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d3d12: Add support for UYVY, VYUY, and YVYU
Use already implemented compute shaders Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7092>
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3 changed files with 7 additions and 1 deletions
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@ -55,7 +55,7 @@
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/* pre/post processing required formats */
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#define GST_D3D12_TIER_LAST_FORMATS \
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"RGB16, BGR16, RGB15, BGR15"
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"UYVY, VYUY, YVYU, RGB16, BGR16, RGB15, BGR15"
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#define GST_D3D12_COMMON_FORMATS \
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GST_D3D12_TIER_0_FORMATS ", " \
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@ -151,6 +151,9 @@ gst_d3d12_pack_new (GstD3D12Device * device,
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auto format = GST_VIDEO_INFO_FORMAT (converter_output_info);
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switch (format) {
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case GST_VIDEO_FORMAT_YUY2:
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case GST_VIDEO_FORMAT_UYVY:
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case GST_VIDEO_FORMAT_VYUY:
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case GST_VIDEO_FORMAT_YVYU:
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conv_format = GST_VIDEO_FORMAT_AYUV;
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break;
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case GST_VIDEO_FORMAT_Y410:
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@ -161,6 +161,9 @@ gst_d3d12_unpack_new (GstD3D12Device * device,
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auto format = GST_VIDEO_INFO_FORMAT (converter_input_info);
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switch (format) {
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case GST_VIDEO_FORMAT_YUY2:
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case GST_VIDEO_FORMAT_UYVY:
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case GST_VIDEO_FORMAT_VYUY:
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case GST_VIDEO_FORMAT_YVYU:
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conv_format = GST_VIDEO_FORMAT_AYUV;
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break;
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case GST_VIDEO_FORMAT_Y210:
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