Original commit message from CVS:
Implement simple seek API. This can later be extended to work with GstPipeline as arguments and so on *autodetect proper element to send event to and so on), but this'll do as a start... See #116149
Original commit message from CVS:
GST_DEBUG reorganization
This is a big diff (ca 450k), containing loads of stuff:
- gstinfo.[ch] complete rewrite
- changing of all GST_DEBUG messages to reflect that change
- reorganization of subsystem disabling
- addition of gstconfig.h.in so we can track the disablings
- <gst/gst.h> does not include <unistd.h> and <config.h> anymore
- documentation updated for gstinfo stuff (build the docs yourself to know what changed)
- bugfixes for making of the docs (files from CVS are not deleted anymore
- testsuite for debugging changes in testsuite/debug
expect breakage
Original commit message from CVS:
- added GST_ELEMENT_ERROR flag to mark elements in error and to trap and
avoid recursive error loops.
- moved state change signal back to original place as it causes lockups.
Original commit message from CVS:
implement proper refcounting of pad's templates and references from real pads to their ghost pads and the other way around - this fixes the segfaults in the player
Original commit message from CVS:
- remove some \n in GstThread debugging
- move the state change g_cond_signal to the set_state function to make
sure that we don't unlock the waiters before we completed the state
change.
Original commit message from CVS:
It's absolute fun if you don't find this. If an element claims a successful state change but did not actually change its state it is broken and the program deserves to crash. And hard. Can you hear I'm annoyed?
Original commit message from CVS:
general fixes:
- changed newly added locked_state API to work like GStreamer does
- added gst_element_sync_state_with_parent function
- revert: pad linking does not require non-playing state
- updated spider and pipeline parsing to link elements in playing state
- bugfix: pads are now activated when added to a playing element (broke above change)
Original commit message from CVS:
huge modifications, hope i didn't break something:
- added functions for setting/getting locked state of elements. gst_element_lock_state syncs the pads state with the state of its parent.
- made all gst_element_link_* functions call gst_element_link_pads_filtered
- gst_element_link_pads_filtered now accepts NULL as a pad name.
- make sure the link functions are only called when the elements are paused
That's it.
Original commit message from CVS:
- Add more --disable options
- fix makefiles to only compile non-disabled features
- some compile fixes.
- removed extratypes, added gsturitype
- make get/set clock on a bin overridable
- some portability fixes for GUINT64
- separate pools from gstregistry.[ch] into gstregistrypool.[ch]
- make gstobject size fixed, even if we disabled load/save
- don't use 'new' as a variable as it is not a valib C++ variable
Original commit message from CVS:
gst_object_swap -> gst_object_replace as it's a better name. Wait for
next commit to make gstelement.c compile again.
Original commit message from CVS:
- properly ref/unref scheduler and clock in gstelement
- ref/unref clock in scheduler
- better cleanup in element factory
Original commit message from CVS:
- Remove annoying \n from cothread INFO/DEBUG messages
- only set an element to PAUSED when it gave an error during PLAYING
- ensure internal consistency of opt scheduler structures
- Added mex_recursion to opt scheduler
Original commit message from CVS:
- Added PAD_NEGOTIATING flag, remove PAD_EOS flag
- Try to avoid negotiation in state change if pad were already negotiating
- Added gstquery.c for completeness (maybe merge common functions with
gstformat.c?)
Original commit message from CVS:
- major API breakage (one of the last, I promise...)
- GST_PAD_QUERY -> GST_QUERY
- GstPadQuery -> GstQuery
- Move query definitions to gstquery.h to allow for future dynamic
query types.
- remove _pad_handles_* in favour of extra format/event functions to
make the same checks.
- fix elements
- Implemented missing query/event/formats functions in gstelement
Original commit message from CVS:
- disable pads when going to PAUSED, we want to make sure no data is
passing when an element is not PLAYING.
- changed the clock sync API, element should now get a ClockID first and
sync on that. This makes it possible to cancel clock requests.
Original commit message from CVS:
- Cleanups
- Added padding to structs
- fixed typechecking/casts
- reduced casts
- implemented remove_element in gstbin
- implemented set index on bin
Original commit message from CVS:
- Added first attempt at general caching mechanism (GstTimeCache renamed
to GstCache)
- Some more clocking checks and updates (waiting on GST_CLOCK_TIME_NONE
returns immediatly instead of blocking forever)
- Moved clock get/set functions to element class instead of instance.
- Added cache methods on elements.
- Renamed GST_PROPS_BOOL_TYPE to GST_PROPS_BOOLEAN_TYPE to make it more
consistent with gst_props_get/set_boolean and GST_PROPS_BOOLEAN.
- Give short stats about plugins in gst-inspect.
Original commit message from CVS:
- an element also has a failed state change if the scheduler setup failed.
- set a thread to _STATE_NULL before destroying it.