Commit graph

10 commits

Author SHA1 Message Date
Thibault Saunier
909baa2360 Pass the code through codespell 2019-08-30 13:05:36 +00:00
Matthew Waters
b3d8e09839 glfilter: rewrite subclasses for filter_texture() occuring on GL thread
There's no need for the jump to an extra thread in most cases, especially
when relying solely on a shader to render.  We can use the provided
render_to_target() functions to simplify filter writing.
2017-12-09 19:32:21 +00:00
Matthew Waters
c7dd43f21a glfilter: rename draw_texture to draw_fullscreen_quad
And remove unused arguments.
2017-12-09 19:32:21 +00:00
Matthew Waters
3ba30d42a4 gl: use gles2 shaders everywhere
This effectively limits a glfilter subclass to be > GL(ES) 2.0.
rather than a possible GL 1.4.
2017-12-09 19:32:07 +00:00
Matthew Waters
72993f54fa gl: remove useless gl{En,Dis}able (GL_TEXTURE_*) calls
We are using shaders everywhere and so they are not needed
2017-12-09 19:32:01 +00:00
Anton Obzhirov
9294e84334 gleffects: port all effects to GLES2.0
https://bugzilla.gnome.org/show_bug.cgi?id=745955
2017-12-09 19:31:58 +00:00
Matthew Waters
92f0aa9bd8 gl: get the context from basemixer/basefilter 2017-12-09 19:31:57 +00:00
Vincent Penquerc'h
2767aae4e2 gl: pass large structure by const pointer, not value
Avoids large pointless memcpy.

Coverity 206236, 206237
2017-12-09 19:31:36 +00:00
Matthew Waters
e225af3e0d gl: silence all the compiler warnings 2017-12-09 19:31:34 +00:00
Matthew Waters
a884d6feee move gl elements to ext subdirectory 2017-12-09 19:31:34 +00:00