From c34ac2a3e812fbad3e8db3da6cc7bcc00ea03a7b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?C=C3=A9lestin=20Marot?= Date: Wed, 22 Feb 2023 15:18:12 +0100 Subject: [PATCH] d3d11overlaycompositor: fix texture width and height The dimension of the overlay texture directly corresponds to the size of the overlay **buffer** which is given by its video meta. The dimension at which the overlay should be displayed directly correspond to the overlay `render_width`and `render_height`. This match the behavior of glimagesink Part-of: --- .../gst-plugins-bad/sys/d3d11/gstd3d11overlaycompositor.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/subprojects/gst-plugins-bad/sys/d3d11/gstd3d11overlaycompositor.cpp b/subprojects/gst-plugins-bad/sys/d3d11/gstd3d11overlaycompositor.cpp index 6f46d725d7..f1009e4266 100644 --- a/subprojects/gst-plugins-bad/sys/d3d11/gstd3d11overlaycompositor.cpp +++ b/subprojects/gst-plugins-bad/sys/d3d11/gstd3d11overlaycompositor.cpp @@ -211,8 +211,8 @@ gst_d3d11_composition_overlay_new (GstD3D11OverlayCompositor * self, subresource_data.SysMemPitch = stride; subresource_data.SysMemSlicePitch = 0; - texture_desc.Width = width; - texture_desc.Height = height; + texture_desc.Width = vmeta->width; + texture_desc.Height = vmeta->height; texture_desc.MipLevels = 1; texture_desc.ArraySize = 1; texture_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;