diff --git a/ext/gl/gstglimagesink.c b/ext/gl/gstglimagesink.c index ed7ea7f0c3..5c13ef46b9 100644 --- a/ext/gl/gstglimagesink.c +++ b/ext/gl/gstglimagesink.c @@ -623,9 +623,6 @@ gst_glimage_sink_finalize (GObject * object) g_return_if_fail (GST_IS_GLIMAGE_SINK (object)); glimage_sink = GST_GLIMAGE_SINK (object); - - gst_object_unref (glimage_sink->overlay_compositor); - g_mutex_clear (&glimage_sink->drawing_lock); GST_DEBUG ("finalized"); @@ -912,11 +909,12 @@ gst_glimage_sink_change_state (GstElement * element, GstStateChange transition) if (!_ensure_gl_setup (glimage_sink)) return GST_STATE_CHANGE_FAILURE; + glimage_sink->overlay_compositor = + gst_gl_overlay_compositor_new (glimage_sink->context); + g_atomic_int_set (&glimage_sink->to_quit, 0); break; case GST_STATE_CHANGE_PAUSED_TO_PLAYING: - glimage_sink->overlay_compositor = - gst_gl_overlay_compositor_new (glimage_sink->context); break; default: break; @@ -986,6 +984,9 @@ gst_glimage_sink_change_state (GstElement * element, GstStateChange transition) g_signal_handler_disconnect (window, glimage_sink->mouse_sig_id); glimage_sink->mouse_sig_id = 0; + gst_object_unref (glimage_sink->overlay_compositor); + glimage_sink->overlay_compositor = NULL; + gst_object_unref (window); gst_object_unref (glimage_sink->context); glimage_sink->context = NULL; @@ -1285,10 +1286,9 @@ prepare_next_buffer (GstGLImageSink * glimage_sink) info = &glimage_sink->in_info; } - if (glimage_sink->overlay_compositor) - gst_gl_overlay_compositor_upload_overlays (glimage_sink->overlay_compositor, - next_buffer, glimage_sink->attr_position, glimage_sink->attr_texture, - glimage_sink->window_width, glimage_sink->window_height); + gst_gl_overlay_compositor_upload_overlays (glimage_sink->overlay_compositor, + next_buffer, glimage_sink->attr_position, glimage_sink->attr_texture, + glimage_sink->window_width, glimage_sink->window_height); /* in_buffer invalid now */ if (!gst_video_frame_map (&gl_frame, info, next_buffer, @@ -1880,9 +1880,8 @@ gst_glimage_sink_on_draw (GstGLImageSink * gl_sink) gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0); - if (gl_sink->overlay_compositor) - gst_gl_overlay_compositor_draw_overlays (gl_sink->overlay_compositor, - gl_sink->redisplay_shader); + gst_gl_overlay_compositor_draw_overlays (gl_sink->overlay_compositor, + gl_sink->redisplay_shader); gst_gl_context_clear_shader (gl_sink->context);