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d3d12: Add support for resource copy between d3d11 and d3d12
If driver can support cross-api resource sharing, use device-to-device resource copy in d3d12upload/download elements. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7119>
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4 changed files with 1518 additions and 4 deletions
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subprojects/gst-plugins-bad/sys/d3d12/gstd3d12memorycopy.cpp
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subprojects/gst-plugins-bad/sys/d3d12/gstd3d12memorycopy.cpp
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subprojects/gst-plugins-bad/sys/d3d12/gstd3d12memorycopy.h
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subprojects/gst-plugins-bad/sys/d3d12/gstd3d12memorycopy.h
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@ -0,0 +1,61 @@
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/* GStreamer
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* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include <gst/base/gstbasetransform.h>
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G_BEGIN_DECLS
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#define GST_TYPE_D3D12_MEMORY_COPY (gst_d3d12_memory_copy_get_type())
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#define GST_D3D12_MEMORY_COPY(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_D3D12_MEMORY_COPY,GstD3D12MemoryCopy))
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#define GST_D3D12_MEMORY_COPY_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_D3D12_MEMORY_COPY,GstD3D12MemoryCopyClass))
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#define GST_D3D12_MEMORY_COPY_GET_CLASS(obj) (GST_D3D12_MEMORY_COPY_CLASS(G_OBJECT_GET_CLASS(obj)))
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#define GST_IS_D3D12_MEMORY_COPY(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_D3D12_MEMORY_COPY))
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#define GST_IS_D3D12_MEMORY_COPY_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_D3D12_MEMORY_COPY))
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typedef struct _GstD3D12MemoryCopy GstD3D12MemoryCopy;
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typedef struct _GstD3D12MemoryCopyClass GstD3D12MemoryCopyClass;
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typedef struct _GstD3D12MemoryCopyPrivate GstD3D12MemoryCopyPrivate;
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struct _GstD3D12MemoryCopy
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{
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GstBaseTransform parent;
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GstD3D12MemoryCopyPrivate *priv;
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};
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struct _GstD3D12MemoryCopyClass
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{
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GstBaseTransformClass parent_class;
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};
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GType gst_d3d12_memory_copy_get_type (void);
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G_DEFINE_AUTOPTR_CLEANUP_FUNC(GstD3D12MemoryCopy, gst_object_unref)
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#define GST_TYPE_D3D12_UPLOAD (gst_d3d12_upload_get_type())
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G_DECLARE_FINAL_TYPE (GstD3D12Upload,
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gst_d3d12_upload, GST, D3D12_UPLOAD, GstD3D12MemoryCopy);
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#define GST_TYPE_D3D12_DOWNLOAD (gst_d3d12_download_get_type())
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G_DECLARE_FINAL_TYPE (GstD3D12Download,
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gst_d3d12_download, GST, D3D12_DOWNLOAD, GstD3D12MemoryCopy);
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G_END_DECLS
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@ -5,7 +5,6 @@ d3d12_sources = [
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'gstd3d12convert.cpp',
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'gstd3d12decoder.cpp',
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'gstd3d12decodercpbpool.cpp',
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'gstd3d12download.cpp',
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'gstd3d12dpbstorage.cpp',
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'gstd3d12dxgicapture.cpp',
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'gstd3d12encoder.cpp',
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@ -25,7 +24,6 @@ d3d12_sources = [
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'gstd3d12screencapturedevice.cpp',
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'gstd3d12screencapturesrc.cpp',
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'gstd3d12testsrc.cpp',
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'gstd3d12upload.cpp',
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'gstd3d12videosink.cpp',
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'gstd3d12vp8dec.cpp',
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'gstd3d12vp9dec.cpp',
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@ -159,6 +157,19 @@ if have_wgc and dwmapi_lib.found()
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extra_deps += [dwmapi_lib]
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endif
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if gstd3d11_dep.found()
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extra_args += ['-DHAVE_GST_D3D11']
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extra_deps += [gstd3d11_dep]
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d3d12_sources += [
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'gstd3d12memorycopy.cpp',
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]
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else
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d3d12_sources += [
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'gstd3d12download.cpp',
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'gstd3d12upload.cpp',
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]
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endif
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gstd3d12 = library('gstd3d12',
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d3d12_sources,
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c_args : gst_plugins_bad_args + extra_args,
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@ -31,8 +31,6 @@
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#include <gst/d3d12/gstd3d12.h>
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#include "gstd3d12pluginutils.h"
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#include "gstd3d12convert.h"
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#include "gstd3d12download.h"
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#include "gstd3d12upload.h"
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#include "gstd3d12videosink.h"
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#include "gstd3d12testsrc.h"
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#include "gstd3d12compositor.h"
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@ -53,6 +51,13 @@
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#include <wrl.h>
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#include <glib/gi18n-lib.h>
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#ifdef HAVE_GST_D3D11
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#include "gstd3d12memorycopy.h"
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#else
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#include "gstd3d12download.h"
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#include "gstd3d12upload.h"
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#endif
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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/* *INDENT-ON* */
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