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basesink: don't compensate for render-delay twice
https://bugzilla.gnome.org/show_bug.cgi?id=667298
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1 changed files with 1 additions and 10 deletions
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@ -2411,8 +2411,7 @@ gst_base_sink_wait_eos (GstBaseSink * sink, GstClockTime time,
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GST_DEBUG_OBJECT (sink, "possibly waiting for clock to reach %"
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GST_DEBUG_OBJECT (sink, "possibly waiting for clock to reach %"
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GST_TIME_FORMAT, GST_TIME_ARGS (time));
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GST_TIME_FORMAT, GST_TIME_ARGS (time));
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/* compensate for latency and ts_offset. We don't adjust for render delay
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/* compensate for latency, ts_offset and render delay */
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* because we don't interact with the device on EOS normally. */
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stime = gst_base_sink_adjust_time (sink, time);
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stime = gst_base_sink_adjust_time (sink, time);
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/* wait for the clock, this can be interrupted because we got shut down or
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/* wait for the clock, this can be interrupted because we got shut down or
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@ -2563,14 +2562,6 @@ again:
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/* adjust for latency */
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/* adjust for latency */
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stime = gst_base_sink_adjust_time (basesink, rstart);
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stime = gst_base_sink_adjust_time (basesink, rstart);
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/* adjust for render-delay, avoid underflows */
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if (GST_CLOCK_TIME_IS_VALID (stime)) {
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if (stime > priv->render_delay)
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stime -= priv->render_delay;
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else
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stime = 0;
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}
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/* preroll done, we can sync since we are in PLAYING now. */
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/* preroll done, we can sync since we are in PLAYING now. */
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GST_DEBUG_OBJECT (basesink, "possibly waiting for clock to reach %"
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GST_DEBUG_OBJECT (basesink, "possibly waiting for clock to reach %"
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GST_TIME_FORMAT ", adjusted %" GST_TIME_FORMAT,
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GST_TIME_FORMAT ", adjusted %" GST_TIME_FORMAT,
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