xabb01b40 (0)

https://bugzilla.gnome.org/show_bug.cgi?id=758694
2015-11-26 22:24:26 +11:00
Matthew Waters
ab3fd36d64 amcvideodec: move release_output_buffer into the sync meta
Some devices only ever keep one buffer available in the GL queue resulting in
multiple calls to release_output_buffer only causing one frame to be rendered.
If there is a queue after amcvideodec (even playsink's small one), then
multiple buffers are pushed but only a small fraction of them are actually
rendered on time.  The rest will either render some number of frames ahead of
where they are meant to be or timeout waiting for a frame that's already been
rendered.

Solved by moving the release_output_buffer into the sync_meta the is pushed
downstream.  When downstream renders, the custom sync implementation attempts
to release the current buffer (if not already released) and render. Once the
frame has been rendered to the screen, the next frame is released and is
hopefully available by the time the next frame is to be rendered.

This fixes a perceived frame jitter in the output.
2015-11-19 19:25:48 +11:00
Reynaldo H. Verdejo Pinochet
86ec812429 Remove unnecessary NULL checks before g_free()
g_free() is NULL-safe
2015-11-18 16:05:42 -08:00
Sebastian Dröge
96eb5ef33c amcvideodec: Don't require a non-zero buffer size when doing decoding to a surface
At least on some devices/Android versions the buffer size will always be zero
in these cases.

https://bugzilla.gnome.org/show_bug.cgi?id=758228
2015-11-18 09:23:49 +02:00
Sebastian Dröge
be7f4d6cd6 amcvideodec: Fix indentation 2015-11-17 16:21:10 +02:00
Alessandro Decina
3d5a1ccbf4 applemedia: vtdec: fix negotiation more
Year 12: I still don't understand how negotiation works.

Apparently gst_pad_query_caps doesn't do what I thought it did. To get the
actual caps that can flow through vtdec:src we must call gst_pad_peer_query_caps
with the template caps as filter.

Fixes negotiation with stuff that doesn't understand GLMemory (hello videoscale).
2015-11-17 16:15:53 +11:00
Alessandro Decina
94cd5316f3 applemedia: vtdec: minor texture cache fixes
Small fix on how the texture cache is cleaned up / setup in case of renegotiation
2015-11-17 16:15:53 +11:00
Alessandro Decina
3c681045bf applemedia: corevideotexturecache: stop configuring cache->convert over and over 2015-11-17 16:15:53 +11:00
Matthew Waters
3bf7430411 glimagesink: wait on the correct sync meta when rendering 2015-11-17 15:27:26 +11:00
Matthew Waters
f2ca0eaf27 amcviddec: output external-oes textures
This provides a performance and power usage improvement by removing
the texture copy from an OES texture to 2D texture.

The flow is as follows
1. Generate the output buffer with the required sync meta with the incrementing
   push counter and OES GL memory
1.1 release_output_buffer (buf, render=true) and push downstream
2. Downstream waits for on the sync meta (timed wait) or drops the frame (no wait)
2.1 Timed wait for the frame number to reach the number of frame callbacks fired
2.2 Unconditionally update the image when the wait completes (success or fail).
    Sets the affine transformation matrix meta on the buffer.
3. Downstream renders as usual.

At *some* point through this the on_frame_callback may or may not fire.  If it
does fire, we can finish waiting early and render. Otherwise we have to
wait for a timeout to occur which may cause more buffers to be pused into the
internal GL queue which siginificantly decreases the chances of the
on_frame_callback to fire again.  This is because the frame callback only occurs
when the internal GL queue changes state from empty to non-empty.

Because there is no way to reliably correlate between the number of buffers
pushed and the number of frame callbacks received, there are a number of
workarounds in place.
1. We self-increment the ready counter when it falls behind the push counter
2. Time based waits as the frame callback may not be fired for a certain frame.
3. It is assumed that the device can render at speed or performs some QoS of
   the interal GL queue (which may not match the GStreamer QoS).

It holds that we call SurfaceTexture::updateTexImage for each buffer pushed
downstream however there's no guarentee that updateTexImage will result in
the exact next frame (it could skip or duplicate) so synchronization is not
guaranteed to be accurate although it seems to be close enough to be unable
to discern visually.  This has not changed from before this patch.  The current
requirement for synchronization is that updateTexImage is called at the point in
time when the buffers is to be rendered.

https://bugzilla.gnome.org/show_bug.cgi?id=757285
2015-11-17 15:27:26 +11:00
Alessandro Decina
35052fdfd0 applemedia: vtdec: fix setting internal SKIP / DROP flags 2015-11-17 15:19:01 +11:00
Alessandro Decina
119e09eac3 applemedia: vtdec: improve negotiation
Rework negotiation implementing GstVideoDecoder::negotiate. Make it possible to
switch texture sharing on and off at runtime. Useful to (eventually) turn
texture sharing on in pipelines where glimagesink is linked only after
decoding has already started (for example OWR).
2015-11-17 12:59:58 +11:00
Alessandro Decina
8f14882b44 applemedia: vtdec: improve handing of decode errors/frame drops
Improve decode error handling by avoiding calling into GstVideoDecoder from the
VT decode callback. This removes contention on the GST_VIDEO_DECODER_STREAM_LOCK
which used to make the decode callback slow enough for VT to start dropping lots
of frames once the first frame was dropped.
2015-11-17 12:59:58 +11:00
Alessandro Decina
8a171754e5 applemedia: vtdec: fix uninitialized variable warning 2015-11-17 12:59:58 +11:00
Heinrich Fink
788ff2f98e vtenc: Set profile_level to NULL after release
Otherwise, gst_vtenc_negotiate_profile_and_level will double-release as
it checks for profile_level != NULL. This caused crashes when the
vtenc instance is stopped and then restarted.

https://bugzilla.gnome.org/show_bug.cgi?id=757935
2015-11-11 14:49:58 +01:00