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Request minimum buffer even if need_pool is FALSE
When tee is used, it will not request a pool, but still it wants to know how many buffers are required. https://bugzilla.gnome.org/show_bug.cgi?id=730758
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parent
3573238683
commit
c1f524f3a8
1 changed files with 11 additions and 12 deletions
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@ -140,10 +140,10 @@ gst_gl_mixer_propose_allocation (GstAggregator * agg,
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GstBufferPool *pool = NULL;
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GstBufferPool *pool = NULL;
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GstStructure *config;
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GstStructure *config;
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GstCaps *caps;
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GstCaps *caps;
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GstVideoInfo info;
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guint size = 0;
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guint size = 0;
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gboolean need_pool;
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gboolean need_pool;
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if (!GST_AGGREGATOR_CLASS (gst_gl_mixer_parent_class)->propose_allocation
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if (!GST_AGGREGATOR_CLASS (gst_gl_mixer_parent_class)->propose_allocation
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(agg, agg_pad, decide_query, query))
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(agg, agg_pad, decide_query, query))
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return FALSE;
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return FALSE;
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@ -155,18 +155,16 @@ gst_gl_mixer_propose_allocation (GstAggregator * agg,
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if (caps == NULL)
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if (caps == NULL)
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goto no_caps;
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goto no_caps;
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if (need_pool) {
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GstVideoInfo info;
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if (!gst_video_info_from_caps (&info, caps))
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if (!gst_video_info_from_caps (&info, caps))
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goto invalid_caps;
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goto invalid_caps;
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GST_DEBUG_OBJECT (mix, "create new pool");
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pool = gst_gl_buffer_pool_new (context);
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/* the normal size of a frame */
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/* the normal size of a frame */
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size = info.size;
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size = info.size;
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if (need_pool) {
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GST_DEBUG_OBJECT (mix, "create new pool");
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pool = gst_gl_buffer_pool_new (context);
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config = gst_buffer_pool_get_config (pool);
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config = gst_buffer_pool_get_config (pool);
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gst_buffer_pool_config_set_params (config, caps, size, 0, 0);
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gst_buffer_pool_config_set_params (config, caps, size, 0, 0);
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@ -174,10 +172,11 @@ gst_gl_mixer_propose_allocation (GstAggregator * agg,
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g_object_unref (pool);
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g_object_unref (pool);
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goto config_failed;
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goto config_failed;
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}
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}
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}
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gst_query_add_allocation_pool (query, pool, size, 1, 0);
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gst_query_add_allocation_pool (query, pool, size, 1, 0);
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if (pool)
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g_object_unref (pool);
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g_object_unref (pool);
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}
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/* we also support various metadata */
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/* we also support various metadata */
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if (context->gl_vtable->FenceSync)
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if (context->gl_vtable->FenceSync)
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