diff --git a/ges/ges-asset.c b/ges/ges-asset.c index 8c584b2a62..a5e0355004 100644 --- a/ges/ges-asset.c +++ b/ges/ges-asset.c @@ -20,12 +20,12 @@ */ /** * SECTION: ges-asset - * @short_description: Represents usable ressources inside the GStreamer Editing Services + * @short_description: Represents usable resources inside the GStreamer Editing Services * - * The Assets in the GStreamer Editing Services represent the ressources + * The Assets in the GStreamer Editing Services represent the resources * that can be used. You can create assets for any type that implements the #GESExtractable * interface, for example #GESClips, #GESFormatter, and #GESTrackElement do implement it. - * This means that asssets will represent for example a #GESUriClips, #GESBaseEffect etc, + * This means that assets will represent for example a #GESUriClips, #GESBaseEffect etc, * and then you can extract objects of those types with the appropriate parameters from the asset * using the #ges_asset_extract method: * @@ -46,18 +46,18 @@ * to the #GESAsset through the #GESMetaContainer interface and you have a model for your * custom effects. Note that #GESAsset management is making easier thanks to the #GESProject class. * - * Each asset are represented by a pair of @extractable_type and @id (string). Actually the @extractable_type + * Each asset is represented by a pair of @extractable_type and @id (string). Actually the @extractable_type * is the type that implements the #GESExtractable interface, that means that for example for a #GESUriClip, * the type that implements the #GESExtractable interface is #GESClip. * The identifier represents different things depending on the @extractable_type and you should check * the documentation of each type to know what the ID of #GESAsset actually represents for that type. By default, * we only have one #GESAsset per type, and the @id is the name of the type, but this behaviour is overriden - * to be more usefull. For example, for GESTransitionClips, the ID is the vtype of the transition - * you will extract from it (ie crossfade, box-wipe-rc etc..) For #GESEffect the id is the + * to be more useful. For example, for GESTransitionClips, the ID is the vtype of the transition + * you will extract from it (ie crossfade, box-wipe-rc etc..) For #GESEffect the ID is the * @bin-description property of the extracted objects (ie the gst-launch style description of the bin that * will be used). * - * Each and every #GESAsset are cached into GES, and you can query those with the #ges_list_assets function. + * Each and every #GESAsset is cached into GES, and you can query those with the #ges_list_assets function. * Also the system will automatically register #GESAssets for #GESFormatters and #GESTransitionClips * and standard effects (actually not implemented yet) and you can simply query those calling: * |[ diff --git a/ges/ges-extractable.c b/ges/ges-extractable.c index 6d4c09d32f..ddbfc359a8 100644 --- a/ges/ges-extractable.c +++ b/ges/ges-extractable.c @@ -20,7 +20,7 @@ */ /** * SECTION: ges-extractable - * @short_description: An interface letting an object be extracted from a GESAsset + * @short_description: An interface for objects which can be extracted from a GESAsset * * FIXME: Long description needed */ @@ -78,11 +78,11 @@ ges_extractable_default_init (GESExtractableInterface * iface) /** * ges_extractable_get_asset: - * @self: The #GESExtractable from which to retrieve a #GESAsset from + * @self: The #GESExtractable from which to retrieve a #GESAsset * - * Method to get a asset from a #GESExtractable + * Method for getting an asset from a #GESExtractable * - * Returns: (transfer none): the #GESAsset or %NULL if none have been set + * Returns: (transfer none): The #GESAsset or %NULL if none has been set */ GESAsset * ges_extractable_get_asset (GESExtractable * self) @@ -97,7 +97,7 @@ ges_extractable_get_asset (GESExtractable * self) * @self: Target object * @asset: (transfer none): The #GESAsset to set * - * Method to set asset which was used to instaniate specified object + * Method to set the asset which instantiated the specified object */ void ges_extractable_set_asset (GESExtractable * self, GESAsset * asset)